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Fix strange crash when player's weapon is removed.
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1 changed files with 6 additions and 4 deletions
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@ -691,11 +691,13 @@ void HWDrawInfo::PreparePlayerSprites2D(sector_t * viewsector, area_t in_area, F
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if(weap.weapon && weap.weapon->GetCaller())
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{
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PClass * cls = weap.weapon->GetCaller()->GetClass();
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if(auto caller = weap.weapon->GetCaller())
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{
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PClass* cls = caller->GetClass();
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ModifyBobLayer = cls->Virtuals.Size() > ModifyBobLayerVIndex ? cls->Virtuals[ModifyBobLayerVIndex] : nullptr;
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if( ModifyBobLayer == ModifyBobLayerOrigFunc) ModifyBobLayer = nullptr;
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}
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}
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// hack alert! Rather than changing everything in the underlying lighting code let's just temporarily change
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// light mode here to draw the weapon sprite.
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