- changed multipatch texture composition to always composite off full source images and not do it recursively.

Previously it tried to copy all patches of composite sub-images directly onto the main image.
This caused massive complications throughout the entire true color texture code and made any attempt of caching the source data for composition next to impossible because the entire composition process operated on the raw data read from the texture and not some cacheable image. While this may cause more pixel data to be processed, this will be easily offset by being able to reuse patches for multiple textures, once a caching system is in place, which even for the IWADs happens quite frequently.

Removing the now unneeded arguments from the implementation also makes things a lot easier to handle.
This commit is contained in:
Christoph Oelckers 2018-12-08 17:23:15 +01:00
parent 1e070d27bd
commit 03626107eb
24 changed files with 161 additions and 192 deletions

View file

@ -41,9 +41,9 @@ public:
Height = h;
}
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override
int CopyPixels(FBitmap *bmp) override
{
bmp->CopyPixelDataRGB(x, y, (uint8_t*)WorkBuffer.Data(), Width, Height, 4, Width*4, rotate, CF_RGBA, inf);
bmp->CopyPixelDataRGB(0, 0, (uint8_t*)WorkBuffer.Data(), Width, Height, 4, Width*4, 0, CF_RGBA, nullptr);
return 0;
}

View file

@ -44,10 +44,11 @@ bool I_SetCursor(FTexture *cursorpic)
static SDL_Cursor *cursor;
static SDL_Surface *cursorSurface;
if (cursorpic != NULL && cursorpic->UseType != ETextureType::Null)
if (cursorpic != NULL && cursorpic->isValid())
{
auto src = cursorpic->GetBgraBitmap(nullptr);
// Must be no larger than 32x32.
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
if (src.GetWidth() > 32 || src.GetHeight() > 32)
{
return false;
}
@ -59,7 +60,7 @@ bool I_SetCursor(FTexture *cursorpic)
uint8_t buffer[32*32*4];
memset(buffer, 0, 32*32*4);
FBitmap bmp(buffer, 32*4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
bmp.Blit(0, 0, src); // expand to 32*32
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);

View file

@ -51,7 +51,7 @@ class FVoxelTexture : public FWorldTexture
public:
FVoxelTexture(FVoxel *voxel);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override { return false; }
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
@ -109,14 +109,14 @@ TArray<uint8_t> FVoxelTexture::Get8BitPixels(bool alphatex)
//===========================================================================
//
// FVoxelTexture::CopyTrueColorPixels
// FVoxelTexture::CopyPixels
//
// This creates a dummy 16x16 paletted bitmap and converts that using the
// voxel palette
//
//===========================================================================
int FVoxelTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FVoxelTexture::CopyPixels(FBitmap *bmp)
{
PalEntry pe[256];
uint8_t bitmap[256];
@ -142,7 +142,7 @@ int FVoxelTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, F
pe[i].a = 255;
}
}
bmp->CopyPixelData(x, y, bitmap, Width, Height, 1, 16, rotate, pe, inf);
bmp->CopyPixelData(0, 0, bitmap, Width, Height, 1, 16, 0, pe);
return 0;
}

View file

@ -51,7 +51,7 @@ public:
UseType = ETextureType::MiscPatch;
}
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int CopyPixels(FBitmap *bmp)
{
PalEntry *pe = (PalEntry*)bmp->GetPixels();
for (int i = 0; i < 256; i++)

View file

@ -108,9 +108,7 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
{
if (PixelsBgra.Size() == 0 || CheckModified(2))
{
FBitmap bitmap;
bitmap.Create(GetWidth(), GetHeight());
mTexture->CopyTrueColorPixels(&bitmap, 0, 0);
FBitmap bitmap = mTexture->GetBgraBitmap(nullptr);
GenerateBgraFromBitmap(bitmap);
}
return PixelsBgra.Data();

View file

@ -56,6 +56,22 @@ enum
BLENDUNIT = (1<<BLENDBITS)
};
enum ColorType
{
CF_RGB,
CF_RGBT,
CF_RGBA,
CF_IA,
CF_CMYK,
CF_YCbCr,
CF_BGR,
CF_BGRA,
CF_I16,
CF_RGB555,
CF_PalEntry
};
class FBitmap
{
protected:
@ -201,6 +217,16 @@ public:
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf = NULL);
void Blit(int originx, int originy, const FBitmap &src, int width, int height, int rotate = 0, FCopyInfo *inf = NULL)
{
CopyPixelDataRGB(originx, originy, src.GetPixels(), width, height, 4, src.GetWidth()*4, rotate, CF_BGRA, inf);
}
void Blit(int originx, int originy, const FBitmap &src, FCopyInfo *inf = NULL)
{
CopyPixelDataRGB(originx, originy, src.GetPixels(), src.GetWidth(), src.GetHeight(), 4, src.GetWidth()*4, 0, CF_BGRA, inf);
}
};
bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
@ -342,21 +368,6 @@ struct cPalEntry
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
enum ColorType
{
CF_RGB,
CF_RGBT,
CF_RGBA,
CF_IA,
CF_CMYK,
CF_YCbCr,
CF_BGR,
CF_BGRA,
CF_I16,
CF_RGB555,
CF_PalEntry
};
enum EBlend
{
BLEND_NONE = 0,

View file

@ -45,7 +45,7 @@ class FBrightmapTexture : public FWorldTexture
public:
FBrightmapTexture (FTexture *source);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override { return false; }
protected:
@ -73,9 +73,9 @@ FBrightmapTexture::FBrightmapTexture (FTexture *source)
SourceLump = -1;
}
int FBrightmapTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FBrightmapTexture::CopyPixels(FBitmap *bmp)
{
SourcePic->CopyTrueColorTranslated(bmp, x, y, rotate, TexMan.GlobalBrightmap.Palette);
SourcePic->CopyTranslatedPixels(bmp, TexMan.GlobalBrightmap.Palette);
return 0;
}

View file

@ -57,7 +57,7 @@ class FBuildTexture : public FWorldTexture
public:
FBuildTexture (const FString &pathprefix, int tilenum, const uint8_t *pixels, int translation, int width, int height, int left, int top);
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override { return false; }
FTextureFormat GetFormat() override { return TEX_RGB; }
@ -96,10 +96,10 @@ TArray<uint8_t> FBuildTexture::Get8BitPixels(bool alphatex)
return Pixels;
}
int FBuildTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FBuildTexture::CopyPixels(FBitmap *bmp)
{
PalEntry *Remap = translationtables[TRANSLATION_Standard][Translation]->Palette;
bmp->CopyPixelData(x, y, RawPixels, Width, Height, Height, 1, rotate, Remap, inf);
bmp->CopyPixelData(0, 0, RawPixels, Width, Height, Height, 1, 0, Remap);
return -1;
}

View file

@ -182,7 +182,7 @@ protected:
void DecompressDXT3 (FileReader &lump, bool premultiplied, uint8_t *buffer, int pixelmode);
void DecompressDXT5 (FileReader &lump, bool premultiplied, uint8_t *buffer, int pixelmode);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette();
friend class FTexture;
@ -485,9 +485,9 @@ void FDDSTexture::ReadRGB (FileReader &lump, uint8_t *buffer, int pixelmode)
uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
uint32_t a = (c & AMask) << AShiftL; a |= a >> AShiftR;
pixelp[0] = (uint8_t)(r>>24);
pixelp[0] = (uint8_t)(b>>24);
pixelp[1] = (uint8_t)(g>>24);
pixelp[2] = (uint8_t)(b>>24);
pixelp[2] = (uint8_t)(r>>24);
pixelp[3] = (uint8_t)(a>>24);
pixelp+=4;
}
@ -580,9 +580,9 @@ void FDDSTexture::DecompressDXT1 (FileReader &lump, uint8_t *buffer, int pixelmo
else
{
uint8_t * tcp = &buffer[(ox + x)*4 + (oy + y) * Width*4];
tcp[0] = color[ci].r;
tcp[0] = color[ci].b;
tcp[1] = color[ci].g;
tcp[2] = color[ci].b;
tcp[2] = color[ci].r;
tcp[3] = color[ci].a;
}
}
@ -669,9 +669,9 @@ void FDDSTexture::DecompressDXT3 (FileReader &lump, bool premultiplied, uint8_t
{
uint8_t * tcp = &buffer[(ox + x)*4 + (oy + y) * Width*4];
int c = (yslice >> (x + x)) & 3;
tcp[0] = color[c].r;
tcp[0] = color[c].b;
tcp[1] = color[c].g;
tcp[2] = color[c].b;
tcp[2] = color[c].r;
tcp[3] = ((yalphaslice >> (x * 4)) & 15) * 0x11;
}
}
@ -788,9 +788,9 @@ void FDDSTexture::DecompressDXT5 (FileReader &lump, bool premultiplied, uint8_t
{
uint8_t * tcp = &buffer[(ox + x)*4 + (oy + y) * Width*4];
int c = (yslice >> (x + x)) & 3;
tcp[0] = color[c].r;
tcp[0] = color[c].b;
tcp[1] = color[c].g;
tcp[2] = color[c].b;
tcp[2] = color[c].r;
tcp[3] = alpha[((yalphaslice >> (x*3)) & 7)];
}
}
@ -803,15 +803,15 @@ void FDDSTexture::DecompressDXT5 (FileReader &lump, bool premultiplied, uint8_t
//===========================================================================
//
// FDDSTexture::CopyTrueColorPixels
// FDDSTexture::CopyPixels
//
//===========================================================================
int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FDDSTexture::CopyPixels(FBitmap *bmp)
{
auto lump = Wads.OpenLumpReader (SourceLump);
uint8_t *TexBuffer = new uint8_t[4*Width*Height];
uint8_t *TexBuffer = bmp->GetPixels();
lump.Seek (sizeof(DDSURFACEDESC2) + 4, FileReader::SeekSet);
@ -832,9 +832,6 @@ int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
DecompressDXT5 (lump, Format == ID_DXT4, TexBuffer, PIX_ARGB);
}
// All formats decompress to RGBA.
bmp->CopyPixelDataRGB(x, y, TexBuffer, Width, Height, 4, Width*4, rotate, CF_RGBA, inf);
delete [] TexBuffer;
return -1;
}

View file

@ -67,7 +67,7 @@ class FIMGZTexture : public FWorldTexture
public:
FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int16_t t, bool isalpha);
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override { return !isalpha; }
FTextureFormat GetFormat() override { return isalpha ? TEX_RGB : TEX_Pal; } // should be TEX_Gray instead of TEX_RGB. Maybe later when all is working.
@ -201,9 +201,9 @@ TArray<uint8_t> FIMGZTexture::Get8BitPixels(bool alphatex)
//
//==========================================================================
int FIMGZTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FIMGZTexture::CopyPixels(FBitmap *bmp)
{
if (!isalpha) return FTexture::CopyTrueColorPixels(bmp, x, y, rotate, inf);
else return CopyTrueColorTranslated(bmp, x, y, rotate, translationtables[TRANSLATION_Standard][STD_Grayscale]->Palette, inf);
if (!isalpha) return FTexture::CopyPixels(bmp);
else return CopyTranslatedPixels(bmp, translationtables[TRANSLATION_Standard][STD_Grayscale]->Palette);
}

View file

@ -184,7 +184,7 @@ public:
FJPEGTexture (int lumpnum, int width, int height);
FTextureFormat GetFormat () override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override;
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
};
@ -387,13 +387,13 @@ TArray<uint8_t> FJPEGTexture::Get8BitPixels(bool doalpha)
//===========================================================================
//
// FJPEGTexture::CopyTrueColorPixels
// FJPEGTexture::CopyPixels
//
// Preserves the full color information (unlike software mode)
//
//===========================================================================
int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FJPEGTexture::CopyPixels(FBitmap *bmp)
{
PalEntry pe[256];
@ -438,24 +438,24 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
switch (cinfo.out_color_space)
{
case JCS_RGB:
bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
3, cinfo.output_width * cinfo.output_components, rotate, CF_RGB, inf);
bmp->CopyPixelDataRGB(0, 0, buff, cinfo.output_width, cinfo.output_height,
3, cinfo.output_width * cinfo.output_components, 0, CF_RGB);
break;
case JCS_GRAYSCALE:
for (int i = 0; i < 256; i++) pe[i] = PalEntry(255, i, i, i); // default to a gray map
bmp->CopyPixelData(x, y, buff, cinfo.output_width, cinfo.output_height,
1, cinfo.output_width, rotate, pe, inf);
bmp->CopyPixelData(0, 0, buff, cinfo.output_width, cinfo.output_height,
1, cinfo.output_width, 0, pe);
break;
case JCS_CMYK:
bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
4, cinfo.output_width * cinfo.output_components, rotate, CF_CMYK, inf);
bmp->CopyPixelDataRGB(0, 0, buff, cinfo.output_width, cinfo.output_height,
4, cinfo.output_width * cinfo.output_components, 0, CF_CMYK);
break;
case JCS_YCbCr:
bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
4, cinfo.output_width * cinfo.output_components, rotate, CF_YCbCr, inf);
bmp->CopyPixelDataRGB(0, 0, buff, cinfo.output_width, cinfo.output_height,
4, cinfo.output_width * cinfo.output_components, 0, CF_YCbCr);
break;
default:

View file

@ -156,7 +156,7 @@ public:
bool UseBasePalette() override;
virtual void SetFrontSkyLayer () override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override;
int CopyPixels(FBitmap *bmp) override;
int GetSourceLump() override { return DefinitionLump; }
FTexture *GetRedirect() override;
FTexture *GetRawTexture() override;
@ -468,36 +468,13 @@ TArray<uint8_t> FMultiPatchTexture::MakeTexture (bool alphatex)
//
//===========================================================================
int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FMultiPatchTexture::CopyPixels(FBitmap *bmp)
{
int retv = -1;
if (bRedirect)
{ // Redirect straight to the real texture's routine.
return Parts[0].Texture->CopyTrueColorPixels(bmp, x, y, rotate, inf);
}
if (rotate != 0 || (inf != NULL && ((inf->op != OP_OVERWRITE && inf->op != OP_COPY) || inf->blend != BLEND_NONE)))
{ // We are doing some sort of fancy stuff to the destination bitmap, so composite to
// a temporary bitmap, and copy that.
FBitmap tbmp;
if (tbmp.Create(Width, Height))
{
retv = MAX(retv, CopyTrueColorPixels(&tbmp, 0, 0, 0));
bmp->CopyPixelDataRGB(x, y, tbmp.GetPixels(), Width, Height,
4, tbmp.GetPitch(), rotate, CF_BGRA, inf);
}
return retv;
}
// When compositing a multipatch texture with multipatch parts,
// drawing must be restricted to the actual area which is covered by this texture.
FClipRect saved_cr = bmp->GetClipRect();
bmp->IntersectClipRect(x, y, Width, Height);
if (inf != NULL && inf->op == OP_OVERWRITE)
{
bmp->Zero();
return Parts[0].Texture->CopyPixels(bmp);
}
for(int i = 0; i < NumParts; i++)
@ -536,20 +513,12 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
}
}
if (Parts[i].Translation != NULL)
{ // Using a translation forces downconversion to the base palette
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation->Palette, &info);
}
else
{
ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, &info);
}
auto Pixels = Parts[i].Texture->GetBgraBitmap(Parts[i].Translation ? Parts[i].Translation->Palette : nullptr, &ret);
bmp->Blit(Parts[i].OriginX, Parts[i].OriginY, Pixels, &info);
// treat -1 (i.e. unknown) as absolute. We have no idea if this may have overwritten previous info so a real check needs to be done.
if (ret == -1) retv = ret;
else if (retv != -1 && ret > retv) retv = ret;
}
// Restore previous clipping rectangle.
bmp->SetClipRect(saved_cr);
return retv;
}

View file

@ -63,7 +63,7 @@ class FPatchTexture : public FWorldTexture
public:
FPatchTexture (int lumpnum, patch_t *header, bool isalphatex);
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
int CopyPixels(FBitmap *bmp) override;
void DetectBadPatches();
bool UseBasePalette() override { return !isalpha; }
@ -264,10 +264,10 @@ TArray<uint8_t> FPatchTexture::Get8BitPixels(bool alphatex)
//
//==========================================================================
int FPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FPatchTexture::CopyPixels(FBitmap *bmp)
{
if (!isalpha) return FTexture::CopyTrueColorPixels(bmp, x, y, rotate, inf);
else return CopyTrueColorTranslated(bmp, x, y, rotate, translationtables[TRANSLATION_Standard][STD_Grayscale]->Palette, inf);
if (!isalpha) return FTexture::CopyPixels(bmp);
else return CopyTranslatedPixels(bmp, translationtables[TRANSLATION_Standard][STD_Grayscale]->Palette);
}
//==========================================================================

View file

@ -85,7 +85,7 @@ public:
FTextureFormat GetFormat () override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override;
protected:
@ -452,13 +452,13 @@ TArray<uint8_t> FPCXTexture::Get8BitPixels(bool alphatex)
//===========================================================================
//
// FPCXTexture::CopyTrueColorPixels
// FPCXTexture::CopyPixels
//
// Preserves the full color information (unlike software mode)
//
//===========================================================================
int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FPCXTexture::CopyPixels(FBitmap *bmp)
{
PalEntry pe[256];
PCXHeader header;
@ -513,13 +513,13 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
lump.Seek(sizeof(header), FileReader::SeekSet);
ReadPCX8bits (Pixels, lump, &header);
}
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
bmp->CopyPixelData(0, 0, Pixels, Width, Height, 1, Width, 0, pe);
}
else
{
Pixels = new uint8_t[Width*Height * 3];
ReadPCX24bits (Pixels, lump, &header, 3);
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf);
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 3, Width*3, 0, CF_RGB);
}
delete [] Pixels;
return 0;

View file

@ -53,7 +53,7 @@ public:
~FPNGTexture();
FTextureFormat GetFormat () override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override;
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
@ -529,11 +529,11 @@ TArray<uint8_t> FPNGTexture::Get8BitPixels(bool alphatex)
//===========================================================================
//
// FPNGTexture::CopyTrueColorPixels
// FPNGTexture::CopyPixels
//
//===========================================================================
int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FPNGTexture::CopyPixels(FBitmap *bmp)
{
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
PalEntry pe[256];
@ -618,29 +618,29 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 0:
case 3:
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
bmp->CopyPixelData(0, 0, Pixels, Width, Height, 1, Width, 0, pe);
break;
case 2:
if (!HaveTrans)
{
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, pixwidth, rotate, CF_RGB, inf);
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 3, pixwidth, 0, CF_RGB);
}
else
{
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, pixwidth, rotate, CF_RGBT, inf,
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 3, pixwidth, 0, CF_RGBT, nullptr,
NonPaletteTrans[0], NonPaletteTrans[1], NonPaletteTrans[2]);
transpal = true;
}
break;
case 4:
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 2, pixwidth, rotate, CF_IA, inf);
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 2, pixwidth, 0, CF_IA);
transpal = -1;
break;
case 6:
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 4, pixwidth, rotate, CF_RGBA, inf);
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 4, pixwidth, 0, CF_RGBA);
transpal = -1;
break;

View file

@ -53,7 +53,7 @@ class FRawPageTexture : public FWorldTexture
public:
FRawPageTexture (int lumpnum);
TArray<uint8_t> Get8BitPixels(bool alphatex) override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) override;
int CopyPixels(FBitmap *bmp) override;
};
//==========================================================================
@ -203,9 +203,9 @@ TArray<uint8_t> FRawPageTexture::Get8BitPixels(bool alphatex)
return Pixels;
}
int FRawPageTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FRawPageTexture::CopyPixels(FBitmap *bmp)
{
if (mPaletteLump < 0) return FTexture::CopyTrueColorPixels(bmp, x, y, rotate, inf);
if (mPaletteLump < 0) return FTexture::CopyPixels(bmp);
else
{
FMemLump lump = Wads.ReadLump(SourceLump);
@ -220,7 +220,7 @@ int FRawPageTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate,
pe.b = *psource++;
pe.a = 255;
}
bmp->CopyPixelData(x, y, source, 320, 200, 1, 320, 0, paldata, inf);
bmp->CopyPixelData(0, 0, source, 320, 200, 1, 320, 0, paldata);
}
return 0;
}

View file

@ -119,9 +119,9 @@ public:
return Pix;
}
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override
int CopyPixels(FBitmap *bmp) override
{
bmp->CopyPixelData(x, y, Pixels, Width, Height, Height, 1, rotate, translationtables[TRANSLATION_Standard][8]->Palette, inf);
bmp->CopyPixelData(0, 0, Pixels, Width, Height, Height, 1, 0, translationtables[TRANSLATION_Standard][8]->Palette);
return 0;
}

View file

@ -80,7 +80,7 @@ public:
FTGATexture (int lumpnum, TGAHeader *);
FTextureFormat GetFormat () override;
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL) override;
int CopyPixels(FBitmap *bmp) override;
bool UseBasePalette() override;
protected:
@ -396,11 +396,11 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
//===========================================================================
//
// FTGATexture::CopyTrueColorPixels
// FTGATexture::CopyPixels
//
//===========================================================================
int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FTGATexture::CopyPixels(FBitmap *bmp)
{
PalEntry pe[256];
auto lump = Wads.OpenLumpReader (SourceLump);
@ -490,7 +490,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
switch (hdr.img_type & 7)
{
case 1: // paletted
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
bmp->CopyPixelData(0, 0, ptr, Width, Height, step_x, Pitch, 0, pe);
break;
case 2: // RGB
@ -498,21 +498,21 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 15:
case 16:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_RGB555, inf);
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 0, CF_RGB555);
break;
case 24:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 0, CF_BGR);
break;
case 32:
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
{
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 0, CF_BGR);
}
else
{
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGRA, inf);
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 9, CF_BGRA);
transval = -1;
}
break;
@ -527,11 +527,11 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 8:
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // gray map
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
bmp->CopyPixelData(0, 0, ptr, Width, Height, step_x, Pitch, 0, pe);
break;
case 16:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_I16, inf);
bmp->CopyPixelDataRGB(0, 0, ptr, Width, Height, step_x, Pitch, 0, CF_I16);
break;
default:

View file

@ -381,8 +381,10 @@ unsigned char *FTexture::LoadHiresTexture(int *width, int *height)
memset(buffer, 0, w * (h + 1) * 4);
FBitmap bmp(buffer, w * 4, w, h);
int trans;
auto Pixels = HiresTexture->GetBgraBitmap(nullptr, &trans);
bmp.Blit(0, 0, Pixels);
int trans = HiresTexture->CopyTrueColorPixels(&bmp, 0, 0);
HiresTexture->CheckTrans(buffer, w*h, trans);
if (bHiresHasColorKey)

View file

@ -60,9 +60,9 @@ TArray<uint8_t> FSkyBox::Get8BitPixels(bool alphatex)
//
//-----------------------------------------------------------------------------
int FSkyBox::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FSkyBox::CopyPixels(FBitmap *bmp)
{
if (faces[0]) return faces[0]->CopyTrueColorPixels(bmp, x, y, rotate, inf);
if (faces[0]) return faces[0]->CopyPixels(bmp);
return 0;
}

View file

@ -17,7 +17,7 @@ public:
FSkyBox(const char *name = nullptr);
TArray<uint8_t> Get8BitPixels(bool alphatex);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf);
int CopyPixels(FBitmap *bmp);
bool UseBasePalette();
void Unload ();

View file

@ -421,7 +421,7 @@ void FTexture::FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x,
//===========================================================================
//
// FTexture::CopyTrueColorPixels
// FTexture::CopyPixels
//
// this is the generic case that can handle
// any properly implemented texture for software rendering.
@ -431,29 +431,32 @@ void FTexture::FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x,
//
//===========================================================================
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FTexture::CopyPixels(FBitmap *bmp)
{
PalEntry *palette = screen->GetPalette();
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
auto ppix = Get8BitPixels(false); // should use composition cache
bmp->CopyPixelData(x, y, ppix.Data(), Width, Height, Height, 1, rotate, palette, inf);
bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, palette, nullptr);
for(int i=1;i<256;i++) palette[i].a = 0;
return 0;
}
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, PalEntry *remap, FCopyInfo *inf)
int FTexture::CopyTranslatedPixels(FBitmap *bmp, PalEntry *remap)
{
auto ppix = Get8BitPixels(false); // should use composition cache
bmp->CopyPixelData(x, y, ppix.Data(), Width, Height, Height, 1, rotate, remap, inf);
bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, remap, nullptr);
return 0;
}
FBitmap FTexture::GetBgraBitmap(PalEntry *remap)
FBitmap FTexture::GetBgraBitmap(PalEntry *remap, int *ptrans)
{
FBitmap bmp;
int trans;
bmp.Create(GetWidth(), GetHeight());
if (!remap) CopyTrueColorPixels(&bmp, 0, 0, 0, nullptr);
else CopyTrueColorTranslated(&bmp, 0, 0, 0, remap, nullptr);
if (!remap) trans = CopyPixels(&bmp);
else trans = CopyTranslatedPixels(&bmp, remap);
if (ptrans) *ptrans = trans;
return bmp;
}
@ -532,11 +535,9 @@ PalEntry FTexture::GetSkyCapColor(bool bottom)
{
bSWSkyColorDone = true;
FBitmap bitmap;
bitmap.Create(GetWidth(), GetHeight());
CopyTrueColorPixels(&bitmap, 0, 0);
int w = GetWidth();
int h = GetHeight();
FBitmap bitmap = GetBgraBitmap(nullptr);
int w = bitmap.GetWidth();
int h = bitmap.GetHeight();
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
if (buffer)
@ -938,25 +939,25 @@ unsigned char * FTexture::CreateTexBuffer(int translation, int & w, int & h, int
W = w = GetWidth() + 2 * exx;
H = h = GetHeight() + 2 * exx;
buffer = new unsigned char[W*(H + 1) * 4];
memset(buffer, 0, W * (H + 1) * 4);
auto remap = translation <= 0? nullptr : FUniquePalette::GetPalette(translation);
FBitmap bmp(buffer, W * 4, W, H);
if (translation <= 0)
int trans;
auto Pixels = GetBgraBitmap(remap, &trans);
bmp.Blit(exx, exx, Pixels);
if (remap == nullptr)
{
int trans = CopyTrueColorPixels(&bmp, exx, exx, 0, nullptr);
CheckTrans(buffer, W*H, trans);
isTransparent = bTranslucent;
}
else
{
// When using translations everything must be mapped to the base palette.
// so use CopyTrueColorTranslated
CopyTrueColorTranslated(&bmp, exx, exx, 0, FUniquePalette::GetPalette(translation));
isTransparent = 0;
// This is not conclusive for setting the texture's transparency info.
// A translated image is not conclusive for setting the texture's transparency info.
}
if (flags & CTF_ProcessData)

View file

@ -301,7 +301,7 @@ public:
// Returns the whole texture, stored in column-major order
virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
/*virtual*/ FBitmap GetBgraBitmap(PalEntry *remap);
/*virtual*/ FBitmap GetBgraBitmap(PalEntry *remap, int *trans = nullptr);
public:
static void FlipSquareBlock (uint8_t *block, int x, int y);
@ -388,8 +388,9 @@ protected:
// Returns true if GetPixelsBgra includes mipmaps
virtual bool Mipmapped() { return true; }
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
virtual int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, PalEntry *remap, FCopyInfo *inf = NULL);
virtual int CopyPixels(FBitmap *bmp);
int CopyTranslatedPixels(FBitmap *bmp, PalEntry *remap);
virtual bool UseBasePalette();
virtual FTexture *GetRedirect();

View file

@ -105,8 +105,8 @@ extern void LayoutMainWindow(HWND hWnd, HWND pane);
static void CalculateCPUSpeed();
static HCURSOR CreateCompatibleCursor(FTexture *cursorpic);
static HCURSOR CreateAlphaCursor(FTexture *cursorpic);
static HCURSOR CreateCompatibleCursor(FBitmap &cursorpic, int leftofs, int topofs);
static HCURSOR CreateAlphaCursor(FBitmap &cursorpic, int leftofs, int topofs);
static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP color_mask);
static void DestroyCustomCursor();
@ -917,19 +917,22 @@ bool I_SetCursor(FTexture *cursorpic)
{
HCURSOR cursor;
#if 0
if (cursorpic != NULL && cursorpic->UseType != ETextureType::Null)
if (cursorpic != NULL && cursorpic->isValid())
{
// Must be no larger than 32x32.
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
auto image = cursorpic->GetBgraBitmap(nullptr);
// Must be no larger than 32x32. (is this still necessary?
if (image.GetWidth() > 32 || image.GetHeight() > 32)
{
return false;
}
// Fixme: This should get a raw image, not a texture. (Once raw images get implemented.)
int lo = cursorpic->GetDisplayLeftOffset();
int to = cursorpic->GetDisplayTopOffset();
cursor = CreateAlphaCursor(cursorpic);
cursor = CreateAlphaCursor(image, lo, to);
if (cursor == NULL)
{
cursor = CreateCompatibleCursor(cursorpic);
cursor = CreateCompatibleCursor(image, lo, to);
}
if (cursor == NULL)
{
@ -941,7 +944,6 @@ bool I_SetCursor(FTexture *cursorpic)
atterm(DestroyCustomCursor);
}
else
#endif
{
DestroyCustomCursor();
cursor = LoadCursor(NULL, IDC_ARROW);
@ -975,11 +977,10 @@ bool I_SetCursor(FTexture *cursorpic)
//
//==========================================================================
static HCURSOR CreateCompatibleCursor(FTexture *cursorpic)
static HCURSOR CreateCompatibleCursor(FBitmap &bmp, int leftofs, int topofs)
{
#if 0
int picwidth = cursorpic->GetWidth();
int picheight = cursorpic->GetHeight();
int picwidth = bmp.GetWidth();
int picheight = bmp.GetHeight();
// Create bitmap masks for the cursor from the texture.
HDC dc = GetDC(NULL);
@ -1004,12 +1005,7 @@ static HCURSOR CreateCompatibleCursor(FTexture *cursorpic)
SelectObject(xor_mask_dc, GetStockObject(BLACK_BRUSH));
Rectangle(xor_mask_dc, 0, 0, 32, 32);
FBitmap bmp;
const uint8_t *pixels;
bmp.Create(picwidth, picheight);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
pixels = bmp.GetPixels();
const uint8_t *pixels = bmp.GetPixels();
// Copy color data from the source texture to the cursor bitmaps.
for (int y = 0; y < picheight; ++y)
@ -1028,10 +1024,7 @@ static HCURSOR CreateCompatibleCursor(FTexture *cursorpic)
DeleteDC(xor_mask_dc);
// Create the cursor from the bitmaps.
return CreateBitmapCursor(cursorpic->GetLeftOffset(0), cursorpic->GetTopOffset(0), and_mask, xor_mask);
#else
return nullptr;
#endif
return CreateBitmapCursor(leftofs, topofs, and_mask, xor_mask);
}
//==========================================================================
@ -1042,9 +1035,8 @@ static HCURSOR CreateCompatibleCursor(FTexture *cursorpic)
//
//==========================================================================
static HCURSOR CreateAlphaCursor(FTexture *cursorpic)
static HCURSOR CreateAlphaCursor(FBitmap &source, int leftofs, int topofs)
{
#if 0
HDC dc;
BITMAPV5HEADER bi;
HBITMAP color, mono;
@ -1093,11 +1085,11 @@ static HCURSOR CreateAlphaCursor(FTexture *cursorpic)
// Copy cursor to the color bitmap. Note that GDI bitmaps are upside down compared
// to normal conventions, so we create the FBitmap pointing at the last row and use
// a negative pitch so that CopyTrueColorPixels will use GDI's orientation.
// a negative pitch so that Blit will use GDI's orientation.
if (scale == 1)
{
FBitmap bmp((uint8_t *)bits + 31 * 32 * 4, -32 * 4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
bmp.Blit(0, 0, source);
}
else
{
@ -1105,7 +1097,7 @@ static HCURSOR CreateAlphaCursor(FTexture *cursorpic)
unscaled.Resize(32 * 32);
for (int i = 0; i < 32 * 32; i++) unscaled[i] = 0;
FBitmap bmp((uint8_t *)&unscaled[0] + 31 * 32 * 4, -32 * 4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
bmp.Blit(0, 0, source);
uint32_t *scaled = (uint32_t*)bits;
for (int y = 0; y < 32 * scale; y++)
{
@ -1116,10 +1108,7 @@ static HCURSOR CreateAlphaCursor(FTexture *cursorpic)
}
}
return CreateBitmapCursor(cursorpic->GetLeftOffset(0) * scale, cursorpic->GetTopOffset(0) * scale, mono, color);
#else
return nullptr;
#endif
return CreateBitmapCursor(leftofs * scale, topofs * scale, mono, color);
}
//==========================================================================