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Fix building with old VC++ 2005 projects.
- Also needed to comment out strtod declarations in gdtoaimp.h and gdtoa.h
This commit is contained in:
parent
efa9e0c3ee
commit
0442c51d54
4 changed files with 1231 additions and 15 deletions
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@ -142,8 +142,8 @@ extern char* dtoa ANSI((double d, int mode, int ndigits, int *decpt,
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extern char* gdtoa ANSI((FPI *fpi, int be, ULong *bits, int *kindp,
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int mode, int ndigits, int *decpt, char **rve));
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extern void freedtoa ANSI((char*));
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extern float strtof ANSI((CONST char *, char **));
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extern double strtod ANSI((CONST char *, char **));
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//extern float strtof ANSI((CONST char *, char **));
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//extern double strtod ANSI((CONST char *, char **));
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extern int strtodg ANSI((CONST char*, char**, FPI*, Long*, ULong*));
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extern char* g_ddfmt ANSI((char*, double*, int, size_t));
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1216
gdtoa/gdtoa.vcproj
1216
gdtoa/gdtoa.vcproj
File diff suppressed because it is too large
Load diff
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@ -630,7 +630,7 @@ extern void memcpy_D2A ANSI((void*, const void*, size_t));
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extern Bigint *set_ones ANSI((Bigint*, int));
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extern char *strcp ANSI((char*, const char*));
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extern int strtoIg ANSI((CONST char*, char**, FPI*, Long*, Bigint**, int*));
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extern double strtod ANSI((const char *s00, char **se));
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// extern double strtod ANSI((const char *s00, char **se));
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extern Bigint *sum ANSI((Bigint*, Bigint*));
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extern int trailz ANSI((Bigint*));
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extern double ulp ANSI((U*));
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24
zdoom.vcproj
24
zdoom.vcproj
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@ -56,7 +56,7 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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WholeProgramOptimization="false"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
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StringPooling="true"
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ExceptionHandling="1"
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@ -178,7 +178,7 @@
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -287,7 +287,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
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MinimalRebuild="true"
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RuntimeLibrary="1"
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@ -394,7 +394,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
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MinimalRebuild="true"
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RuntimeLibrary="1"
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@ -474,6 +474,10 @@
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Name="!Source Files"
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Filter="c;cpp"
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>
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<File
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RelativePath=".\src\__autostart.cpp"
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>
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</File>
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<File
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RelativePath=".\src\actorptrselect.cpp"
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>
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@ -482,14 +486,6 @@
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RelativePath=".\src\am_map.cpp"
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>
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</File>
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<File
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RelativePath=".\src\autostart.cpp"
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>
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</File>
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<File
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RelativePath=".\src\autozend.cpp"
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>
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</File>
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<File
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RelativePath=".\src\b_bot.cpp"
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>
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@ -1094,6 +1090,10 @@
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RelativePath=".\src\zstring.cpp"
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>
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</File>
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<File
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RelativePath=".\src\zzautozend.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="!Header Files"
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