gzdoom/src/g_hexen/a_clericmace.cpp

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/*
#include "m_random.h"
#include "p_local.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_maceatk ("CMaceAttack");
//===========================================================================
//
// A_CMaceAttack
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_CMaceAttack)
{
PARAM_ACTION_PROLOGUE;
DAngle angle;
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int damage;
DAngle slope;
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int i;
player_t *player;
FTranslatedLineTarget t;
if (NULL == (player = self->player))
{
return 0;
}
PClassActor *hammertime = PClass::FindActor("HammerPuff");
damage = 25+(pr_maceatk()&15);
for (i = 0; i < 16; i++)
{
for (int j = 1; j >= -1; j -= 2)
{
angle = player->mo->Angles.Yaw + j*i*(45. / 16);
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slope = P_AimLineAttack(player->mo, angle, 2 * MELEERANGE, &t);
if (t.linetarget)
{
P_LineAttack(player->mo, angle, 2 * MELEERANGE, slope, damage, NAME_Melee, hammertime, true, &t);
if (t.linetarget != NULL)
{
AdjustPlayerAngle(player->mo, &t);
return 0;
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}
}
}
}
// didn't find any creatures, so try to strike any walls
player->mo->weaponspecial = 0;
angle = player->mo->Angles.Yaw;
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slope = P_AimLineAttack (player->mo, angle, MELEERANGE);
P_LineAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, hammertime);
return 0;
}