Fix building with old VC++ 2005 projects.

- Also needed to comment out strtod declarations in gdtoaimp.h and gdtoa.h
This commit is contained in:
Randy Heit 2014-01-21 19:41:29 -06:00
parent efa9e0c3ee
commit 0442c51d54
4 changed files with 1231 additions and 15 deletions

View file

@ -142,8 +142,8 @@ extern char* dtoa ANSI((double d, int mode, int ndigits, int *decpt,
extern char* gdtoa ANSI((FPI *fpi, int be, ULong *bits, int *kindp,
int mode, int ndigits, int *decpt, char **rve));
extern void freedtoa ANSI((char*));
extern float strtof ANSI((CONST char *, char **));
extern double strtod ANSI((CONST char *, char **));
//extern float strtof ANSI((CONST char *, char **));
//extern double strtod ANSI((CONST char *, char **));
extern int strtodg ANSI((CONST char*, char**, FPI*, Long*, ULong*));
extern char* g_ddfmt ANSI((char*, double*, int, size_t));

File diff suppressed because it is too large Load diff

View file

@ -630,7 +630,7 @@ extern void memcpy_D2A ANSI((void*, const void*, size_t));
extern Bigint *set_ones ANSI((Bigint*, int));
extern char *strcp ANSI((char*, const char*));
extern int strtoIg ANSI((CONST char*, char**, FPI*, Long*, Bigint**, int*));
extern double strtod ANSI((const char *s00, char **se));
// extern double strtod ANSI((const char *s00, char **se));
extern Bigint *sum ANSI((Bigint*, Bigint*));
extern int trailz ANSI((Bigint*));
extern double ulp ANSI((U*));

View file

@ -56,7 +56,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
StringPooling="true"
ExceptionHandling="1"
@ -178,7 +178,7 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
StringPooling="true"
RuntimeLibrary="0"
@ -287,7 +287,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;&quot;game-music-emu\gme&quot;;gdtoa;bzip2;lzma\C"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;&quot;game-music-emu&quot;;gdtoa;bzip2;lzma\C"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
MinimalRebuild="true"
RuntimeLibrary="1"
@ -394,7 +394,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;game-music-emu\gme;gdtoa;bzip2;lzma\C"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;game-music-emu;gdtoa;bzip2;lzma\C"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
MinimalRebuild="true"
RuntimeLibrary="1"
@ -474,6 +474,10 @@
Name="!Source Files"
Filter="c;cpp"
>
<File
RelativePath=".\src\__autostart.cpp"
>
</File>
<File
RelativePath=".\src\actorptrselect.cpp"
>
@ -482,14 +486,6 @@
RelativePath=".\src\am_map.cpp"
>
</File>
<File
RelativePath=".\src\autostart.cpp"
>
</File>
<File
RelativePath=".\src\autozend.cpp"
>
</File>
<File
RelativePath=".\src\b_bot.cpp"
>
@ -1094,6 +1090,10 @@
RelativePath=".\src\zstring.cpp"
>
</File>
<File
RelativePath=".\src\zzautozend.cpp"
>
</File>
</Filter>
<Filter
Name="!Header Files"