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Animate switches when bumped
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1 changed files with 1 additions and 1 deletions
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@ -252,7 +252,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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if (buttonSuccess)
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{
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if (activationType == SPAC_Use || activationType == SPAC_Impact)
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if (activationType == SPAC_Use || activationType == SPAC_Impact || activationType == SPAC_Push)
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{
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P_ChangeSwitchTexture (line->sidedef[0], repeat, special);
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}
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