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Expose Print Flags to ZScript
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2 changed files with 26 additions and 0 deletions
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@ -1009,6 +1009,16 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Console, PrintString)
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{
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PARAM_PROLOGUE;
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PARAM_INT(printlevel);
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PARAM_STRING(str);
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Printf(printlevel,"%s\n", str.GetChars());
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return 0;
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}
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static void StopAllSounds()
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{
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soundEngine->StopAllChannels();
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@ -600,6 +600,22 @@ struct Console native
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{
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native static void HideConsole();
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native static vararg void Printf(string fmt, ...);
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enum EPrintLevel {
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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PRINT_TEAMCHAT, // chat messages from a teammate
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PRINT_LOG, // only to logfile
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PRINT_BOLD = 200, // What Printf_Bold used
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PRINT_TYPES = 1023, // Bitmask.
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PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
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PRINT_NOLOG = 2048, // Flag - do not print to log file
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PRINT_NOTIFY = 4096, // Flag - add to game-native notify display - messages without this only go to the generic notification buffer.
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};
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native static void PrintString(int printlevel, string str);
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}
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struct CVar native
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