gzdoom/wadsrc_hacxextra/static/menudef.txt

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DEFAULTLISTMENU
{
Selector "M_SKULL1", -32, -5
Font "BigFont", "Untranslated"
LineSpacing 18
}
//-------------------------------------------------------------------------------------------
//
// Thes redefinitions are needed to pick up the new defaults from above.
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenuTextOnly"
{
StaticPatch 94, 2, "M_DOOM"
Position 97, 72
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ListMenu "PlayerclassMenu"
{
NetgameMessage "$NEWGAME"
StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
Position 48, 63
PlayerDisplay 220, 63, "20 00 00", "80 00 40"
MouseWindow 0, 220
// The rest of this menu will be set up based on the actual player definitions.
}
ListMenu "EpisodeMenu"
{
NetgameMessage "$NEWGAME"
Position 48, 63
StaticPatch 54, 38, "M_EPISOD", 0 , "$MNU_EPISODE"
// items will be filled in by MAPINFO
}
ListMenu "SkillMenu"
{
StaticPatch 96, 14, "M_NEWG", 0, "$MNU_NEWGAME"
StaticPatch 54, 38, "M_SKILL", 0, "$MNU_CHOOSESKILL"
Position 48, 63
}
//-------------------------------------------------------------------------------------------
//
// Base definition for load game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "LoadGameMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$LOADNET"
}
IfGame(Chex)
{
NetgameMessage "$CLOADNET"
}
StaticTextCentered 160, -10, "$MNU_LOADGAME"
Position 80,54
Class "LoadMenu" // uses its own implementation
}