2016-03-01 15:47:10 +00:00
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2016-12-07 08:34:49 +00:00
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#pragma once
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2016-03-01 15:47:10 +00:00
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#include "r_defs.h"
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2016-12-07 17:28:06 +00:00
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struct FSWColormap;
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2016-12-21 06:33:28 +00:00
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struct FLightNode;
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struct TriLight;
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2016-12-07 17:28:06 +00:00
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2016-12-07 08:34:49 +00:00
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EXTERN_CVAR(Bool, r_multithreaded);
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2016-12-07 17:28:06 +00:00
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EXTERN_CVAR(Bool, r_magfilter);
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EXTERN_CVAR(Bool, r_minfilter);
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EXTERN_CVAR(Bool, r_mipmap);
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EXTERN_CVAR(Float, r_lod_bias);
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2016-12-07 08:34:49 +00:00
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EXTERN_CVAR(Int, r_drawfuzz);
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EXTERN_CVAR(Bool, r_drawtrans);
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EXTERN_CVAR(Float, transsouls);
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2016-12-23 22:44:52 +00:00
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EXTERN_CVAR(Bool, r_dynlights);
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2016-03-01 15:47:10 +00:00
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2016-12-07 08:34:49 +00:00
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namespace swrenderer
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2016-03-01 15:47:10 +00:00
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{
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2016-12-07 08:34:49 +00:00
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struct vissprite_t;
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2016-12-22 06:06:18 +00:00
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struct visplane_light;
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2016-12-07 08:34:49 +00:00
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2016-12-07 17:28:06 +00:00
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struct ShadeConstants
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{
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uint16_t light_alpha;
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uint16_t light_red;
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uint16_t light_green;
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uint16_t light_blue;
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uint16_t fade_alpha;
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uint16_t fade_red;
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uint16_t fade_green;
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uint16_t fade_blue;
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uint16_t desaturate;
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bool simple_shade;
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};
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2016-12-07 08:34:49 +00:00
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extern double dc_texturemid;
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2016-12-21 06:33:28 +00:00
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extern FLightNode *dc_light_list;
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2016-12-22 06:06:18 +00:00
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extern visplane_light *ds_light_list;
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2016-12-07 08:34:49 +00:00
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namespace drawerargs
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{
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extern int dc_pitch;
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extern lighttable_t *dc_colormap;
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2016-12-07 17:28:06 +00:00
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extern FSWColormap *dc_fcolormap;
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extern ShadeConstants dc_shade_constants;
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extern fixed_t dc_light;
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extern int dc_x;
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extern int dc_yl;
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extern int dc_yh;
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extern fixed_t dc_iscale;
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extern fixed_t dc_texturefrac;
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extern uint32_t dc_textureheight;
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extern int dc_color;
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extern uint32_t dc_srccolor;
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extern uint32_t dc_srccolor_bgra;
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extern uint32_t *dc_srcblend;
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extern uint32_t *dc_destblend;
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extern fixed_t dc_srcalpha;
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extern fixed_t dc_destalpha;
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extern const uint8_t *dc_source;
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extern const uint8_t *dc_source2;
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extern uint32_t dc_texturefracx;
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extern uint8_t *dc_translation;
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extern uint8_t *dc_dest;
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extern uint8_t *dc_destorg;
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extern int dc_destheight;
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extern int dc_count;
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2016-12-21 06:33:28 +00:00
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extern FVector3 dc_viewpos;
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extern FVector3 dc_viewpos_step;
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extern TriLight *dc_lights;
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extern int dc_num_lights;
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2016-12-07 17:28:06 +00:00
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extern bool drawer_needs_pal_input;
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2016-12-19 20:13:29 +00:00
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extern uint32_t dc_wall_texturefrac[4];
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extern uint32_t dc_wall_iscale[4];
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extern uint8_t *dc_wall_colormap[4];
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extern fixed_t dc_wall_light[4];
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extern const uint8_t *dc_wall_source[4];
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extern const uint8_t *dc_wall_source2[4];
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extern uint32_t dc_wall_texturefracx[4];
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extern uint32_t dc_wall_sourceheight[4];
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extern int dc_wall_fracbits;
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extern int ds_y;
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extern int ds_x1;
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extern int ds_x2;
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extern lighttable_t * ds_colormap;
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extern FSWColormap *ds_fcolormap;
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extern ShadeConstants ds_shade_constants;
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extern dsfixed_t ds_light;
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extern dsfixed_t ds_xfrac;
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extern dsfixed_t ds_yfrac;
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extern dsfixed_t ds_xstep;
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extern dsfixed_t ds_ystep;
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extern int ds_xbits;
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extern int ds_ybits;
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extern fixed_t ds_alpha;
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extern double ds_lod;
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extern const uint8_t *ds_source;
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extern bool ds_source_mipmapped;
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extern int ds_color;
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extern unsigned int dc_tspans[4][MAXHEIGHT];
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extern unsigned int *dc_ctspan[4];
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extern unsigned int *horizspan[4];
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}
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extern int ylookup[MAXHEIGHT];
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extern uint8_t shadetables[/*NUMCOLORMAPS*16*256*/];
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extern FDynamicColormap ShadeFakeColormap[16];
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extern uint8_t identitymap[256];
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extern FDynamicColormap identitycolormap;
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// Spectre/Invisibility.
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#define FUZZTABLE 50
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extern int fuzzoffset[FUZZTABLE + 1];
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extern int fuzzpos;
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extern int fuzzviewheight;
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2016-12-07 17:28:06 +00:00
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extern bool r_swtruecolor;
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2016-12-07 08:34:49 +00:00
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void R_InitColumnDrawers();
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void R_InitShadeMaps();
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void R_InitFuzzTable(int fuzzoff);
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2016-12-25 04:15:23 +00:00
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bool R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color);
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bool R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color);
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void R_FinishSetPatchStyle(); // Call this after finished drawing the current thing, in case its style was STYLE_Shade
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2016-12-27 06:18:04 +00:00
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bool R_GetTransMaskDrawers(void(**drawColumn)());
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2016-12-07 08:34:49 +00:00
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const uint8_t *R_GetColumn(FTexture *tex, int col);
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2016-12-27 06:45:10 +00:00
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void R_UpdateFuzzPos();
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2016-12-07 08:34:49 +00:00
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void R_DrawColumn();
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void R_DrawFuzzColumn();
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void R_DrawTranslatedColumn();
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void R_DrawShadedColumn();
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void R_FillColumn();
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void R_FillAddColumn();
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void R_FillAddClampColumn();
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void R_FillSubClampColumn();
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void R_FillRevSubClampColumn();
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void R_DrawAddColumn();
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void R_DrawTlatedAddColumn();
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void R_DrawAddClampColumn();
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void R_DrawAddClampTranslatedColumn();
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void R_DrawSubClampColumn();
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void R_DrawSubClampTranslatedColumn();
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void R_DrawRevSubClampColumn();
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void R_DrawRevSubClampTranslatedColumn();
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void R_DrawSpan();
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void R_DrawSpanMasked();
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void R_DrawSpanTranslucent();
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void R_DrawSpanMaskedTranslucent();
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void R_DrawSpanAddClamp();
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void R_DrawSpanMaskedAddClamp();
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void R_FillSpan();
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void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
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void R_DrawColoredSpan(int y, int x1, int x2);
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2016-12-27 06:40:35 +00:00
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void R_DrawFogBoundaryLine(int y, int x1, int x2);
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2016-12-07 08:34:49 +00:00
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2016-12-27 06:18:04 +00:00
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void R_DrawWallColumn();
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void R_DrawWallMaskedColumn();
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void R_DrawWallAddColumn();
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void R_DrawWallAddClampColumn();
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void R_DrawWallSubClampColumn();
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void R_DrawWallRevSubClampColumn();
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void R_DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom);
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void R_DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom);
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2016-12-07 08:34:49 +00:00
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2016-12-07 17:28:06 +00:00
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// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
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void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
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void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
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2016-12-07 08:34:49 +00:00
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void R_SetTranslationMap(lighttable_t *translation);
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2016-12-27 06:30:29 +00:00
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void R_SetSpanTexture(FTexture *tex);
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2016-12-07 17:28:06 +00:00
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void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
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2016-03-01 15:47:10 +00:00
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}
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