gzdoom/src/sound/music_timidity_mididevice.cpp

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/*
** music_timidity_mididevice.cpp
** Provides access to TiMidity as a generic MIDI device.
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
#include "w_wad.h"
#include "v_text.h"
#include "timidity/timidity.h"
2008-04-20 19:39:08 +00:00
#include <errno.h>
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
struct FmtChunk
{
DWORD ChunkID;
DWORD ChunkLen;
WORD FormatTag;
WORD Channels;
DWORD SamplesPerSec;
DWORD AvgBytesPerSec;
WORD BlockAlign;
WORD BitsPerSample;
WORD ExtensionSize;
WORD ValidBitsPerSample;
DWORD ChannelMask;
DWORD SubFormatA;
WORD SubFormatB;
WORD SubFormatC;
BYTE SubFormatD[8];
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR(Bool, timidity_watch, false, 0)
// CODE --------------------------------------------------------------------
//==========================================================================
//
// TimidityMIDIDevice Constructor
//
//==========================================================================
TimidityMIDIDevice::TimidityMIDIDevice()
{
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
Renderer = NULL;
Renderer = new Timidity::Renderer(GSnd->GetOutputRate());
}
//==========================================================================
//
// TimidityMIDIDevice Constructor with rate parameter
//
//==========================================================================
TimidityMIDIDevice::TimidityMIDIDevice(int rate)
{
// Need to support multiple instances with different playback rates
// before we can use this parameter.
rate = (int)GSnd->GetOutputRate();
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
Renderer = NULL;
Renderer = new Timidity::Renderer((float)rate);
}
//==========================================================================
//
// TimidityMIDIDevice Destructor
//
//==========================================================================
TimidityMIDIDevice::~TimidityMIDIDevice()
{
Close();
if (Renderer != NULL)
{
delete Renderer;
}
}
//==========================================================================
//
// TimidityMIDIDevice :: Open
//
// Returns 0 on success.
//
//==========================================================================
int TimidityMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
{
Stream = GSnd->CreateStream(FillStream, int(Renderer->rate / 2) * 4,
SoundStream::Float, int(Renderer->rate), this);
if (Stream == NULL)
{
return 2;
}
Callback = callback;
CallbackData = userdata;
Tempo = 500000;
Division = 100;
CalcTickRate();
Renderer->Reset();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: Close
//
//==========================================================================
void TimidityMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
Started = false;
}
//==========================================================================
//
// TimidityMIDIDevice :: IsOpen
//
//==========================================================================
bool TimidityMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
//
// TimidityMIDIDevice :: GetTechnology
//
//==========================================================================
int TimidityMIDIDevice::GetTechnology() const
{
return MOD_SWSYNTH;
}
//==========================================================================
//
// TimidityMIDIDevice :: SetTempo
//
//==========================================================================
int TimidityMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: SetTimeDiv
//
//==========================================================================
int TimidityMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: CalcTickRate
//
// Tempo is the number of microseconds per quarter note.
// Division is the number of ticks per quarter note.
//
//==========================================================================
void TimidityMIDIDevice::CalcTickRate()
{
SamplesPerTick = Renderer->rate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
//
// TimidityMIDIDevice :: Resume
//
//==========================================================================
int TimidityMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(true, 1/*timidity_mastervolume*/))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: Stop
//
//==========================================================================
void TimidityMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// TimidityMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int TimidityMIDIDevice::StreamOutSync(MIDIHDR *header)
{
CritSec.Enter();
StreamOut(header);
CritSec.Leave();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int TimidityMIDIDevice::StreamOut(MIDIHDR *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
Position = 0;
}
else
{
MIDIHDR **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: PrepareHeader
//
//==========================================================================
int TimidityMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: UnprepareHeader
//
//==========================================================================
int TimidityMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: FakeVolume
//
// Since the TiMidity output is rendered as a normal stream, its volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool TimidityMIDIDevice::FakeVolume()
{
return false;
}
//==========================================================================
//
// TimidityMIDIDevice :: NeedThreadedCallabck
//
// OPL can service the callback directly rather than using a separate
// thread.
//
//==========================================================================
bool TimidityMIDIDevice::NeedThreadedCallback()
{
return false;
}
//==========================================================================
//
// TimidityMIDIDevice :: TimidityVolumeChanged
//
//==========================================================================
void TimidityMIDIDevice::TimidityVolumeChanged()
{
/*
if (Stream != NULL)
{
Stream->SetVolume(timidity_mastervolume);
}
*/
}
//==========================================================================
//
// TimidityMIDIDevice :: Pause
//
//==========================================================================
bool TimidityMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
}
//==========================================================================
//
// TimidityMIDIDevice :: PrecacheInstruments
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
//==========================================================================
void TimidityMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
{
for (int i = 0; i < count; ++i)
{
Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
}
Renderer->load_missing_instruments();
}
//==========================================================================
//
// TimidityMIDIDevice :: PlayTick
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
//
//==========================================================================
int TimidityMIDIDevice::PlayTick()
{
DWORD delay = 0;
while (delay == 0 && Events != NULL)
{
DWORD *event = (DWORD *)(Events->lpData + Position);
if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
{
SetTempo(MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
{
Renderer->HandleLongMessage((BYTE *)&event[3], MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
Renderer->HandleEvent(status, parm1, parm2);
if (timidity_watch)
{
static const char *const commands[8] =
{
"Note off",
"Note on",
"Poly press",
"Ctrl change",
"Prgm change",
"Chan press",
"Pitch bend",
"SysEx"
};
#ifdef _WIN32
char buffer[128];
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
OutputDebugString(buffer);
#else
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
//fprintf(stderr, "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
#endif
}
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(MOM_DONE, CallbackData, 0, 0);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(DWORD *)(Events->lpData + Position);
}
return delay;
}
//==========================================================================
//
// TimidityMIDIDevice :: ServiceStream
//
//==========================================================================
bool TimidityMIDIDevice::ServiceStream (void *buff, int numbytes)
{
float *samples = (float *)buff;
float *samples1;
int numsamples = numbytes / sizeof(float) / 2;
bool prev_ended = false;
bool res = true;
samples1 = samples;
memset(buff, 0, numbytes);
CritSec.Enter();
while (Events != NULL && numsamples > 0)
{
double ticky = NextTickIn;
int tick_in = int(NextTickIn);
int samplesleft = MIN(numsamples, tick_in);
if (samplesleft > 0)
{
Renderer->ComputeOutput(samples1, samplesleft);
assert(NextTickIn == ticky);
NextTickIn -= samplesleft;
assert(NextTickIn >= 0);
numsamples -= samplesleft;
samples1 += samplesleft * 2;
}
if (NextTickIn < 1)
{
int next = PlayTick();
assert(next >= 0);
if (next == 0)
{ // end of song
if (numsamples > 0)
{
Renderer->ComputeOutput(samples1, numsamples);
}
res = false;
break;
}
else
{
NextTickIn += SamplesPerTick * next;
assert(NextTickIn >= 0);
}
}
}
if (Events == NULL)
{
res = false;
}
CritSec.Leave();
return res;
}
//==========================================================================
//
// TimidityMIDIDevice :: FillStream static
//
//==========================================================================
bool TimidityMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
{
TimidityMIDIDevice *device = (TimidityMIDIDevice *)userdata;
return device->ServiceStream(buff, len);
}
//==========================================================================
//
// TimidityMIDIDevice :: GetStats
//
//==========================================================================
FString TimidityMIDIDevice::GetStats()
{
FString dots;
FString out;
int i, used;
CritSec.Enter();
for (i = used = 0; i < Renderer->voices; ++i)
{
int status = Renderer->voice[i].status;
if (!(status & Timidity::VOICE_RUNNING))
{
dots << TEXTCOLOR_PURPLE".";
}
else
{
used++;
if (status & Timidity::VOICE_SUSTAINING)
{
dots << TEXTCOLOR_BLUE;
}
else if (status & Timidity::VOICE_RELEASING)
{
dots << TEXTCOLOR_ORANGE;
}
else if (status & Timidity::VOICE_STOPPING)
{
dots << TEXTCOLOR_RED;
}
else
{
dots << TEXTCOLOR_GREEN;
}
if (!Renderer->voice[i].eg1.env.bUpdating)
{
dots << "+";
}
else
{
dots << ('0' + Renderer->voice[i].eg1.gf1.stage);
}
}
}
CritSec.Leave();
out.Format(TEXTCOLOR_YELLOW"%3d/%3d ", used, Renderer->voices);
out += dots;
if (Renderer->cut_notes | Renderer->lost_notes)
{
out.AppendFormat(TEXTCOLOR_RED" %d/%d", Renderer->cut_notes, Renderer->lost_notes);
}
return out;
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice Constructor
//
//==========================================================================
TimidityWaveWriterMIDIDevice::TimidityWaveWriterMIDIDevice(const char *filename, int rate)
{
File = fopen(filename, "wb");
if (File != NULL)
{ // Write wave header
DWORD work[3];
FmtChunk fmt;
work[0] = MAKE_ID('R','I','F','F');
work[1] = 0; // filled in later
work[2] = MAKE_ID('W','A','V','E');
if (3 != fwrite(work, 4, 3, File)) goto fail;
fmt.ChunkID = MAKE_ID('f','m','t',' ');
fmt.ChunkLen = LittleLong(DWORD(sizeof(fmt) - 8));
fmt.FormatTag = LittleShort(0xFFFE); // WAVE_FORMAT_EXTENSIBLE
fmt.Channels = LittleShort(2);
fmt.SamplesPerSec = LittleLong((int)Renderer->rate);
fmt.AvgBytesPerSec = LittleLong((int)Renderer->rate * 8);
fmt.BlockAlign = LittleShort(8);
fmt.BitsPerSample = LittleShort(32);
fmt.ExtensionSize = LittleShort(2 + 4 + 16);
fmt.ValidBitsPerSample = LittleShort(32);
fmt.ChannelMask = LittleLong(3);
fmt.SubFormatA = LittleLong(0x00000003); // Set subformat to KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
fmt.SubFormatB = LittleShort(0x0000);
fmt.SubFormatC = LittleShort(0x0010);
fmt.SubFormatD[0] = 0x80;
fmt.SubFormatD[1] = 0x00;
fmt.SubFormatD[2] = 0x00;
fmt.SubFormatD[3] = 0xaa;
fmt.SubFormatD[4] = 0x00;
fmt.SubFormatD[5] = 0x38;
fmt.SubFormatD[6] = 0x9b;
fmt.SubFormatD[7] = 0x71;
if (1 != fwrite(&fmt, sizeof(fmt), 1, File)) goto fail;
work[0] = MAKE_ID('d','a','t','a');
work[1] = 0; // filled in later
if (2 != fwrite(work, 4, 2, File)) goto fail;
return;
fail:
Printf("Failed to write %s: %s\n", filename, strerror(errno));
fclose(File);
File = NULL;
}
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice Destructor
//
//==========================================================================
TimidityWaveWriterMIDIDevice::~TimidityWaveWriterMIDIDevice()
{
if (File != NULL)
{
long pos = ftell(File);
DWORD size;
// data chunk size
size = LittleLong(DWORD(pos - 8));
if (0 == fseek(File, 4, SEEK_SET))
{
if (1 == fwrite(&size, 4, 1, File))
{
size = LittleLong(DWORD(pos - 12 - sizeof(FmtChunk) - 8));
if (0 == fseek(File, 4 + sizeof(FmtChunk) + 4, SEEK_CUR))
{
if (1 == fwrite(&size, 4, 1, File))
{
fclose(File);
return;
}
}
}
}
Printf("Could not finish writing wave file: %s\n", strerror(errno));
fclose(File);
}
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice :: Resume
//
//==========================================================================
int TimidityWaveWriterMIDIDevice::Resume()
{
float writebuffer[4096];
while (ServiceStream(writebuffer, sizeof(writebuffer)))
{
if (fwrite(writebuffer, sizeof(writebuffer), 1, File) != 1)
{
Printf("Could not write entire wave file: %s\n", strerror(errno));
return 1;
}
}
return 0;
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice Stop
//
//==========================================================================
void TimidityWaveWriterMIDIDevice::Stop()
{
}