mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-04-28 13:40:52 +00:00
101 lines
2.1 KiB
C
101 lines
2.1 KiB
C
![]() |
#include "doomtype.h"
|
||
|
#include "doomdef.h"
|
||
|
#include "d_items.h"
|
||
|
#include "v_video.h"
|
||
|
#include "w_wad.h"
|
||
|
#include "z_zone.h"
|
||
|
#include "i_system.h"
|
||
|
#include "m_swap.h"
|
||
|
|
||
|
static int widestnum, numheight;
|
||
|
//static patch_t *hudback;
|
||
|
static patch_t *armors[3];
|
||
|
static patch_t *ammos[4];
|
||
|
static char ammopatches[4][8] = { "CLIPA0", "SHELA0", "CELLA0", "ROCKA0" };
|
||
|
|
||
|
extern patch_t *tallnum[10];
|
||
|
extern patch_t *faces[];
|
||
|
extern int st_faceindex;
|
||
|
extern player_t *plyr;
|
||
|
|
||
|
void ST_unloadNew (void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
Z_ChangeTag (armors[i], PU_CACHE);
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
Z_ChangeTag (ammos[i], PU_CACHE);
|
||
|
}
|
||
|
|
||
|
void ST_initNew (void)
|
||
|
{
|
||
|
int i;
|
||
|
int widest = 0;
|
||
|
char name[8];
|
||
|
|
||
|
for (i = 0; i < 10; i++) {
|
||
|
if (SHORT(tallnum[i]->width) > widest)
|
||
|
widest = SHORT(tallnum[i]->width);
|
||
|
}
|
||
|
|
||
|
strcpy (name, "ARM1A0");
|
||
|
for (i = 0; i < 3; i++) {
|
||
|
name[3] = i + '1';
|
||
|
armors[i] = W_CacheLumpName (name, PU_STATIC);
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < 4; i++) {
|
||
|
ammos[i] = W_CacheLumpName (ammopatches[i], PU_STATIC);
|
||
|
}
|
||
|
|
||
|
widestnum = widest;
|
||
|
numheight = SHORT(tallnum[0]->height);
|
||
|
//hudback = W_CacheLumpName ("HUDBACK", PU_STATIC);
|
||
|
}
|
||
|
|
||
|
void ST_DrawNum (int x, int y, int scrn, int num)
|
||
|
{
|
||
|
char digits[8], *d;
|
||
|
|
||
|
sprintf (digits, "%d", num);
|
||
|
|
||
|
d = digits;
|
||
|
while (*d) {
|
||
|
if (*d >= '0' && *d <= '9') {
|
||
|
V_DrawPatchCleanNoMove (x, y, scrn, tallnum[*d - '0']);
|
||
|
x += CleanYfac * SHORT(tallnum[*d - '0']->width);
|
||
|
}
|
||
|
d++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ST_DrawNumRight (int x, int y, int scrn, int num)
|
||
|
{
|
||
|
int d;
|
||
|
|
||
|
do {
|
||
|
d = num % 10;
|
||
|
x -= SHORT(tallnum[d]->width) * CleanXfac;
|
||
|
V_DrawPatchCleanNoMove (x, y, scrn, tallnum[d]);
|
||
|
num /= 10;
|
||
|
} while (num);
|
||
|
}
|
||
|
|
||
|
void ST_newDraw (void)
|
||
|
{
|
||
|
int y;
|
||
|
ammotype_t ammo = weaponinfo[plyr->readyweapon].ammo;
|
||
|
|
||
|
y = SCREENHEIGHT - (SHORT(tallnum[0]->height) + 4) * CleanYfac;
|
||
|
|
||
|
ST_DrawNum (4 * CleanXfac, y, 0, plyr->health);
|
||
|
|
||
|
if (ammo < NUMAMMO) {
|
||
|
patch_t *ammopatch = ammos[weaponinfo[plyr->readyweapon].ammo];
|
||
|
|
||
|
V_DrawPatchCleanNoMove (SCREENWIDTH - 14 * CleanXfac, SCREENHEIGHT - 4 * CleanYfac, 0, ammopatch);
|
||
|
ST_DrawNumRight (SCREENWIDTH - 25 * CleanXfac, y, 0, plyr->ammo[ammo]);
|
||
|
}
|
||
|
}
|