mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- block user overrides for the logic module of core fragment shaders.
This commit is contained in:
parent
dfd51ec6d5
commit
03c8fd9956
2 changed files with 4 additions and 2 deletions
|
@ -404,7 +404,8 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
|
||||
if (*proc_prog_lump != '#')
|
||||
{
|
||||
int pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump);
|
||||
int pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump, 0); // if it's a core shader, ignore overrides by user mods.
|
||||
if (pp_lump == -1) pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump);
|
||||
if (pp_lump == -1) I_Error("Unable to load '%s'", proc_prog_lump);
|
||||
FileData pp_data = fileSystem.ReadFile(pp_lump);
|
||||
|
||||
|
|
|
@ -386,7 +386,8 @@ FString VkShaderManager::GetTargetGlslVersion()
|
|||
|
||||
FString VkShaderManager::LoadPublicShaderLump(const char *lumpname)
|
||||
{
|
||||
int lump = fileSystem.CheckNumForFullName(lumpname);
|
||||
int lump = fileSystem.CheckNumForFullName(lumpname, 0);
|
||||
if (lump == -1) lump = fileSystem.CheckNumForFullName(lumpname);
|
||||
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
|
||||
FileData data = fileSystem.ReadFile(lump);
|
||||
return data.GetString();
|
||||
|
|
Loading…
Reference in a new issue