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Do not use fast math for the node builder
- The node builder generates data used by the playsim, so should be as consistant as we can manage across compilers and architectures.
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parent
f7e27032dc
commit
01bed05275
1 changed files with 6 additions and 6 deletions
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@ -865,12 +865,6 @@ set( NOT_COMPILED_SOURCE_FILES
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)
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)
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set( FASTMATH_SOURCES
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set( FASTMATH_SOURCES
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nodebuild.cpp
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nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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r_swrenderer.cpp
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r_swrenderer.cpp
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r_3dfloors.cpp
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r_3dfloors.cpp
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r_bsp.cpp
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r_bsp.cpp
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@ -1026,6 +1020,12 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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memarena.cpp
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memarena.cpp
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md5.cpp
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md5.cpp
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name.cpp
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name.cpp
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nodebuild.cpp
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nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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pathexpander.cpp
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pathexpander.cpp
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p_3dfloors.cpp
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p_3dfloors.cpp
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p_3dmidtex.cpp
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p_3dmidtex.cpp
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