mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
- Fixed: The conversation code tried to get the player's tag instead of the
NPC's he is talking to when it had no given name. SVN r1896 (trunk)
This commit is contained in:
parent
5c105c0cad
commit
0006013531
2 changed files with 5 additions and 1 deletions
|
@ -1,3 +1,7 @@
|
|||
October 4, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: The conversation code tried to get the player's tag instead of the
|
||||
NPC's he is talking to when it had no given name.
|
||||
|
||||
October 3, 2009 (Changes by Graf Zahl)
|
||||
- Added Gez's MageWandMissile customization patch but moved the new functionality
|
||||
into the FastProjectile base class and removed the native MageWandMissile
|
||||
|
|
|
@ -875,7 +875,7 @@ static void DrawConversationMenu ()
|
|||
}
|
||||
else
|
||||
{
|
||||
speakerName = cp->mo->GetTag("Person");
|
||||
speakerName = cp->ConversationNPC->GetTag("Person");
|
||||
}
|
||||
|
||||
// Dim the screen behind the dialogue (but only if there is no backdrop).
|
||||
|
|
Loading…
Reference in a new issue