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Missed space in flags7 line.
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1 changed files with 2 additions and 2 deletions
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@ -2936,7 +2936,7 @@ bool AActor::IsOkayToAttack (AActor *link)
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if (P_CheckSight (this, link))
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{
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// AMageStaffFX2::IsOkayToAttack had an extra check here, generalized with a flag,
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// to only allow the check to succeed if the enemy was in a ~84° FOV of the player
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// to only allow the check to succeed if the enemy was in a ~84<EFBFBD> FOV of the player
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if (flags3 & MF3_SCREENSEEKER)
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{
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angle_t angle = R_PointToAngle2(Friend->x,
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@ -6185,7 +6185,7 @@ void PrintMiscActorInfo(AActor *query)
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Printf("\n flags6: %x", query->flags6);
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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Printf("\nflags7: %x", query->flags7);
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Printf("\n flags7: %x", query->flags7);
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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