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Fix the default controller axes on Linux. The third axis is actually the Left Trigger, which causes the player to uncontrollably look upwards. Fixed by mapping said axis to nothing.
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@ -268,7 +268,9 @@ protected:
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friend class SDLInputJoystickManager;
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};
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const EJoyAxis SDLInputJoystick::DefaultAxes[5] = {JOYAXIS_Side, JOYAXIS_Forward, JOYAXIS_Pitch, JOYAXIS_Yaw, JOYAXIS_Up};
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// [Nash 4 Feb 2024] seems like on Linux, the third axis is actually the Left Trigger, resulting in the player uncontrollably looking upwards.
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const EJoyAxis SDLInputJoystick::DefaultAxes[5] = {JOYAXIS_Side, JOYAXIS_Forward, JOYAXIS_None, JOYAXIS_Yaw, JOYAXIS_Pitch};
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class SDLInputJoystickManager
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{
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