gzdoom/src/hwrenderer/data/flatvertices.h

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//
//---------------------------------------------------------------------------
//
// Copyright(C) 2005-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#ifndef _HW__VERTEXBUFFER_H
#define _HW__VERTEXBUFFER_H
#include "tarray.h"
#include "hwrenderer/data/buffers.h"
#include <atomic>
#include <mutex>
class FRenderState;
struct FFlatVertex
{
float x, z, y; // world position
float u, v; // texture coordinates
void SetFlatVertex(vertex_t *vt, const secplane_t &plane);
void Set(float xx, float zz, float yy, float uu, float vv)
{
x = xx;
z = zz;
y = yy;
u = uu;
v = vv;
}
};
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class FFlatVertexBuffer
{
TArray<FFlatVertex> vbo_shadowdata;
TArray<uint32_t> ibo_data;
IVertexBuffer *mVertexBuffer;
IIndexBuffer *mIndexBuffer;
unsigned int mIndex;
std::atomic<unsigned int> mCurIndex;
std::mutex mBufferMutex;
unsigned int mNumReserved;
static const unsigned int BUFFER_SIZE = 2000000;
static const unsigned int BUFFER_SIZE_TO_USE = 1999500;
// Temporary data for creating an indexed buffer
struct FIndexGenerationInfo
{
TArray<vertex_t *> vertices;
TMap<vertex_t*, uint32_t> vertexmap;
uint32_t AddVertex(vertex_t *vert)
{
auto check = vertexmap.CheckKey(vert);
if (check != nullptr) return *check;
auto index = vertices.Push(vert);
vertexmap[vert] = index;
return index;
}
uint32_t GetIndex(vertex_t *vert)
{
auto check = vertexmap.CheckKey(vert);
if (check != nullptr) return *check;
return ~0;
}
};
public:
enum
{
QUAD_INDEX = 0,
FULLSCREEN_INDEX = 4,
PRESENT_INDEX = 8,
STENCILTOP_INDEX = 12,
STENCILBOTTOM_INDEX = 16,
NUM_RESERVED = 20
};
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FFlatVertexBuffer(int width, int height);
~FFlatVertexBuffer();
void OutputResized(int width, int height);
void Bind(FRenderState &state);
void CreateVBO();
void Copy(int start, int count);
FFlatVertex *GetBuffer(int index) const
{
FFlatVertex *ff = (FFlatVertex*)mVertexBuffer->Memory();
return &ff[index];
}
FFlatVertex *GetBuffer() const
{
return GetBuffer(mCurIndex);
}
template<class T>
FFlatVertex *Alloc(int num, T *poffset)
{
again:
FFlatVertex *p = GetBuffer();
auto index = mCurIndex.fetch_add(num);
*poffset = static_cast<T>(index);
if (index + num >= BUFFER_SIZE_TO_USE)
{
std::lock_guard<std::mutex> lock(mBufferMutex);
if (mCurIndex >= BUFFER_SIZE_TO_USE) // retest condition, in case another thread got here first
mCurIndex = mIndex;
if (index >= BUFFER_SIZE_TO_USE) goto again;
}
return p;
}
void Reset()
{
mCurIndex = mIndex;
}
void Map()
{
mVertexBuffer->Map();
}
void Unmap()
{
mVertexBuffer->Unmap();
}
private:
int CreateIndexedSubsectorVertices(subsector_t *sub, const secplane_t &plane, int floor, int vi, FIndexGenerationInfo &gen);
int CreateIndexedSectorVertices(sector_t *sec, const secplane_t &plane, int floor, FIndexGenerationInfo &gen);
int CreateIndexedVertices(int h, sector_t *sec, const secplane_t &plane, int floor, TArray<FIndexGenerationInfo> &gen);
void CreateIndexedFlatVertices();
void UpdatePlaneVertices(sector_t *sec, int plane);
protected:
void CreateVertices();
void CheckPlanes(sector_t *sector);
public:
void CheckUpdate(sector_t *sector);
};
#endif