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- Fix palette drawer crash
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e0defb060d
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1 changed files with 3 additions and 3 deletions
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@ -1463,7 +1463,7 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
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auto colormaps = args->uniforms->BaseColormap();
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const uint32_t *texPixels = (const uint32_t*)args->uniforms->TexturePixels();
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const uint8_t *texPixels = args->uniforms->TexturePixels();
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int texWidth = args->uniforms->TextureWidth();
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int texHeight = args->uniforms->TextureHeight();
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@ -1476,8 +1476,8 @@ void ScreenTriangle::DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs
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float *zbufferLine = args->zbuffer + args->stencilPitch * 8 * y;
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uint32_t *dest = (uint32_t*)args->dest;
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uint32_t *destLine = dest + args->pitch * y;
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uint8_t *dest = (uint8_t*)args->dest;
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uint8_t *destLine = dest + args->pitch * y;
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int x = x0;
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while (x < x1)
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