gzdoom/src/g_doom/a_cyberdemon.cpp

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#include "actor.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack)
{
if (!self->target)
return;
A_FaceTarget (self);
P_SpawnMissile (self, self->target, PClass::FindClass("Rocket"));
}
DEFINE_ACTION_FUNCTION(AActor, A_Hoof)
{
S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE);
A_Chase (self);
}