gzdoom/src/serializer_doom.cpp

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/*
** serializer.cpp
** Savegame wrapper around RapidJSON
**
**---------------------------------------------------------------------------
** Copyright 2016 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// The #defines here *MUST* match serializer.cpp, or we will get countless strange errors.
#define RAPIDJSON_48BITPOINTER_OPTIMIZATION 0 // disable this insanity which is bound to make the code break over time.
#define RAPIDJSON_HAS_CXX11_RVALUE_REFS 1
#define RAPIDJSON_HAS_CXX11_RANGE_FOR 1
#define RAPIDJSON_PARSE_DEFAULT_FLAGS kParseFullPrecisionFlag
#include <zlib.h>
#include "rapidjson/rapidjson.h"
#include "rapidjson/writer.h"
#include "rapidjson/prettywriter.h"
#include "rapidjson/document.h"
#include "serializer_doom.h"
#include "actor.h"
#include "r_defs.h"
#include "printf.h"
#include "p_lnspec.h"
#include "utf8.h"
#include "g_levellocals.h"
#include "p_conversation.h"
#include "p_terrain.h"
#include "serializer_internal.h"
//==========================================================================
//
// we must explicitly delete all thinkers in the array which did not get linked into the thinker lists.
// Otherwise these objects may survive a level deletion and point to incorrect data.
//
//==========================================================================
void FDoomSerializer::CloseReaderCustom()
{
for (auto obj : r->mDObjects)
{
auto think = dyn_cast<DThinker>(obj);
if (think != nullptr)
{
if (think->NextThinker == nullptr || think->PrevThinker == nullptr)
{
think->Destroy();
}
}
}
}
//==========================================================================
//
// Special handler for args (because ACS specials' arg0 needs special treatment.)
//
//==========================================================================
FSerializer &SerializeArgs(FSerializer& arc, const char *key, int *args, int *defargs, int special)
{
if (arc.isWriting())
{
auto &w = arc.w;
if (w->inObject() && defargs != nullptr && !memcmp(args, defargs, 5 * sizeof(int)))
{
return arc;
}
arc.WriteKey(key);
w->StartArray();
for (int i = 0; i < 5; i++)
{
if (i == 0 && args[i] < 0 && P_IsACSSpecial(special))
{
w->String(FName(ENamedName(-args[i])).GetChars());
}
else
{
w->Int(args[i]);
}
}
w->EndArray();
}
else
{
auto &r = arc.r;
auto val = r->FindKey(key);
if (val != nullptr)
{
if (val->IsArray())
{
unsigned int cnt = MIN<unsigned>(val->Size(), 5);
for (unsigned int i = 0; i < cnt; i++)
{
const rapidjson::Value &aval = (*val)[i];
if (aval.IsInt())
{
args[i] = aval.GetInt();
}
else if (i == 0 && aval.IsString())
{
args[i] = -FName(UnicodeToString(aval.GetString())).GetIndex();
}
else
{
assert(false && "Integer expected");
Printf(TEXTCOLOR_RED "Integer expected for '%s[%d]'\n", key, i);
arc.mErrors++;
}
}
}
else
{
assert(false && "array expected");
Printf(TEXTCOLOR_RED "array expected for '%s'\n", key);
arc.mErrors++;
}
}
}
return arc;
}
//==========================================================================
//
//
//
//==========================================================================
FSerializer &SerializeTerrain(FSerializer &arc, const char *key, int &terrain, int *def)
{
if (arc.isWriting() && def != nullptr && terrain == *def)
{
return arc;
}
FName terr = P_GetTerrainName(terrain);
Serialize(arc, key, terr, nullptr);
if (arc.isReading())
{
terrain = P_FindTerrain(terr);
}
return arc;
}
//==========================================================================
//
//
//
//==========================================================================
FSerializer &FDoomSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def)
{
if (isWriting())
{
if (w->inObject() && def != nullptr && *def == spritenum) return *this;
WriteKey(key);
w->String(sprites[spritenum].name, 4);
}
else
{
auto val = r->FindKey(key);
if (val != nullptr)
{
if (val->IsString())
{
uint32_t name = *reinterpret_cast<const uint32_t*>(UnicodeToString(val->GetString()));
for (auto hint = NumStdSprites; hint-- != 0; )
{
if (sprites[hint].dwName == name)
{
spritenum = hint;
break;
}
}
}
}
}
return *this;
}
//==========================================================================
//
//
//
//==========================================================================
FSerializer& FDoomSerializer::StatePointer(const char* key, void* ptraddr, bool *res)
{
if (isWriting())
{
if (res) *res = true;
(*this)(key, *(FState**)ptraddr);
}
else
{
::Serialize(*this, key, *(FState**)ptraddr, nullptr, res);
}
return *this;
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, FPolyObj *&value, FPolyObj **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
return SerializePointer(*arc, key, value, defval, arc->Level->Polyobjects.Data());
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, const FPolyObj *&value, const FPolyObj **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
return SerializePointer<const FPolyObj>(*arc, key, value, defval, arc->Level->Polyobjects.Data());
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, side_t *&value, side_t **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize SIDEDEF without a valid level");
return SerializePointer(ar, key, value, defval, arc->Level->sides.Data());
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, sector_t *&value, sector_t **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize sector without a valid level");
return SerializePointer(*arc, key, value, defval, arc->Level->sectors.Data());
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, const sector_t *&value, const sector_t **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize sector without a valid level");
return SerializePointer<const sector_t>(*arc, key, value, defval, arc->Level->sectors.Data());
}
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)
{
return SerializePointer(arc, key, value, defval, players);
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, line_t *&value, line_t **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize linedef without a valid level");
return SerializePointer(*arc, key, value, defval, arc->Level->lines.Data());
}
template<> FSerializer &Serialize(FSerializer &ar, const char *key, vertex_t *&value, vertex_t **defval)
{
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize vertex without a valid level");
return SerializePointer(*arc, key, value, defval, arc->Level->vertexes.Data());
}
//==========================================================================
//
//
//
//==========================================================================
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def)
{
if (arc.isWriting())
{
if (!arc.w->inObject() || def == nullptr || clst != *def)
{
arc.WriteKey(key);
if (clst == nullptr)
{
arc.w->Null();
}
else
{
arc.w->String(clst->TypeName.GetChars());
}
}
}
else
{
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
assert(val->IsString() || val->IsNull());
if (val->IsString())
{
clst = PClass::FindActor(UnicodeToString(val->GetString()));
}
else if (val->IsNull())
{
clst = nullptr;
}
else
{
Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key);
clst = nullptr;
arc.mErrors++;
}
}
}
return arc;
}
//==========================================================================
//
//
//
//==========================================================================
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode)
{
if (retcode) *retcode = false;
if (arc.isWriting())
{
if (!arc.w->inObject() || def == nullptr || state != *def)
{
if (retcode) *retcode = true;
arc.WriteKey(key);
if (state == nullptr)
{
arc.w->Null();
}
else
{
PClassActor *info = FState::StaticFindStateOwner(state);
if (info != NULL)
{
arc.w->StartArray();
arc.w->String(info->TypeName.GetChars());
arc.w->Uint((uint32_t)(state - info->GetStates()));
arc.w->EndArray();
}
else
{
arc.w->Null();
}
}
}
}
else
{
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
if (val->IsNull())
{
if (retcode) *retcode = true;
state = nullptr;
}
else if (val->IsArray())
{
if (retcode) *retcode = true;
const rapidjson::Value &cls = (*val)[0];
const rapidjson::Value &ndx = (*val)[1];
state = nullptr;
assert(cls.IsString() && ndx.IsUint());
if (cls.IsString() && ndx.IsUint())
{
PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString()));
if (clas && ndx.GetUint() < (unsigned)clas->GetStateCount())
{
state = clas->GetStates() + ndx.GetUint();
}
else
{
// this can actually happen by changing the DECORATE so treat it as a warning, not an error.
state = nullptr;
Printf(TEXTCOLOR_ORANGE "Invalid state '%s+%d' for '%s'\n", cls.GetString(), ndx.GetInt(), key);
}
}
else
{
assert(false && "not a state");
Printf(TEXTCOLOR_RED "data does not represent a state for '%s'\n", key);
arc.mErrors++;
}
}
else if (!retcode)
{
assert(false && "not an array");
Printf(TEXTCOLOR_RED "array type expected for '%s'\n", key);
arc.mErrors++;
}
}
}
return arc;
}
//==========================================================================
//
//
//
//==========================================================================
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def)
{
auto doomarc = static_cast<FDoomSerializer*>(&arc);
if (arc.isWriting())
{
if (!arc.w->inObject() || def == nullptr || node != *def)
{
arc.WriteKey(key);
if (node == nullptr)
{
arc.w->Null();
}
else
{
arc.w->Uint(node->ThisNodeNum);
}
}
}
else
{
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
assert(val->IsUint() || val->IsNull());
if (val->IsNull())
{
node = nullptr;
}
else if (val->IsUint())
{
if (val->GetUint() >= doomarc->Level->StrifeDialogues.Size())
{
node = nullptr;
}
else
{
node = doomarc->Level->StrifeDialogues[val->GetUint()];
}
}
else
{
Printf(TEXTCOLOR_RED "integer expected for '%s'\n", key);
arc.mErrors++;
node = nullptr;
}
}
}
return arc;
}
//==========================================================================
//
//
//
//==========================================================================
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def)
{
if (arc.isWriting())
{
if (!arc.w->inObject() || def == nullptr || pstr != *def)
{
arc.WriteKey(key);
if (pstr == nullptr)
{
arc.w->Null();
}
else
{
arc.w->String(pstr->GetChars());
}
}
}
else
{
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
assert(val->IsNull() || val->IsString());
if (val->IsNull())
{
pstr = nullptr;
}
else if (val->IsString())
{
pstr = AActor::mStringPropertyData.Alloc(UnicodeToString(val->GetString()));
}
else
{
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
pstr = nullptr;
arc.mErrors++;
}
}
}
return arc;
}
//==========================================================================
//
//
//
//==========================================================================
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def)
{
if (arc.isWriting())
{
if (!arc.w->inObject() || def == nullptr || strcmp(pstr, *def))
{
arc.WriteKey(key);
if (pstr == nullptr)
{
arc.w->Null();
}
else
{
arc.w->String(pstr);
}
}
}
else
{
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
assert(val->IsNull() || val->IsString());
if (val->IsNull())
{
pstr = nullptr;
}
else if (val->IsString())
{
pstr = copystring(UnicodeToString(val->GetString()));
}
else
{
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
pstr = nullptr;
arc.mErrors++;
}
}
}
return arc;
}
//==========================================================================
//
// This is a bit of a cheat because it never actually writes out the pointer.
// The rules for levels are that they must be self-contained.
// No level and no object that is part of a level may reference a different one.
//
// When writing, this merely checks if the rules are obeyed and if not errors out.
// When reading, it assumes that the object was properly written and restores
// the reference from the owning level
//
// The only exception are null pointers which are allowed
//
//==========================================================================
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&lev, FLevelLocals **def)
{
auto doomarc = static_cast<FDoomSerializer*>(&arc);
if (arc.isWriting())
{
if (!arc.w->inObject() || lev == nullptr)
{
arc.WriteKey(key);
if (lev == nullptr)
{
arc.w->Null();
}
else
{
// This MUST be the currently serialized level, anything else will error out here as a sanity check.
if (doomarc->Level == nullptr || lev != doomarc->Level)
{
I_Error("Attempt to serialize invalid level reference");
}
if (!arc.w->inObject())
{
arc.w->Bool(true); // In the unlikely case this is used in an array, write a filler.
}
}
}
}
else
{
auto val = arc.r->FindKey(key);
if (val != nullptr)
{
assert(val->IsNull() || val->IsBool());
if (val->IsNull())
{
lev = nullptr;
}
else
{
lev = doomarc->Level;
}
}
else lev = doomarc->Level;
}
return arc;
}