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Add vk_memstats ccmd
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@ -53,6 +53,7 @@
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_swapchain.h"
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#include "engineerrors.h"
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#include "c_dispatch.h"
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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@ -68,6 +69,14 @@ extern bool gpuStatActive;
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extern bool keepGpuStatActive;
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extern FString gpuStatOutput;
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CCMD(vk_memstats)
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{
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VmaStats stats = {};
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vmaCalculateStats(GetVulkanFrameBuffer()->device->allocator, &stats);
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Printf("Allocated objects: %d, used bytes: %d MB\n", (int)stats.total.allocationCount, (int)stats.total.usedBytes / (1024 * 1024));
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Printf("Unused range count: %d, unused bytes: %d MB\n", (int)stats.total.unusedRangeCount, (int)stats.total.unusedBytes / (1024 * 1024));
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}
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VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev) :
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Super(hMonitor, fullscreen)
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{
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