gzdoom/src/sound/fmodsound.h

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#ifndef FMODSOUND_H
#define FMODSOUND_H
#include "i_sound.h"
#ifndef NO_FMOD
#include "fmod_wrap.h"
class FMODSoundRenderer : public SoundRenderer
{
public:
FMODSoundRenderer ();
~FMODSoundRenderer ();
bool IsValid ();
void SetSfxVolume (float volume);
void SetMusicVolume (float volume);
std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize);
std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false);
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void UnloadSound (SoundHandle sfx);
unsigned int GetMSLength(SoundHandle sfx);
unsigned int GetSampleLength(SoundHandle sfx);
float GetOutputRate();
// Streaming sounds.
SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata);
SoundStream *OpenStream (FileReader *reader, int flags);
SoundStream *OpenStream (const char *url, int flags);
// Starts a sound.
FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan);
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan);
// Stops a sound channel.
void StopChannel (FISoundChannel *chan);
// Changes a channel's volume.
void ChannelVolume (FISoundChannel *chan, float volume);
// Marks a channel's start time without actually playing it.
void MarkStartTime (FISoundChannel *chan);
// Returns position of sound on this channel, in samples.
unsigned int GetPosition(FISoundChannel *chan);
// Gets a channel's audibility (real volume).
float GetAudibility(FISoundChannel *chan);
// Synchronizes following sound startups.
void Sync (bool sync);
// Pauses or resumes all sound effect channels.
void SetSfxPaused (bool paused, int slot);
// Pauses or resumes *every* channel, including environmental reverb.
void SetInactive (EInactiveState inactive);
// Updates the position of a sound channel.
void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel);
void UpdateListener (SoundListener *listener);
void UpdateSounds ();
void PrintStatus ();
void PrintDriversList ();
FString GatherStats ();
short *DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type);
void DrawWaveDebug(int mode);
virtual MIDIDevice* CreateMIDIDevice() const override;
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private:
uint32_t ActiveFMODVersion;
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int SFXPaused;
bool InitSuccess;
bool DSPLocked;
QWORD_UNION DSPClock;
int OutputRate;
#if FMOD_STUDIO
static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNELCONTROL *channel, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE type, void *data1, void *data2);
static float F_CALLBACK RolloffCallback(FMOD_CHANNELCONTROL *channel, float distance);
#else
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static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2);
static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
#endif
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bool HandleChannelDelay(FMOD::Channel *chan, FISoundChannel *reuse_chan, int flags, float freq) const;
FISoundChannel *CommonChannelSetup(FMOD::Channel *chan, FISoundChannel *reuse_chan) const;
FMOD_MODE SetChanHeadSettings(SoundListener *listener, FMOD::Channel *chan, const FVector3 &pos, bool areasound, FMOD_MODE oldmode) const;
bool ReconnectSFXReverbUnit();
void InitCreateSoundExInfo(FMOD_CREATESOUNDEXINFO *exinfo) const;
FMOD_RESULT SetSystemReverbProperties(const REVERB_PROPERTIES *props);
bool Init ();
void Shutdown ();
#if !FMOD_STUDIO
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void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
#endif
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int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode);
int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode);
int DrawChannelGroupWaveData(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip);
int DrawSystemWaveData(float *wavearray, int width, int height, int y, bool skip);
void DrawWave(float *wavearray, int x, int y, int width, int height);
int DrawChannelGroupSpectrum(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip);
int DrawSystemSpectrum(float *wavearray, int width, int height, int y, bool skip);
void DrawSpectrum(float *spectrumarray, int x, int y, int width, int height);
typedef char spk[4];
static const spk SpeakerNames4[4], SpeakerNamesMore[8];
void DrawSpeakerLabels(const spk *labels, int y, int width, int count);
FMOD::System *Sys;
FMOD::ChannelGroup *SfxGroup, *PausableSfx;
FMOD::ChannelGroup *MusicGroup;
FMOD::DSP *WaterLP, *WaterReverb;
FMOD::DSPConnection *SfxConnection;
FMOD::DSPConnection *ChannelGroupTargetUnitOutput;
FMOD::DSP *ChannelGroupTargetUnit;
FMOD::DSP *SfxReverbPlaceholder;
bool SfxReverbHooked;
float LastWaterLP;
unsigned int OutputPlugin;
// Just for snd_status display
int Driver_MinFrequency;
int Driver_MaxFrequency;
#if !FMOD_STUDIO
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FMOD_CAPS Driver_Caps;
#endif
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friend class FMODStreamCapsule;
};
#endif
#endif