gzdoom/src/namedef_custom.h

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// GZDoom specific names
xx(Doom)
xx(Heretic)
xx(Hexen)
xx(Strife)
xx(Raven)
// blood spawning
xx(Blood)
xx(BloodSplatter)
xx(AxeBlood)
xx(Spray)
// Invulnerability types
xx(Ghost)
xx(Reflective)
// Iron Feet types
//xx(Normal) // defined below
xx(Full)
// Invisibility types
xx(Additive)
xx(Fuzzy)
xx(Stencil)
xx(AddStencil)
// Healingradius types
xx(Mana)
xx(Armor)
// Hexen sound sequence names
xx(Platform)
xx(PlatformMetal)
xx(Silence)
xx(Lava)
xx(Water)
xx(Ice)
xx(Earth)
xx(PlatformMetal2)
xx(DoorNormal)
xx(DoorHeavy)
xx(DoorMetal)
xx(DoorCreak)
xx(DoorMetal2)
xx(Wind)
xx(PointPusher)
xx(PointPuller)
xx(UpperStackLookOnly)
xx(LowerStackLookOnly)
xx(StackPoint)
xx(SkyCamCompat)
xx(BasicArmorBonus)
xx(BasicArmorPickup)
xx(SaveAmount)
xx(SavePercent)
xx(MaxAbsorb)
xx(MaxFullAbsorb)
xx(MaxAmount)
xx(ActualSaveAmount)
xx(ArmorType)
xx(HexenArmor)
xx(Slots)
xx(SlotsIncrement)
xx(InterHubAmount)
xx(Icon)
xx(AltHUDIcon)
xx(PickupFlash)
xx(BulletPuff)
xx(StrifePuff)
xx(MaulerPuff)
// Special bosses A_BossDeath knows about
xx(Fatso)
xx(Arachnotron)
xx(BaronOfHell)
xx(Cyberdemon)
xx(SpiderMastermind)
xx(Ironlich)
xx(Minotaur)
xx(Sorcerer2)
// Bots check this
xx(Megasphere)
xx(MegasphereHealth)
// Standard player classes
xx(DoomPlayer)
xx(HereticPlayer)
xx(StrifePlayer)
xx(FighterPlayer)
xx(ClericPlayer)
xx(MagePlayer)
xx(ChexPlayer)
xx(ChickenPlayer)
xx(PigPlayer)
// Flechette names for the different Hexen player classes
xx(ArtiPoisonBag1)
xx(ArtiPoisonBag2)
xx(ArtiPoisonBag3)
// Strife quests
xx(QuestItem)
xx(Sigil)
xx(GiveSigilPiece)
xx(SetWeapon)
xx(SetSprite)
// Armor
xx(BasicArmor)
// Doom ammo types
xx(Clip)
xx(PuzzleItem)
xx(PuzzleItemNumber)
xx(HealthPickup)
xx(autousemode)
xx(Ammo)
xx(WeaponGiver)
xx(DehackedPickup)
xx(PowerTargeter)
xx(PowerInvulnerable)
xx(PowerStrength)
xx(PowerInvisibility)
xx(PowerIronFeet)
xx(PowerLightAmp)
xx(PowerWeaponLevel2)
xx(PowerFlight)
xx(PowerSpeed)
xx(PowerTorch)
xx(PowerHighJump)
xx(PowerReflection)
xx(PowerDrain)
xx(Reflection)
xx(CustomInventory)
xx(Inventory)
xx(StateProvider)
xx(CallTryPickup)
xx(QuestItem25)
xx(QuestItem28)
xx(PowerDoubleFiringSpeed)
xx(PowerInfiniteAmmo)
xx(PowerBuddha)
xx(TeleportDest)
xx(TeleportDest2)
xx(Fist)
//xx(Berserk)
xx(Chainsaw)
xx(Pistol)
xx(Shotgun)
xx(SSG)
xx(Chaingun)
xx(Rocket)
xx(Plasma)
xx(BFG)
//xx(Railgun)
xx(Dagger)
// Damage types
//xx(Fire) already defined above
//xx(Ice)
//xx(Disintegrate)
xx(Drowning)
xx(Slime)
//xx(Crush)
xx(Telefrag)
xx(Falling)
xx(Suicide)
xx(Exit)
xx(Railgun)
xx(Poison)
xx(Electric)
xx(BFGSplash)
xx(DrainLife) // A weapon like the Sigil that drains your life away.
xx(Massacre) // For death by a cheater!
//(Melee) already defined above, so don't define it again
xx(InstantDeath) // Strife "instant death"
xx(PoisonCloud) // makes monsters howl.
xx(Hitscan) // for normal guns and the like
xx(Quake)
// Special death name for getting killed excessively. Could be used as
// a damage type if you wanted to force an extreme death.
xx(Extreme)
xx(MDK)
xx(Cast) // 'damage type' for the cast call
// Various actor names which are used internally
xx(MapSpot)
xx(PatrolPoint)
xx(PatrolSpecial)
xx(Communicator)
xx(PowerScanner)
xx(DeathmatchStatusScreen)
xx(CoopStatusScreen)
xx(DoomStatusScreen)
xx(RavenStatusScreen)
xx(DoomStatusScreenSized)
xx(RavenStatusScreenSized)
xx(Owner)
xx(FlameThrower)
// Dehacked
xx(A_Punch)
xx(A_FirePistol)
xx(A_FireShotgun)
xx(A_FireShotgun2)
xx(A_FireCGun)
xx(A_FireMissile)
xx(A_Saw)
xx(A_FirePlasma)
xx(A_FireBFG)
xx(A_FireOldBFG)
xx(A_FireRailgun)
xx(MBF21_ConsumeAmmo)
// Special translation names
xx(RainPillar1)
xx(RainPillar2)
xx(RainPillar3)
xx(RainPillar4)
xx(RainPillar5)
xx(RainPillar6)
xx(RainPillar7)
xx(RainPillar8)
xx(Player1)
xx(Player2)
xx(Player3)
xx(Player4)
xx(Player5)
xx(Player6)
xx(Player7)
xx(Player8)
xx(PlayerChunk)
xx(RestrictedToPlayerClass)
xx(ForbiddenToPlayerClass)
// Weapon member fields that need direct access
xx(Ammo1)
xx(Ammo2)
xx(AmmoType1)
xx(AmmoType2)
xx(AmmoGive1)
xx(AmmoGive2)
xx(AmmoUse1)
xx(SisterWeapon)
xx(BobStyle)
xx(Kickback)
xx(MinSelAmmo1)
xx(bDehAmmo)
xx(FOVScale)
xx(LookScale)
xx(YAdjust)
xx(Crosshair)
xx(WeaponFlags)
xx(DropTime)
xx(PickupSound)
xx(WeaponScaleX)
xx(WeaponScaleY)
xx(ReadySound)
xx(A_WeaponReady)
// PlayerPawn member fields
xx(ColorRangeStart)
xx(ColorRangeEnd)
xx(InvFirst)
xx(ForwardMove1)
xx(ForwardMove2)
xx(SideMove1)
xx(SideMove2)
xx(Face)
xx(Slot)
xx(SoundClass)
xx(ViewBob)
xx(DamageFade)
xx(MaxHealth)
xx(crouchsprite)
xx(UseRange)
xx(AttackZOffset)
xx(SpawnMask)
xx(ScoreIcon)
xx(ViewHeight)
xx(ViewAngle)
xx(ViewPitch)
xx(ViewRoll)
xx(FallingScreamMinSpeed)
xx(FallingScreamMaxSpeed)
xx(GruntSpeed)
xx(JumpZ)
xx(MugShotMaxHealth)
xx(BonusHealth)
xx(PlayerFlags)
xx(InvSel)
xx(FullHeight)
xx(BlueCard)
xx(YellowCard)
xx(RedCard)
xx(BlueSkull)
xx(YellowSkull)
xx(RedSkull)
xx(DynamicLight)
xx(SpotInnerAngle)
xx(SpotOuterAngle)
xx(lightflags)
xx(lighttype)
xx(InternalDynamicLight)
xx(_a_chase_default)
xx(MapMarker)
xx(Spawn2)
xx(PlayerTeam)
xx(PlayerColors)
xx(PlayerSkin)
xx(NewPlayerMenu)
xx(AltHud)
xx(GameScreen)
xx(ListM)
// Standard animator names.
xx(Spawn)
xx(See)
xx(Pain)
xx(Melee)
xx(Missile)
xx(Crash)
xx(Death)
xx(Raise)
xx(Wound)
xx(Heal)
xx(Crush)
xx(Yes)
xx(No)
xx(Greetings)
xx(Idle)
xx(GenericFreezeDeath)
xx(GenericCrush)
xx(DieFromSpawn)
xx(Slam)
// Bounce state names
xx(Bounce)
xx(Wall)
xx(Ceiling)
xx(Creature)
// Compatible death names for the decorate parser.
xx(XDeath)
xx(Burn)
//xx(Ice) // already defined above
xx(Disintegrate)
xx(Smash)
// Weapon animator names.
xx(Select)
xx(Deselect)
xx(DeadLowered)
xx(Ready)
xx(Fire)
xx(Hold)
xx(AltFire)
xx(AltHold)
xx(Flash)
xx(AltFlash)
xx(Reload)
xx(Zoom)
xx(User1)
xx(User2)
xx(User3)
xx(User4)
// State names used by ASwitchableDecoration
xx(Active)
xx(Inactive)
// State names used by ACustomInventory
xx(Pickup)
xx(Use)
xx(Drop)
// ScriptUtil entry points
xx(ScriptUtil)
xx(SetMarineWeapon)
xx(SetMarineSprite)
xx(GiveInventory)
xx(TakeInventory)
xx(ClearInventory)
// summary
xx(cwidth)
xx(cheight)
xx(wrapwidth)
xx(scalefactorx)
xx(scalefactory)
xx(scalemode)
xx(Team)
xx(Skin)
xx(Gender)
xx(Autoaim)
xx(Multiplayer)
xx(CustomizeControls)
xx(MessageOptions)
xx(AutomapOptions)
xx(ScoreboardOptions)
xx(MapColorMenu)
xx(GameplayOptions)
xx(CompatibilityOptions)
xx(MouseOptions)
xx(SoundOptions)
xx(AdvSoundOptions)
xx(ModReplayerOptions)
xx(VideoOptions)
xx(JoystickConfigMenu)
xx(VideoModeMenu)
// end sequences
xx(Inter_Chess)
xx(Inter_Strife)
xx(Inter_Strife_Good)
xx(Inter_Strife_Sad)
xx(Inter_Strife_Bad)
xx(Inter_Strife_Lose)
xx(Inter_Strife_MAP03)
xx(Inter_Strife_MAP10)
xx(BuiltinCallLineSpecial)
xx(MainmenuTextOnly)
xx(Playerclassmenu)
xx(HexenDefaultPlayerclassmenu)
xx(Readthismenu)
xx(Playermenu)
// more stuff
xx(ColorSet)
xx(NeverSwitchOnPickup)
xx(MoveBob)
xx(StillBob)
xx(ClassicFlight)
xx(WBobSpeed)
xx(WBobFire)
xx(PlayerClass)
xx(MonsterClass)
xx(MorphedMonster)
xx(Wi_NoAutostartMap)
xx(Duration)
xx(MorphStyle)
xx(MorphFlash)
xx(UnMorphFlash)
xx(Powerup)
xx(EffectTics)
xx(PowerupGiver)
xx(BlendColor)
xx(Strength)
xx(Mode)
xx(PowerupType)
xx(PlayerPawn)
xx(Key)
xx(RipSound)
xx(Archvile)
xx(ResolveState)
// UDMF keywords (todo: take these out of the global name table
xx(Alpha)
xx(Angle)
xx(Args)
xx(CeilingZ)
xx(FloorZ)
xx(Health)
xx(Pitch)
xx(SpecialName)
xx(Special)
xx(TID)
xx(TIDtoHate)
xx(WaterLevel)
Squashed commit of the following: commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0 Merge: cb03de5d2 add4ff12a Author: nashmuhandes <nashbackslash@gmail.com> Date: Mon Feb 14 18:55:52 2022 +0800 Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink commit cb03de5d2fdcba8a32b83be32579be935c8b6600 Author: nashmuhandes <nashbackslash@gmail.com> Date: Tue Jan 25 12:54:33 2022 +0800 Re-add WaterDepth to the custom namedef file commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837 Merge: f201e6307 a9eaae074 Author: nashmuhandes <nashbackslash@gmail.com> Date: Tue Jan 25 12:52:57 2022 +0800 Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink # Conflicts: # src/common/engine/namedef.h commit f201e630706fc0ea7628b8a32bd5d88afb712208 Author: nashmuhandes <nashbackslash@gmail.com> Date: Sun Jan 16 20:45:27 2022 +0800 Fix compile error (MAX() -> max()) commit fe292ebd4312afe34b1e35e4c1eafba0dc168920 Merge: 3f9150c4e 12ed24d06 Author: nashmuhandes <nashbackslash@gmail.com> Date: Sun Jan 16 20:37:58 2022 +0800 Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink # Conflicts: # src/playsim/p_mobj.cpp commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f Author: nashmuhandes <nashbackslash@gmail.com> Date: Sat May 29 05:32:54 2021 +0800 - Implement virtual Actor.FallAndSink for scriptable falling and water physics - Added Actor.WaterDepth to retrieve how submerged and actor is, in map units Original work credited to "gzdoomthrowaway"
2022-05-31 16:42:58 +00:00
xx(WaterDepth)
xx(MomX)
xx(MomY)
xx(MomZ)
xx(Threshold)
xx(DefThreshold)
xx(TeleportSpecial)
xx(Teleport)
xx(CallACS)
xx(IsPointerEqual)
xx(Pick)
xx(Mass)
xx(VelX)
xx(VelY)
xx(VelZ)
xx(Accuracy)
xx(Stamina)
xx(Radius)
xx(ReactionTime)
xx(MeleeRange)
xx(Speed)
xx(FastSpeed)
xx(HowlSound)
xx(VisibleStartAngle)
xx(VisibleStartPitch)
xx(VisibleEndAngle)
xx(VisibleEndPitch)
xx(Format)
xx(PickupMsg)
xx(Respawnable)
xx(ExplosionDamage)
xx(ExplosionRadius)
xx(DontHurtShooter)
xx(Noattack)
//xx(X)
//xx(Y)
xx(ZFloor)
xx(ZCeiling)
xx(Height)
//xx(Tid)
//xx(Angle)
xx(Type)
//xx(Special)
xx(Arg0)
xx(Arg1)
xx(Arg2)
xx(Arg3)
xx(Arg4)
xx(Arg0Str)
xx(Arg1Str)
xx(Id)
xx(MoreIds)
xx(V1)
xx(V2)
xx(Sidefront)
xx(Sideback)
xx(Offsetx)
xx(Offsety)
xx(Texturetop)
xx(Texturebottom)
xx(Texturemiddle)
xx(Sector)
xx(Heightfloor)
xx(Heightceiling)
xx(Lightlevel)
xx(Texturefloor)
xx(Textureceiling)
xx(Nodecals)
xx(Skill1)
xx(Skill2)
xx(Skill3)
xx(Skill4)
xx(Skill5)
xx(Skill6)
xx(Skill7)
xx(Skill8)
xx(Skill9)
xx(Skill10)
xx(Skill11)
xx(Skill12)
xx(Skill13)
xx(Skill14)
xx(Skill15)
xx(Skill16)
xx(Medium)
xx(Hard)
xx(Ambush)
xx(Dormant)
xx(Class0)
xx(Class1)
xx(Class2)
xx(Class3)
xx(Class4)
xx(Class5)
xx(Class6)
xx(Class7)
xx(Class8)
xx(Class9)
xx(Class10)
xx(Class11)
xx(Class12)
xx(Class13)
xx(Class14)
xx(Class15)
xx(Class16)
xx(Single)
xx(Coop)
xx(Dm)
xx(Translucent)
xx(Invisible)
xx(Friend)
xx(Strifeally)
xx(Standing)
xx(Countsecret)
xx(NoCount)
xx(Score)
xx(Roll)
xx(Scale)
xx(ScaleX)
xx(ScaleY)
xx(FriendlySeeBlocks)
xx(Floatbobphase)
xx(Floatbobstrength)
xx(Target)
xx(Master)
xx(Tracer)
xx(Blocking)
xx(Blockmonsters)
xx(Twosided)
xx(Dontpegtop)
xx(Dontpegbottom)
xx(Secret)
xx(Blocksound)
xx(Dontdraw)
xx(Mapped)
xx(Monsteractivate)
xx(Blockplayers)
xx(Blockeverything)
xx(Zoneboundary)
xx(Jumpover)
xx(Blockfloaters)
xx(Blocklandmonsters)
xx(Clipmidtex)
xx(Wrapmidtex)
xx(Midtex3d)
xx(Checkswitchrange)
xx(Firstsideonly)
xx(Transparent)
xx(Passuse)
xx(Repeatspecial)
xx(Conversation)
xx(Locknumber)
xx(Midtex3dimpassible)
xx(Revealed)
xx(AutomapStyle)
xx(DrawFullHeight)
xx(Playercross)
xx(Playeruse)
xx(Playeruseback)
xx(Monstercross)
xx(Impact)
xx(Playerpush)
xx(Missilecross)
xx(Anycross)
xx(Monsteruse)
xx(Monsterpush)
xx(ZDoom)
xx(ZDoomTranslated)
xx(Vavoom)
xx(GZDoom)
xx(Eternity)
xx(Xpanningfloor)
xx(Ypanningfloor)
xx(Xpanningceiling)
xx(Ypanningceiling)
xx(Xscalefloor)
xx(Yscalefloor)
xx(Xscaleceiling)
xx(Yscaleceiling)
xx(Rotationfloor)
xx(Rotationceiling)
xx(Lightfloor)
xx(Lightceiling)
xx(Lightfloorabsolute)
xx(Lightceilingabsolute)
xx(Gravity)
xx(Lightcolor)
xx(Fadecolor)
xx(Color_Floor)
xx(Color_Ceiling)
xx(Color_Walltop)
xx(Color_Wallbottom)
xx(Color_Sprites)
xx(ColorAdd_Floor)
xx(ColorAdd_Ceiling)
xx(ColorAdd_Sprites)
xx(ColorAdd_Walls)
xx(NoSkyWalls)
xx(Desaturation)
xx(SoundSequence)
xx(Silent)
xx(Nofallingdamage)
xx(Dropactors)
xx(NoRespawn)
xx(Alphafloor)
xx(Alphaceiling)
xx(Renderstylefloor)
xx(Renderstyleceiling)
xx(Waterzone)
xx(portal_ceil_blocksound)
xx(portal_ceil_disabled)
xx(portal_ceil_nopass)
xx(portal_ceil_norender)
xx(portal_ceil_overlaytype)
xx(portal_ceil_useglobaltex)
xx(portal_floor_blocksound)
xx(portal_floor_disabled)
xx(portal_floor_nopass)
xx(portal_floor_norender)
xx(portal_floor_overlaytype)
xx(portal_floor_useglobaltex)
xx(scroll_ceil_x)
xx(scroll_ceil_y)
xx(scroll_ceil_type)
xx(scroll_floor_x)
xx(scroll_floor_y)
xx(scroll_floor_type)
xx(offsetx_top)
xx(offsety_top)
xx(offsetx_mid)
xx(offsety_mid)
xx(offsetx_bottom)
xx(offsety_bottom)
xx(scalex_top)
xx(scaley_top)
xx(scalex_mid)
xx(scaley_mid)
xx(scalex_bottom)
xx(scaley_bottom)
xx(light)
xx(lightabsolute)
xx(lightfog)
xx(light_top)
xx(lightabsolute_top)
xx(light_mid)
xx(lightabsolute_mid)
xx(light_bottom)
xx(lightabsolute_bottom)
xx(nofakecontrast)
xx(smoothlighting)
xx(blockprojectiles)
xx(blockuse)
xx(hidden)
xx(blocksight)
xx(blockhitscan)
xx(nogradient_top)
xx(flipgradient_top)
xx(clampgradient_top)
xx(useowncolors_top)
xx(uppercolor_top)
xx(lowercolor_top)
xx(nogradient_mid)
xx(flipgradient_mid)
xx(clampgradient_mid)
xx(useowncolors_mid)
xx(uppercolor_mid)
xx(lowercolor_mid)
xx(nogradient_bottom)
xx(flipgradient_bottom)
xx(clampgradient_bottom)
xx(useowncolors_bottom)
xx(uppercolor_bottom)
xx(lowercolor_bottom)
xx(useowncoloradd_top)
xx(coloradd_top)
xx(useowncoloradd_mid)
xx(coloradd_mid)
xx(useowncoloradd_bottom)
xx(coloradd_bottom)
xx(colorization_top)
xx(colorization_mid)
xx(colorization_bottom)
xx(colorization_floor)
xx(colorization_ceiling)
xx(ceilingplane_a)
xx(ceilingplane_b)
xx(ceilingplane_c)
xx(ceilingplane_d)
xx(floorplane_a)
xx(floorplane_b)
xx(floorplane_c)
xx(floorplane_d)
xx(damageamount)
xx(damagetype)
xx(damageinterval)
xx(leakiness)
xx(damageterraineffect)
xx(damagehazard)
xx(floorterrain)
xx(ceilingterrain)
xx(floor_reflect)
xx(ceiling_reflect)
xx(floorglowcolor)
xx(floorglowheight)
xx(ceilingglowcolor)
xx(ceilingglowheight)
xx(fogdensity)
xx(HealthFloor)
xx(HealthCeiling)
xx(Health3D)
xx(DamageSpecial)
xx(DeathSpecial)
xx(HealthFloorGroup)
xx(HealthCeilingGroup)
xx(Health3DGroup)
xx(HealthGroup)
xx(Renderstyle)
// USDF keywords
xx(Amount)
xx(Text)
xx(Displaycost)
xx(Yesmessage)
xx(Nomessage)
xx(Giveitem)
xx(Nextpage)
xx(Closedialog)
xx(Cost)
xx(Page)
xx(Count)
xx(Panel)
xx(Dialog)
xx(Ifitem)
xx(Choice)
xx(Link)
xx(Goodbye)
xx(Require)
xx(Exclude)
xx(Userstring)
xx(Sky)
xx(Pagename)
2022-06-15 08:11:00 +00:00
// Lightmap/ZDRay keywords
// (Surface lights are temporarily disabled and don't do anything)
xx(lm_lightcolorline)
xx(lm_lightintensityline)
xx(lm_lightdistanceline)
xx(lm_lightcolorfloor)
xx(lm_lightintensityfloor)
xx(lm_lightdistancefloor)
xx(lm_lightcolorceiling)
xx(lm_lightintensityceiling)
xx(lm_lightdistanceceiling)
xx(lm_sampledist_line)
xx(lm_sampledist_top)
xx(lm_sampledist_mid)
xx(lm_sampledist_bot)
xx(lm_sampledist_floor)
xx(lm_sampledist_ceiling)
xx(lm_suncolor)
xx(lm_sampledistance)
xx(lm_gridsize)
2022-08-10 16:09:41 +00:00
xx(Corona)