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gzdoom
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wadsrc
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Makefile2
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Directory restructuring to make it easier to version projects that don't build zdoom.exe. SVN r4 (trunk)
2006-02-24 04:48:15 +00:00
include wadmake
- Changed MIDI playback to not bother playing super short songs that don't contain enough music to fill the initial output buffers. - Removed the read barrier around ADehackedPickup::RealPickup. If the real pickup is picked up, it may very well destroy itself before the dehacked wrapper's stubs that use it are called. - Reverted revision 840. For a file we don't want end users to be touching, making DEHSUPP plain text sends out mixed messages: "Don't mess with this. Oh, by the way, it's plain text now to make it easier for you to edit." Is there some reason other than a desire to do away with binary lumps to make the distributed lump text? - Added a new speakermode for Stereo + HRTF: "Headphones". This is the only way to get the HRTF low pass filter effect now. - Fixed: No more than one sector could make noise at once. - Trying out sound without varying priorities again. - Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use their full volume range. SVN r842 (trunk)
2008-03-23 05:24:40 +00:00
dehsupp.lmp: dehsupp.txt
$(DEHSUPP) dehsupp.txt dehsupp.lmp
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