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be2e87b1be
gzdoom
/
wadsrc
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static
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shaders
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glsl
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func_defaultlight.fp
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shader rework All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 12:45:41 +00:00
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-07-15 21:01:40 +00:00
vec4 ProcessLight(Material material, vec4 color)
shader rework All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 12:45:41 +00:00
{
return color;
}
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