Do not use fast math for the node builder

- The node builder generates data used by the playsim, so should be as
  consistant as we can manage across compilers and architectures.
This commit is contained in:
Randy Heit 2016-02-12 16:27:47 -06:00
parent f7e27032dc
commit 01bed05275

View file

@ -865,12 +865,6 @@ set( NOT_COMPILED_SOURCE_FILES
) )
set( FASTMATH_SOURCES set( FASTMATH_SOURCES
nodebuild.cpp
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
r_swrenderer.cpp r_swrenderer.cpp
r_3dfloors.cpp r_3dfloors.cpp
r_bsp.cpp r_bsp.cpp
@ -1026,6 +1020,12 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
memarena.cpp memarena.cpp
md5.cpp md5.cpp
name.cpp name.cpp
nodebuild.cpp
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
pathexpander.cpp pathexpander.cpp
p_3dfloors.cpp p_3dfloors.cpp
p_3dmidtex.cpp p_3dmidtex.cpp