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Fix crash with DecoupledModels flag defined but no actual model
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1 changed files with 1 additions and 1 deletions
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@ -1124,7 +1124,7 @@ FSpriteModelFrame * FindModelFrame(const AActor * thing, int sprite, int frame,
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if(thing->flags9 & MF9_DECOUPLEDANIMATIONS)
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{
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return &BaseSpriteModelFrames[(thing->modelData != nullptr && thing->modelData->modelDef != nullptr) ? thing->modelData->modelDef : thing->GetClass()];
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return BaseSpriteModelFrames.CheckKey((thing->modelData != nullptr && thing->modelData->modelDef != nullptr) ? thing->modelData->modelDef : thing->GetClass());
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}
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else
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{
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