diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index ef28897950..3d716e215a 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -782,6 +782,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo double alen = sqrt(angx*angx + angy*angy); mAngles.Pitch = (float)RAD2DEG(asin(angy / alen)); + mAngles.Roll = (float)(camera->roll>>ANGLETOFINESHIFT)*360.0f/FINEANGLES; // Scroll the sky mSky1Pos = (float)fmod(gl_frameMS * level.skyspeed1, 1024.f) * 90.f/256.f;