gzdoom/src/sdl/i_system.cpp

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fnmatch.h>
#include <unistd.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/time.h>
#ifndef NO_GTK
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#endif
#include "doomerrors.h"
#include <math.h>
#include "SDL.h"
#include "doomtype.h"
#include "version.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "m_argv.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "i_music.h"
#include "d_main.h"
#include "d_net.h"
#include "g_game.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "templates.h"
#include "stats.h"
#include "hardware.h"
#include "zstring.h"
#include "gameconfigfile.h"
EXTERN_CVAR (String, language)
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of registers AMD64 provides, this routine still needs to be written as self- modifying code for maximum performance. The additional registers do allow for further optimization over the x86 version by allowing all four pixels to be in flight at the same time. The end result is that AMD64 ASM is about 2.18 times faster than AMD64 C and about 1.06 times faster than x86 ASM. (For further comparison, AMD64 C and x86 C are practically the same for this function.) Should I port any more assembly to AMD64, mvlineasm4 is the most likely candidate, but it's not used enough at this point to bother. Also, this may or may not work with Linux at the moment, since it doesn't have the eh_handler metadata. Win64 is easier, since I just need to structure the function prologue and epilogue properly and use some assembler directives/macros to automatically generate the metadata. And that brings up another point: You need YASM to assemble the AMD64 code, because NASM doesn't support the Win64 metadata directives. - Added an SSE version of DoBlending. This is strictly C intrinsics. VC++ still throws around unneccessary register moves. GCC seems to be pretty close to optimal, requiring only about 2 cycles/color. They're both faster than my hand-written MMX routine, so I don't need to feel bad about not hand-optimizing this for x64 builds. - Removed an extra instruction from DoBlending_MMX, transposed two instructions, and unrolled it once, shaving off about 80 cycles from the time required to blend 256 palette entries. Why? Because I tried writing a C version of the routine using compiler intrinsics and was appalled by all the extra movq's VC++ added to the code. GCC was better, but still generated extra instructions. I only wanted a C version because I can't use inline assembly with VC++'s x64 compiler, and x64 assembly is a bit of a pain. (It's a pain because Linux and Windows have different calling conventions, and you need to maintain extra metadata for functions.) So, the assembly version stays and the C version stays out. - Removed all the pixel doubling r_detail modes, since the one platform they were intended to assist (486) actually sees very little benefit from them. - Rewrote CheckMMX in C and renamed it to CheckCPU. - Fixed: CPUID function 0x80000005 is specified to return detailed L1 cache only for AMD processors, so we must not use it on other architectures, or we end up overwriting the L1 cache line size with 0 or some other number we don't actually understand. SVN r1134 (trunk)
2008-08-09 03:13:43 +00:00
#if defined(X86_ASM) || defined(X64_ASM)
extern "C" void STACK_ARGS CheckMMX (CPUInfo *cpu);
#endif
extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8;
CPUInfo CPU;
}
#ifndef NO_GTK
extern bool GtkAvailable;
#endif
void CalculateCPUSpeed ();
DWORD LanguageIDs[4] =
{
MAKE_ID ('e','n','u',0),
MAKE_ID ('e','n','u',0),
MAKE_ID ('e','n','u',0),
MAKE_ID ('e','n','u',0)
};
int (*I_GetTime) (bool saveMS);
int (*I_WaitForTic) (int);
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
// [RH] Returns time in milliseconds
unsigned int I_MSTime (void)
{
return SDL_GetTicks ();
}
static DWORD TicStart;
static DWORD TicNext;
//
// I_GetTime
// returns time in 1/35th second tics
//
int I_GetTimePolled (bool saveMS)
{
DWORD tm = SDL_GetTicks ();
if (saveMS)
{
TicStart = tm;
TicNext = Scale ((Scale (tm, TICRATE, 1000) + 1), 1000, TICRATE);
}
return Scale (tm, TICRATE, 1000);
}
int I_WaitForTicPolled (int prevtic)
{
int time;
while ((time = I_GetTimePolled(false)) <= prevtic)
;
return time;
}
// Returns the fractional amount of a tic passed since the most recent tic
fixed_t I_GetTimeFrac (uint32 *ms)
{
DWORD now = SDL_GetTicks ();
if (ms) *ms = TicNext;
DWORD step = TicNext - TicStart;
if (step == 0)
{
return FRACUNIT;
}
else
{
fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
return frac;
}
}
void I_WaitVBL (int count)
{
// I_WaitVBL is never used to actually synchronize to the
// vertical blank. Instead, it's used for delay purposes.
usleep (1000000 * count / 70);
}
//
// SetLanguageIDs
//
void SetLanguageIDs ()
{
}
//
// I_Init
//
void I_Init (void)
{
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of registers AMD64 provides, this routine still needs to be written as self- modifying code for maximum performance. The additional registers do allow for further optimization over the x86 version by allowing all four pixels to be in flight at the same time. The end result is that AMD64 ASM is about 2.18 times faster than AMD64 C and about 1.06 times faster than x86 ASM. (For further comparison, AMD64 C and x86 C are practically the same for this function.) Should I port any more assembly to AMD64, mvlineasm4 is the most likely candidate, but it's not used enough at this point to bother. Also, this may or may not work with Linux at the moment, since it doesn't have the eh_handler metadata. Win64 is easier, since I just need to structure the function prologue and epilogue properly and use some assembler directives/macros to automatically generate the metadata. And that brings up another point: You need YASM to assemble the AMD64 code, because NASM doesn't support the Win64 metadata directives. - Added an SSE version of DoBlending. This is strictly C intrinsics. VC++ still throws around unneccessary register moves. GCC seems to be pretty close to optimal, requiring only about 2 cycles/color. They're both faster than my hand-written MMX routine, so I don't need to feel bad about not hand-optimizing this for x64 builds. - Removed an extra instruction from DoBlending_MMX, transposed two instructions, and unrolled it once, shaving off about 80 cycles from the time required to blend 256 palette entries. Why? Because I tried writing a C version of the routine using compiler intrinsics and was appalled by all the extra movq's VC++ added to the code. GCC was better, but still generated extra instructions. I only wanted a C version because I can't use inline assembly with VC++'s x64 compiler, and x64 assembly is a bit of a pain. (It's a pain because Linux and Windows have different calling conventions, and you need to maintain extra metadata for functions.) So, the assembly version stays and the C version stays out. - Removed all the pixel doubling r_detail modes, since the one platform they were intended to assist (486) actually sees very little benefit from them. - Rewrote CheckMMX in C and renamed it to CheckCPU. - Fixed: CPUID function 0x80000005 is specified to return detailed L1 cache only for AMD processors, so we must not use it on other architectures, or we end up overwriting the L1 cache line size with 0 or some other number we don't actually understand. SVN r1134 (trunk)
2008-08-09 03:13:43 +00:00
#if !defined(X86_ASM) && !defined(X64_ASM)
memset (&CPU, 0, sizeof(CPU));
#else
CheckMMX (&CPU);
CalculateCPUSpeed ();
// Why does Intel right-justify this string?
char *f = CPU.CPUString, *t = f;
while (*f == ' ')
{
++f;
}
if (f != t)
{
while (*f != 0)
{
*t++ = *f++;
}
}
#endif
if (CPU.VendorID[0])
{
Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
if (CPU.CPUString[0])
{
Printf (" Name: %s\n", CPU.CPUString);
}
if (CPU.bIsAMD)
{
Printf (" Family %d (%d), Model %d, Stepping %d\n",
CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
}
else
{
Printf (" Family %d, Model %d, Stepping %d\n",
CPU.Family, CPU.Model, CPU.Stepping);
}
Printf (" Features:");
if (CPU.bMMX) Printf (" MMX");
if (CPU.bMMXPlus) Printf (" MMX+");
if (CPU.bSSE) Printf (" SSE");
if (CPU.bSSE2) Printf (" SSE2");
if (CPU.bSSE3) Printf (" SSE3");
if (CPU.b3DNow) Printf (" 3DNow!");
if (CPU.b3DNowPlus) Printf (" 3DNow!+");
Printf ("\n");
}
I_GetTime = I_GetTimePolled;
I_WaitForTic = I_WaitForTicPolled;
I_InitSound ();
}
void CalculateCPUSpeed ()
{
timeval start, stop, now;
cycle_t ClockCycles;
DWORD usec;
if (CPU.bRDTSC)
{
ClockCycles = 0;
clock (ClockCycles);
gettimeofday (&start, NULL);
// Count cycles for at least 100 milliseconds.
// We don't have the same accuracy we can get with the Win32
// performance counters, so we have to time longer.
stop.tv_usec = start.tv_usec + 100000;
stop.tv_sec = start.tv_sec;
if (stop.tv_usec >= 1000000)
{
stop.tv_usec -= 1000000;
stop.tv_sec += 1;
}
do
{
gettimeofday (&now, NULL);
} while (timercmp (&now, &stop, <));
unclock (ClockCycles);
gettimeofday (&now, NULL);
usec = now.tv_usec - start.tv_usec;
CyclesPerSecond = (double)ClockCycles * 1e6 / (double)usec;
SecondsPerCycle = 1.0 / CyclesPerSecond;
}
Printf (PRINT_HIGH, "CPU Speed: ~%f MHz\n", CyclesPerSecond / 1e6);
}
//
// I_Quit
//
static int has_exited;
void I_Quit (void)
{
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
if (demorecording)
G_CheckDemoStatus();
G_ClearSnapshots ();
}
//
// I_Error
//
extern FILE *Logfile;
bool gameisdead;
void STACK_ARGS I_FatalError (const char *error, ...)
{
static bool alreadyThrown = false;
gameisdead = true;
if (!alreadyThrown) // ignore all but the first message -- killough
{
alreadyThrown = true;
char errortext[MAX_ERRORTEXT];
int index;
va_list argptr;
va_start (argptr, error);
index = vsprintf (errortext, error, argptr);
va_end (argptr);
// Record error to log (if logging)
if (Logfile)
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
// throw CFatalError (errortext);
fprintf (stderr, "%s\n", errortext);
exit (-1);
}
if (!has_exited) // If it hasn't exited yet, exit now -- killough
{
has_exited = 1; // Prevent infinitely recursive exits -- killough
exit(-1);
}
}
void STACK_ARGS I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];
va_start (argptr, error);
vsprintf (errortext, error, argptr);
va_end (argptr);
throw CRecoverableError (errortext);
}
void I_SetIWADInfo (const IWADInfo *info)
{
}
void I_PrintStr (const char *cp)
{
fputs (cp, stdout);
fflush (stdout);
}
#ifndef NO_GTK
// GtkTreeViews eats return keys. I want this to be like a Windows listbox
// where pressing Return can still activate the default button.
gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return)
{
gtk_window_activate_default (GTK_WINDOW(func_data));
}
return FALSE;
}
// Double-clicking an entry in the list is the same as pressing OK.
gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
{
if (event->type == GDK_2BUTTON_PRESS)
{
*(int *)func_data = 1;
gtk_main_quit();
}
return FALSE;
}
// When the user presses escape, that should be the same as canceling the dialog.
gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape)
{
gtk_main_quit();
}
return FALSE;
}
void ClickedOK(GtkButton *button, gpointer func_data)
{
*(int *)func_data = 1;
gtk_main_quit();
}
EXTERN_CVAR (Bool, queryiwad);
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
GtkWidget *window;
GtkWidget *vbox;
GtkWidget *hbox;
GtkWidget *bbox;
GtkWidget *widget;
GtkWidget *tree;
GtkWidget *check;
GtkListStore *store;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreeSelection *selection;
GtkTreeIter iter, defiter;
int close_style = 0;
int i;
// Create the dialog window.
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW(window), GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use");
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
// Create the vbox container.
vbox = gtk_vbox_new (FALSE, 10);
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the top label.
widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
// Create a list store with all the found IWADs.
store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
gtk_list_store_append (store, &iter);
gtk_list_store_set (store, &iter,
0, filepart,
1, IWADInfos[wads[i].Type].Name,
2, i,
-1);
if (i == defaultiwad)
{
defiter = iter;
}
}
// Create the tree view control to show the list.
tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
// Select the default IWAD.
selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
gtk_tree_selection_select_iter (selection, &defiter);
// Create the hbox for the bottom row.
hbox = gtk_hbox_new (FALSE, 0);
gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
// Create the "Don't ask" checkbox.
check = gtk_check_button_new_with_label ("Don't ask me this again");
gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin);
// Create the OK/Cancel button box.
bbox = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_set_spacing (GTK_BOX(bbox), 10);
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
// Create the OK button.
widget = gtk_button_new_from_stock (GTK_STOCK_OK);
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT);
gtk_widget_grab_default (widget);
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
// Create the cancel button.
widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL);
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
// Finally we can show everything.
gtk_widget_show_all (window);
gtk_main ();
if (close_style == 1)
{
GtkTreeModel *model;
GValue value = { 0, };
// Find out which IWAD was selected.
gtk_tree_selection_get_selected (selection, &model, &iter);
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
i = g_value_get_int (&value);
g_value_unset (&value);
// Set state of queryiwad based on the checkbox.
queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check));
}
else
{
i = -1;
}
if (GTK_IS_WINDOW(window))
{
gtk_widget_destroy (window);
// If we don't do this, then the X window might not actually disappear.
while (g_main_context_iteration (NULL, FALSE)) {}
}
return i;
}
#endif
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
int i;
if (!showwin)
{
return defaultiwad;
}
#ifndef NO_GTK
if (GtkAvailable)
{
return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
}
#endif
printf ("Please select a game wad (or 0 to exit):\n");
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
printf ("%d. %s (%s)\n", i+1, IWADInfos[wads[i].Type].Name, filepart);
}
printf ("Which one? ");
scanf ("%d", &i);
if (i > numwads)
return -1;
return i-1;
}
bool I_WriteIniFailed ()
{
printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
return false;
// return true to retry
}
static const char *pattern;
#ifdef OSF1
static int matchfile (struct dirent *ent)
#else
static int matchfile (const struct dirent *ent)
#endif
{
return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
}
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
{
FString dir;
char *slash = strrchr (filespec, '/');
if (slash)
{
pattern = slash+1;
dir = FString(filespec, slash-filespec+1);
}
else
{
pattern = filespec;
dir = ".";
}
fileinfo->current = 0;
fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist,
matchfile, alphasort);
if (fileinfo->count > 0)
{
return fileinfo;
}
return (void*)-1;
}
int I_FindNext (void *handle, findstate_t *fileinfo)
{
findstate_t *state = (findstate_t *)handle;
if (state->current < fileinfo->count)
{
return ++state->current < fileinfo->count ? 0 : -1;
}
return -1;
}
int I_FindClose (void *handle)
{
findstate_t *state = (findstate_t *)handle;
if (handle != (void*)-1 && state->count > 0)
{
state->count = 0;
free (state->namelist);
state->namelist = NULL;
}
return 0;
}
int I_FindAttr (findstate_t *fileinfo)
{
struct dirent *ent = fileinfo->namelist[fileinfo->current];
#ifdef OSF1
return 0; // I don't know how to detect dirs under OSF/1
#else
return (ent->d_type == DT_DIR) ? FA_DIREC : 0;
#endif
}
// No clipboard support for Linux
void I_PutInClipboard (const char *str)
{
}
char *I_GetFromClipboard ()
{
return NULL;
}