mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
This commit is contained in:
commit
00823217c7
4 changed files with 501 additions and 370 deletions
|
@ -3535,9 +3535,9 @@ bool P_BounceActor(AActor *mo, AActor *BlockingMobj, bool ontop)
|
|||
if (mo->bouncecount>0 && --mo->bouncecount == 0)
|
||||
{
|
||||
if (mo->flags & MF_MISSILE)
|
||||
P_ExplodeMissile(mo, nullptr, nullptr);
|
||||
P_ExplodeMissile(mo, nullptr, BlockingMobj);
|
||||
else
|
||||
mo->CallDie(nullptr, nullptr);
|
||||
mo->CallDie(BlockingMobj, nullptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1814,16 +1814,19 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
|
|||
mo->effects = 0; // [RH]
|
||||
mo->flags &= ~MF_SHOOTABLE;
|
||||
|
||||
FState *nextstate=NULL;
|
||||
FState *nextstate = nullptr;
|
||||
|
||||
if (target != NULL && ((target->flags & (MF_SHOOTABLE|MF_CORPSE)) || (target->flags6 & MF6_KILLED)) )
|
||||
if (target != nullptr)
|
||||
{
|
||||
if (mo->flags7 & MF7_HITTARGET) mo->target = target;
|
||||
if (mo->flags7 & MF7_HITMASTER) mo->master = target;
|
||||
if (mo->flags7 & MF7_HITTRACER) mo->tracer = target;
|
||||
if ((target->flags & (MF_SHOOTABLE | MF_CORPSE)) || (target->flags6 & MF6_KILLED))
|
||||
{
|
||||
if (target->flags & MF_NOBLOOD) nextstate = mo->FindState(NAME_Crash);
|
||||
if (nextstate == NULL) nextstate = mo->FindState(NAME_Death, NAME_Extreme);
|
||||
}
|
||||
}
|
||||
if (nextstate == NULL) nextstate = mo->FindState(NAME_Death);
|
||||
|
||||
if (line != NULL && line->special == Line_Horizon && !(mo->flags3 & MF3_SKYEXPLODE))
|
||||
|
|
|
@ -8202,14 +8202,16 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
|
|||
{
|
||||
// only cast implicit-string types for vararg, leave everything else as-is
|
||||
// this was outright copypasted from FxFormat
|
||||
ArgList[i] = ArgList[i]->Resolve(ctx);
|
||||
if (ArgList[i]->ValueType == TypeName ||
|
||||
ArgList[i]->ValueType == TypeSound)
|
||||
x = ArgList[i]->Resolve(ctx);
|
||||
if (x)
|
||||
{
|
||||
if (x->ValueType == TypeName ||
|
||||
x->ValueType == TypeSound)
|
||||
{
|
||||
x = new FxStringCast(ArgList[i]);
|
||||
x = x->Resolve(ctx);
|
||||
}
|
||||
else x = ArgList[i];
|
||||
}
|
||||
}
|
||||
else if (!(flag & (VARF_Ref|VARF_Out)))
|
||||
{
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue