2017-01-03 06:17:54 +00:00
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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2017-01-01 09:28:35 +00:00
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#include <stdlib.h>
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#include <stddef.h>
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#include "templates.h"
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#include "i_system.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomdata.h"
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#include "p_lnspec.h"
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2017-01-03 06:13:40 +00:00
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#include "p_setup.h"
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2017-01-01 09:28:35 +00:00
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#include "r_sky.h"
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#include "v_video.h"
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#include "m_swap.h"
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#include "w_wad.h"
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#include "stats.h"
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#include "a_sharedglobal.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "r_wallsetup.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/scene/r_bsp.h"
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2017-01-03 06:13:40 +00:00
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_portal.h"
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2017-01-01 09:28:35 +00:00
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#include "swrenderer/line/r_line.h"
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2017-01-03 06:13:40 +00:00
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#include "swrenderer/line/r_walldraw.h"
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#include "swrenderer/line/r_wallsetup.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "swrenderer/things/r_decal.h"
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CVAR(Bool, r_fogboundary, true, 0)
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CVAR(Bool, r_drawmirrors, true, 0)
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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2017-01-01 09:28:35 +00:00
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namespace swrenderer
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{
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2017-01-03 06:13:40 +00:00
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subsector_t *InSubsector;
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sector_t *frontsector;
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sector_t *backsector;
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2017-01-02 02:46:48 +00:00
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seg_t *curline;
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side_t *sidedef;
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line_t *linedef;
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2017-01-01 09:28:35 +00:00
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FWallCoords WallC;
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FWallTmapVals WallT;
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2017-01-02 02:12:51 +00:00
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double rw_backcz1;
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double rw_backcz2;
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double rw_backfz1;
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double rw_backfz2;
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double rw_frontcz1;
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double rw_frontcz2;
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double rw_frontfz1;
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double rw_frontfz2;
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fixed_t rw_offset_top;
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fixed_t rw_offset_mid;
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fixed_t rw_offset_bottom;
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int rw_ceilstat, rw_floorstat;
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bool rw_mustmarkfloor, rw_mustmarkceiling;
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bool rw_prepped;
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bool rw_markportal;
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bool rw_havehigh;
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bool rw_havelow;
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float rw_light;
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float rw_lightstep;
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float rw_lightleft;
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fixed_t rw_offset;
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double rw_midtexturemid;
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double rw_toptexturemid;
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double rw_bottomtexturemid;
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double rw_midtexturescalex;
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double rw_midtexturescaley;
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double rw_toptexturescalex;
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double rw_toptexturescaley;
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double rw_bottomtexturescalex;
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double rw_bottomtexturescaley;
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FTexture *rw_pic;
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2017-01-03 06:13:40 +00:00
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bool markfloor; // False if the back side is the same plane.
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bool markceiling;
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FTexture *toptexture;
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FTexture *bottomtexture;
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FTexture *midtexture;
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namespace
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{
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bool doorclosed;
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int wallshade;
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}
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void R_AddLine(seg_t *line)
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{
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static sector_t tempsec; // killough 3/8/98: ceiling/water hack
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bool solid;
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DVector2 pt1, pt2;
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curline = line;
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// [RH] Color if not texturing line
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drawerargs::dc_color = (((int)(line - segs) * 8) + 4) & 255;
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pt1 = line->v1->fPos() - ViewPos;
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pt2 = line->v2->fPos() - ViewPos;
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// Reject lines not facing viewer
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if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
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return;
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if (WallC.Init(pt1, pt2, 32.0 / (1 << 12)))
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return;
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if (WallC.sx1 >= WindowRight || WallC.sx2 <= WindowLeft)
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return;
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if (line->linedef == NULL)
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{
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if (R_CheckClipWallSegment(WallC.sx1, WallC.sx2))
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{
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InSubsector->flags |= SSECF_DRAWN;
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}
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return;
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}
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// reject lines that aren't seen from the portal (if any)
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// [ZZ] 10.01.2016: lines inside a skybox shouldn't be clipped, although this imposes some limitations on portals in skyboxes.
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if (!CurrentPortalInSkybox && CurrentPortal && P_ClipLineToPortal(line->linedef, CurrentPortal->dst, ViewPos))
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return;
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vertex_t *v1, *v2;
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v1 = line->linedef->v1;
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v2 = line->linedef->v2;
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if ((v1 == line->v1 && v2 == line->v2) || (v2 == line->v1 && v1 == line->v2))
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{ // The seg is the entire wall.
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WallT.InitFromWallCoords(&WallC);
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}
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else
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{ // The seg is only part of the wall.
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if (line->linedef->sidedef[0] != line->sidedef)
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{
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swapvalues(v1, v2);
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}
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WallT.InitFromLine(v1->fPos() - ViewPos, v2->fPos() - ViewPos);
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}
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if (!(fake3D & FAKE3D_FAKEBACK))
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{
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backsector = line->backsector;
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}
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rw_frontcz1 = frontsector->ceilingplane.ZatPoint(line->v1);
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rw_frontfz1 = frontsector->floorplane.ZatPoint(line->v1);
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rw_frontcz2 = frontsector->ceilingplane.ZatPoint(line->v2);
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rw_frontfz2 = frontsector->floorplane.ZatPoint(line->v2);
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rw_mustmarkfloor = rw_mustmarkceiling = false;
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rw_havehigh = rw_havelow = false;
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// Single sided line?
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if (backsector == NULL)
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{
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solid = true;
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}
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else
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{
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// kg3D - its fake, no transfer_heights
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if (!(fake3D & FAKE3D_FAKEBACK))
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{ // killough 3/8/98, 4/4/98: hack for invisible ceilings / deep water
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backsector = R_FakeFlat(backsector, &tempsec, NULL, NULL, true);
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}
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doorclosed = false; // killough 4/16/98
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rw_backcz1 = backsector->ceilingplane.ZatPoint(line->v1);
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rw_backfz1 = backsector->floorplane.ZatPoint(line->v1);
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rw_backcz2 = backsector->ceilingplane.ZatPoint(line->v2);
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rw_backfz2 = backsector->floorplane.ZatPoint(line->v2);
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if (fake3D & FAKE3D_FAKEBACK)
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{
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if (rw_frontfz1 >= rw_backfz1 && rw_frontfz2 >= rw_backfz2)
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{
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fake3D |= FAKE3D_CLIPBOTFRONT;
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}
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if (rw_frontcz1 <= rw_backcz1 && rw_frontcz2 <= rw_backcz2)
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{
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fake3D |= FAKE3D_CLIPTOPFRONT;
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}
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}
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// Cannot make these walls solid, because it can result in
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// sprite clipping problems for sprites near the wall
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if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2)
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{
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rw_havehigh = true;
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R_CreateWallSegmentYSloped(wallupper, backsector->ceilingplane, &WallC, curline, MirrorFlags & RF_XFLIP);
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}
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if (rw_frontfz1 < rw_backfz1 || rw_frontfz2 < rw_backfz2)
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{
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rw_havelow = true;
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R_CreateWallSegmentYSloped(walllower, backsector->floorplane, &WallC, curline, MirrorFlags & RF_XFLIP);
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}
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// Portal
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if (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0])
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{
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solid = true;
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}
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// Closed door.
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else if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
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(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
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{
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solid = true;
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}
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else if (
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// properly render skies (consider door "open" if both ceilings are sky):
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(backsector->GetTexture(sector_t::ceiling) != skyflatnum || frontsector->GetTexture(sector_t::ceiling) != skyflatnum)
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// if door is closed because back is shut:
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&& rw_backcz1 <= rw_backfz1 && rw_backcz2 <= rw_backfz2
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// preserve a kind of transparent door/lift special effect:
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&& ((rw_backcz1 >= rw_frontcz1 && rw_backcz2 >= rw_frontcz2) || line->sidedef->GetTexture(side_t::top).isValid())
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&& ((rw_backfz1 <= rw_frontfz1 && rw_backfz2 <= rw_frontfz2) || line->sidedef->GetTexture(side_t::bottom).isValid()))
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{
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// killough 1/18/98 -- This function is used to fix the automap bug which
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// showed lines behind closed doors simply because the door had a dropoff.
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//
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// It assumes that Doom has already ruled out a door being closed because
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// of front-back closure (e.g. front floor is taller than back ceiling).
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// This fixes the automap floor height bug -- killough 1/18/98:
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// killough 4/7/98: optimize: save result in doorclosed for use in r_segs.c
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doorclosed = true;
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solid = true;
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}
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else if (frontsector->ceilingplane != backsector->ceilingplane ||
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frontsector->floorplane != backsector->floorplane)
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{
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// Window.
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solid = false;
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}
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else if (R_SkyboxCompare(frontsector, backsector))
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{
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solid = false;
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}
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else if (backsector->lightlevel != frontsector->lightlevel
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|| backsector->GetTexture(sector_t::floor) != frontsector->GetTexture(sector_t::floor)
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|| backsector->GetTexture(sector_t::ceiling) != frontsector->GetTexture(sector_t::ceiling)
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|| curline->sidedef->GetTexture(side_t::mid).isValid()
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// killough 3/7/98: Take flats offsets into account:
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|| backsector->planes[sector_t::floor].xform != frontsector->planes[sector_t::floor].xform
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|| backsector->planes[sector_t::ceiling].xform != frontsector->planes[sector_t::ceiling].xform
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|| backsector->GetPlaneLight(sector_t::floor) != frontsector->GetPlaneLight(sector_t::floor)
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|| backsector->GetPlaneLight(sector_t::ceiling) != frontsector->GetPlaneLight(sector_t::ceiling)
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|| backsector->GetVisFlags(sector_t::floor) != frontsector->GetVisFlags(sector_t::floor)
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|| backsector->GetVisFlags(sector_t::ceiling) != frontsector->GetVisFlags(sector_t::ceiling)
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// [RH] Also consider colormaps
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|| backsector->ColorMap != frontsector->ColorMap
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// kg3D - and fake lights
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|| (frontsector->e && frontsector->e->XFloor.lightlist.Size())
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|| (backsector->e && backsector->e->XFloor.lightlist.Size())
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)
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{
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solid = false;
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}
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else
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{
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// Reject empty lines used for triggers and special events.
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// Identical floor and ceiling on both sides, identical light levels
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// on both sides, and no middle texture.
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// When using GL nodes, do a clipping test for these lines so we can
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// mark their subsectors as visible for automap texturing.
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if (hasglnodes && !(InSubsector->flags & SSECF_DRAWN))
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{
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if (R_CheckClipWallSegment(WallC.sx1, WallC.sx2))
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{
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InSubsector->flags |= SSECF_DRAWN;
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}
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}
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return;
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}
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}
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rw_prepped = false;
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if (line->linedef->special == Line_Horizon)
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{
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// Be aware: Line_Horizon does not work properly with sloped planes
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fillshort(walltop + WallC.sx1, WallC.sx2 - WallC.sx1, centery);
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fillshort(wallbottom + WallC.sx1, WallC.sx2 - WallC.sx1, centery);
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}
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else
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{
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rw_ceilstat = R_CreateWallSegmentYSloped(walltop, frontsector->ceilingplane, &WallC, curline, MirrorFlags & RF_XFLIP);
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rw_floorstat = R_CreateWallSegmentYSloped(wallbottom, frontsector->floorplane, &WallC, curline, MirrorFlags & RF_XFLIP);
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// [RH] treat off-screen walls as solid
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#if 0 // Maybe later...
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if (!solid)
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{
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if (rw_ceilstat == 12 && line->sidedef->GetTexture(side_t::top) != 0)
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{
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rw_mustmarkceiling = true;
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solid = true;
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}
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if (rw_floorstat == 3 && line->sidedef->GetTexture(side_t::bottom) != 0)
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{
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rw_mustmarkfloor = true;
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solid = true;
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}
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|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
if (R_ClipWallSegment(WallC.sx1, WallC.sx2, solid, R_StoreWallRange))
|
|
|
|
{
|
|
|
|
InSubsector->flags |= SSECF_DRAWN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool R_SkyboxCompare(sector_t *frontsector, sector_t *backsector)
|
|
|
|
{
|
|
|
|
FSectorPortal *frontc = frontsector->GetPortal(sector_t::ceiling);
|
|
|
|
FSectorPortal *frontf = frontsector->GetPortal(sector_t::floor);
|
|
|
|
FSectorPortal *backc = backsector->GetPortal(sector_t::ceiling);
|
|
|
|
FSectorPortal *backf = backsector->GetPortal(sector_t::floor);
|
|
|
|
|
|
|
|
// return true if any of the planes has a linedef-based portal (unless both sides have the same one.
|
|
|
|
// Ideally this should also check thing based portals but the omission of this check had been abused to hell and back for those.
|
|
|
|
// (Note: This may require a compatibility option if some maps ran into this for line based portals as well.)
|
|
|
|
if (!frontc->MergeAllowed()) return (frontc != backc);
|
|
|
|
if (!frontf->MergeAllowed()) return (frontf != backf);
|
|
|
|
if (!backc->MergeAllowed()) return true;
|
|
|
|
if (!backf->MergeAllowed()) return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// A wall segment will be drawn between start and stop pixels (inclusive).
|
|
|
|
bool R_StoreWallRange(int start, int stop)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
bool maskedtexture = false;
|
|
|
|
|
|
|
|
#ifdef RANGECHECK
|
|
|
|
if (start >= viewwidth || start >= stop)
|
|
|
|
I_FatalError("Bad R_StoreWallRange: %i to %i", start, stop);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
drawseg_t *draw_segment = R_AddDrawSegment();
|
|
|
|
|
|
|
|
if (!rw_prepped)
|
|
|
|
{
|
|
|
|
rw_prepped = true;
|
|
|
|
R_NewWall(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
|
|
|
rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
|
|
|
|
|
|
|
|
draw_segment->CurrentPortalUniq = CurrentPortalUniq;
|
|
|
|
draw_segment->sx1 = WallC.sx1;
|
|
|
|
draw_segment->sx2 = WallC.sx2;
|
|
|
|
draw_segment->sz1 = WallC.sz1;
|
|
|
|
draw_segment->sz2 = WallC.sz2;
|
|
|
|
draw_segment->cx = WallC.tleft.X;;
|
|
|
|
draw_segment->cy = WallC.tleft.Y;
|
|
|
|
draw_segment->cdx = WallC.tright.X - WallC.tleft.X;
|
|
|
|
draw_segment->cdy = WallC.tright.Y - WallC.tleft.Y;
|
|
|
|
draw_segment->tmapvals = WallT;
|
|
|
|
draw_segment->siz1 = 1 / WallC.sz1;
|
|
|
|
draw_segment->siz2 = 1 / WallC.sz2;
|
|
|
|
draw_segment->x1 = start;
|
|
|
|
draw_segment->x2 = stop;
|
|
|
|
draw_segment->curline = curline;
|
|
|
|
draw_segment->bFogBoundary = false;
|
|
|
|
draw_segment->bFakeBoundary = false;
|
|
|
|
if (fake3D & 7) draw_segment->fake = 1;
|
|
|
|
else draw_segment->fake = 0;
|
|
|
|
|
|
|
|
draw_segment->sprtopclip = draw_segment->sprbottomclip = draw_segment->maskedtexturecol = draw_segment->bkup = draw_segment->swall = -1;
|
|
|
|
|
|
|
|
if (rw_markportal)
|
|
|
|
{
|
|
|
|
draw_segment->silhouette = SIL_BOTH;
|
|
|
|
}
|
|
|
|
else if (backsector == NULL)
|
|
|
|
{
|
|
|
|
draw_segment->sprtopclip = R_NewOpening(stop - start);
|
|
|
|
draw_segment->sprbottomclip = R_NewOpening(stop - start);
|
|
|
|
fillshort(openings + draw_segment->sprtopclip, stop - start, viewheight);
|
|
|
|
memset(openings + draw_segment->sprbottomclip, -1, (stop - start) * sizeof(short));
|
|
|
|
draw_segment->silhouette = SIL_BOTH;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// two sided line
|
|
|
|
draw_segment->silhouette = 0;
|
|
|
|
|
|
|
|
if (rw_frontfz1 > rw_backfz1 || rw_frontfz2 > rw_backfz2 ||
|
|
|
|
backsector->floorplane.PointOnSide(ViewPos) < 0)
|
|
|
|
{
|
|
|
|
draw_segment->silhouette = SIL_BOTTOM;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rw_frontcz1 < rw_backcz1 || rw_frontcz2 < rw_backcz2 ||
|
|
|
|
backsector->ceilingplane.PointOnSide(ViewPos) < 0)
|
|
|
|
{
|
|
|
|
draw_segment->silhouette |= SIL_TOP;
|
|
|
|
}
|
|
|
|
|
|
|
|
// killough 1/17/98: this test is required if the fix
|
|
|
|
// for the automap bug (r_bsp.c) is used, or else some
|
|
|
|
// sprites will be displayed behind closed doors. That
|
|
|
|
// fix prevents lines behind closed doors with dropoffs
|
|
|
|
// from being displayed on the automap.
|
|
|
|
//
|
|
|
|
// killough 4/7/98: make doorclosed external variable
|
|
|
|
|
|
|
|
{
|
|
|
|
if (doorclosed || (rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2))
|
|
|
|
{
|
|
|
|
draw_segment->sprbottomclip = R_NewOpening(stop - start);
|
|
|
|
memset(openings + draw_segment->sprbottomclip, -1, (stop - start) * sizeof(short));
|
|
|
|
draw_segment->silhouette |= SIL_BOTTOM;
|
|
|
|
}
|
|
|
|
if (doorclosed || (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
|
|
|
|
{ // killough 1/17/98, 2/8/98
|
|
|
|
draw_segment->sprtopclip = R_NewOpening(stop - start);
|
|
|
|
fillshort(openings + draw_segment->sprtopclip, stop - start, viewheight);
|
|
|
|
draw_segment->silhouette |= SIL_TOP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!draw_segment->fake && r_3dfloors && backsector->e && backsector->e->XFloor.ffloors.Size()) {
|
|
|
|
for (i = 0; i < (int)backsector->e->XFloor.ffloors.Size(); i++) {
|
|
|
|
F3DFloor *rover = backsector->e->XFloor.ffloors[i];
|
|
|
|
if (rover->flags & FF_RENDERSIDES && (!(rover->flags & FF_INVERTSIDES) || rover->flags & FF_ALLSIDES)) {
|
|
|
|
draw_segment->bFakeBoundary |= 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!draw_segment->fake && r_3dfloors && frontsector->e && frontsector->e->XFloor.ffloors.Size()) {
|
|
|
|
for (i = 0; i < (int)frontsector->e->XFloor.ffloors.Size(); i++) {
|
|
|
|
F3DFloor *rover = frontsector->e->XFloor.ffloors[i];
|
|
|
|
if (rover->flags & FF_RENDERSIDES && (rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES)) {
|
|
|
|
draw_segment->bFakeBoundary |= 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// kg3D - no for fakes
|
|
|
|
if (!draw_segment->fake)
|
|
|
|
// allocate space for masked texture tables, if needed
|
|
|
|
// [RH] Don't just allocate the space; fill it in too.
|
|
|
|
if ((TexMan(sidedef->GetTexture(side_t::mid), true)->UseType != FTexture::TEX_Null || draw_segment->bFakeBoundary || IsFogBoundary(frontsector, backsector)) &&
|
|
|
|
(rw_ceilstat != 12 || !sidedef->GetTexture(side_t::top).isValid()) &&
|
|
|
|
(rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) &&
|
|
|
|
(WallC.sz1 >= TOO_CLOSE_Z && WallC.sz2 >= TOO_CLOSE_Z))
|
|
|
|
{
|
|
|
|
float *swal;
|
|
|
|
fixed_t *lwal;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
maskedtexture = true;
|
|
|
|
|
|
|
|
// kg3D - backup for mid and fake walls
|
|
|
|
draw_segment->bkup = R_NewOpening(stop - start);
|
|
|
|
memcpy(openings + draw_segment->bkup, &ceilingclip[start], sizeof(short)*(stop - start));
|
|
|
|
|
|
|
|
draw_segment->bFogBoundary = IsFogBoundary(frontsector, backsector);
|
|
|
|
if (sidedef->GetTexture(side_t::mid).isValid() || draw_segment->bFakeBoundary)
|
|
|
|
{
|
|
|
|
if (sidedef->GetTexture(side_t::mid).isValid())
|
|
|
|
draw_segment->bFakeBoundary |= 4; // it is also mid texture
|
|
|
|
|
|
|
|
// note: This should never have used the openings array to store its data!
|
|
|
|
draw_segment->maskedtexturecol = R_NewOpening((stop - start) * 2);
|
|
|
|
draw_segment->swall = R_NewOpening((stop - start) * 2);
|
|
|
|
|
|
|
|
lwal = (fixed_t *)(openings + draw_segment->maskedtexturecol);
|
|
|
|
swal = (float *)(openings + draw_segment->swall);
|
|
|
|
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
|
|
|
|
double yscale = pic->Scale.Y * sidedef->GetTextureYScale(side_t::mid);
|
|
|
|
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
|
|
|
|
|
|
|
if (pic->bWorldPanning)
|
|
|
|
{
|
|
|
|
xoffset = xs_RoundToInt(xoffset * lwallscale);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = start; i < stop; i++)
|
|
|
|
{
|
|
|
|
*lwal++ = lwall[i] + xoffset;
|
|
|
|
*swal++ = swall[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
double istart = *((float *)(openings + draw_segment->swall)) * yscale;
|
|
|
|
double iend = *(swal - 1) * yscale;
|
|
|
|
#if 0
|
|
|
|
///This was for avoiding overflow when using fixed point. It might not be needed anymore.
|
|
|
|
const double mini = 3 / 65536.0;
|
|
|
|
if (istart < mini && istart >= 0) istart = mini;
|
|
|
|
if (istart > -mini && istart < 0) istart = -mini;
|
|
|
|
if (iend < mini && iend >= 0) iend = mini;
|
|
|
|
if (iend > -mini && iend < 0) iend = -mini;
|
|
|
|
#endif
|
|
|
|
istart = 1 / istart;
|
|
|
|
iend = 1 / iend;
|
|
|
|
draw_segment->yscale = (float)yscale;
|
|
|
|
draw_segment->iscale = (float)istart;
|
|
|
|
if (stop - start > 0)
|
|
|
|
{
|
|
|
|
draw_segment->iscalestep = float((iend - istart) / (stop - start));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
draw_segment->iscalestep = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
draw_segment->light = rw_light;
|
|
|
|
draw_segment->lightstep = rw_lightstep;
|
|
|
|
|
|
|
|
// Masked midtextures should get the light level from the sector they reference,
|
|
|
|
// not from the current subsector, which is what the current wallshade value
|
|
|
|
// comes from. We make an exeption for polyobjects, however, since their "home"
|
|
|
|
// sector should be whichever one they move into.
|
|
|
|
if (curline->sidedef->Flags & WALLF_POLYOBJ)
|
|
|
|
{
|
|
|
|
draw_segment->shade = wallshade;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
draw_segment->shade = LIGHT2SHADE(curline->sidedef->GetLightLevel(foggy, curline->frontsector->lightlevel)
|
|
|
|
+ r_actualextralight);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (draw_segment->bFogBoundary || draw_segment->maskedtexturecol != -1)
|
|
|
|
{
|
|
|
|
size_t drawsegnum = draw_segment - drawsegs;
|
|
|
|
InterestingDrawsegs.Push(drawsegnum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// render it
|
|
|
|
if (markceiling)
|
|
|
|
{
|
|
|
|
if (ceilingplane)
|
|
|
|
{ // killough 4/11/98: add NULL ptr checks
|
|
|
|
ceilingplane = R_CheckPlane(ceilingplane, start, stop);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
markceiling = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (markfloor)
|
|
|
|
{
|
|
|
|
if (floorplane)
|
|
|
|
{ // killough 4/11/98: add NULL ptr checks
|
|
|
|
floorplane = R_CheckPlane(floorplane, start, stop);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
markfloor = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
R_RenderSegLoop(start, stop);
|
|
|
|
|
|
|
|
if (fake3D & 7) {
|
|
|
|
return !(fake3D & FAKE3D_FAKEMASK);
|
|
|
|
}
|
|
|
|
|
|
|
|
// save sprite clipping info
|
|
|
|
if (((draw_segment->silhouette & SIL_TOP) || maskedtexture) && draw_segment->sprtopclip == -1)
|
|
|
|
{
|
|
|
|
draw_segment->sprtopclip = R_NewOpening(stop - start);
|
|
|
|
memcpy(openings + draw_segment->sprtopclip, &ceilingclip[start], sizeof(short)*(stop - start));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (((draw_segment->silhouette & SIL_BOTTOM) || maskedtexture) && draw_segment->sprbottomclip == -1)
|
|
|
|
{
|
|
|
|
draw_segment->sprbottomclip = R_NewOpening(stop - start);
|
|
|
|
memcpy(openings + draw_segment->sprbottomclip, &floorclip[start], sizeof(short)*(stop - start));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (maskedtexture && curline->sidedef->GetTexture(side_t::mid).isValid())
|
|
|
|
{
|
|
|
|
draw_segment->silhouette |= SIL_TOP | SIL_BOTTOM;
|
|
|
|
}
|
|
|
|
|
|
|
|
// [RH] Draw any decals bound to the seg
|
|
|
|
// [ZZ] Only if not an active mirror
|
|
|
|
if (!rw_markportal)
|
|
|
|
{
|
|
|
|
R_RenderDecals(curline->sidedef, draw_segment, wallshade);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rw_markportal)
|
|
|
|
{
|
|
|
|
PortalDrawseg pds;
|
|
|
|
pds.src = curline->linedef;
|
|
|
|
pds.dst = curline->linedef->special == Line_Mirror ? curline->linedef : curline->linedef->getPortalDestination();
|
|
|
|
pds.x1 = draw_segment->x1;
|
|
|
|
pds.x2 = draw_segment->x2;
|
|
|
|
pds.len = pds.x2 - pds.x1;
|
|
|
|
pds.ceilingclip.Resize(pds.len);
|
|
|
|
memcpy(&pds.ceilingclip[0], openings + draw_segment->sprtopclip, pds.len * sizeof(*openings));
|
|
|
|
pds.floorclip.Resize(pds.len);
|
|
|
|
memcpy(&pds.floorclip[0], openings + draw_segment->sprbottomclip, pds.len * sizeof(*openings));
|
|
|
|
|
|
|
|
for (int i = 0; i < pds.x2 - pds.x1; i++)
|
|
|
|
{
|
|
|
|
if (pds.ceilingclip[i] < 0)
|
|
|
|
pds.ceilingclip[i] = 0;
|
|
|
|
if (pds.ceilingclip[i] >= viewheight)
|
|
|
|
pds.ceilingclip[i] = viewheight - 1;
|
|
|
|
if (pds.floorclip[i] < 0)
|
|
|
|
pds.floorclip[i] = 0;
|
|
|
|
if (pds.floorclip[i] >= viewheight)
|
|
|
|
pds.floorclip[i] = viewheight - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
pds.mirror = curline->linedef->special == Line_Mirror;
|
|
|
|
WallPortals.Push(pds);
|
|
|
|
}
|
|
|
|
|
|
|
|
return !(fake3D & FAKE3D_FAKEMASK);
|
|
|
|
}
|
|
|
|
|
|
|
|
void R_NewWall(bool needlights)
|
|
|
|
{
|
|
|
|
double rowoffset;
|
|
|
|
double yrepeat;
|
|
|
|
|
|
|
|
rw_markportal = false;
|
|
|
|
|
|
|
|
sidedef = curline->sidedef;
|
|
|
|
linedef = curline->linedef;
|
|
|
|
|
|
|
|
// mark the segment as visible for auto map
|
|
|
|
if (!r_dontmaplines) linedef->flags |= ML_MAPPED;
|
|
|
|
|
|
|
|
midtexture = toptexture = bottomtexture = 0;
|
|
|
|
|
|
|
|
if (sidedef == linedef->sidedef[0] &&
|
|
|
|
(linedef->special == Line_Mirror && r_drawmirrors)) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
|
|
|
|
{
|
|
|
|
markfloor = markceiling = true; // act like a one-sided wall here (todo: check how does this work with transparency)
|
|
|
|
rw_markportal = true;
|
|
|
|
}
|
|
|
|
else if (backsector == NULL)
|
|
|
|
{
|
|
|
|
// single sided line
|
|
|
|
// a single sided line is terminal, so it must mark ends
|
|
|
|
markfloor = markceiling = true;
|
|
|
|
// [RH] Horizon lines do not need to be textured
|
|
|
|
if (linedef->isVisualPortal())
|
|
|
|
{
|
|
|
|
rw_markportal = true;
|
|
|
|
}
|
|
|
|
else if (linedef->special != Line_Horizon)
|
|
|
|
{
|
|
|
|
midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
|
|
|
|
rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
|
|
|
rowoffset = sidedef->GetTextureYOffset(side_t::mid);
|
|
|
|
rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
|
|
|
|
rw_midtexturescaley = sidedef->GetTextureYScale(side_t::mid);
|
|
|
|
yrepeat = midtexture->Scale.Y * rw_midtexturescaley;
|
|
|
|
if (yrepeat >= 0)
|
|
|
|
{ // normal orientation
|
|
|
|
if (linedef->flags & ML_DONTPEGBOTTOM)
|
|
|
|
{ // bottom of texture at bottom
|
|
|
|
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + midtexture->GetHeight();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // top of texture at top
|
|
|
|
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
|
|
|
if (rowoffset < 0 && midtexture != NULL)
|
|
|
|
{
|
|
|
|
rowoffset += midtexture->GetHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // upside down
|
|
|
|
rowoffset = -rowoffset;
|
|
|
|
if (linedef->flags & ML_DONTPEGBOTTOM)
|
|
|
|
{ // top of texture at bottom
|
|
|
|
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // bottom of texture at top
|
|
|
|
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + midtexture->GetHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (midtexture->bWorldPanning)
|
|
|
|
{
|
|
|
|
rw_midtexturemid += rowoffset * yrepeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// rowoffset is added outside the multiply so that it positions the texture
|
|
|
|
// by texels instead of world units.
|
|
|
|
rw_midtexturemid += rowoffset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // two-sided line
|
|
|
|
// hack to allow height changes in outdoor areas
|
|
|
|
|
|
|
|
double rw_frontlowertop = frontsector->GetPlaneTexZ(sector_t::ceiling);
|
|
|
|
|
|
|
|
if (frontsector->GetTexture(sector_t::ceiling) == skyflatnum &&
|
|
|
|
backsector->GetTexture(sector_t::ceiling) == skyflatnum)
|
|
|
|
{
|
|
|
|
if (rw_havehigh)
|
|
|
|
{ // front ceiling is above back ceiling
|
|
|
|
memcpy(&walltop[WallC.sx1], &wallupper[WallC.sx1], (WallC.sx2 - WallC.sx1) * sizeof(walltop[0]));
|
|
|
|
rw_havehigh = false;
|
|
|
|
}
|
|
|
|
else if (rw_havelow && frontsector->ceilingplane != backsector->ceilingplane)
|
|
|
|
{ // back ceiling is above front ceiling
|
|
|
|
// The check for rw_havelow is not Doom-compliant, but it avoids HoM that
|
|
|
|
// would otherwise occur because there is space made available for this
|
|
|
|
// wall but nothing to draw for it.
|
|
|
|
// Recalculate walltop so that the wall is clipped by the back sector's
|
|
|
|
// ceiling instead of the front sector's ceiling.
|
|
|
|
R_CreateWallSegmentYSloped(walltop, backsector->ceilingplane, &WallC, curline, MirrorFlags & RF_XFLIP);
|
|
|
|
}
|
|
|
|
// Putting sky ceilings on the front and back of a line alters the way unpegged
|
|
|
|
// positioning works.
|
|
|
|
rw_frontlowertop = backsector->GetPlaneTexZ(sector_t::ceiling);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (linedef->isVisualPortal())
|
|
|
|
{
|
|
|
|
markceiling = markfloor = true;
|
|
|
|
}
|
|
|
|
else if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
|
|
|
|
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
|
|
|
|
{
|
|
|
|
// closed door
|
|
|
|
markceiling = markfloor = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
markfloor = rw_mustmarkfloor
|
|
|
|
|| backsector->floorplane != frontsector->floorplane
|
|
|
|
|| backsector->lightlevel != frontsector->lightlevel
|
|
|
|
|| backsector->GetTexture(sector_t::floor) != frontsector->GetTexture(sector_t::floor)
|
|
|
|
|| backsector->GetPlaneLight(sector_t::floor) != frontsector->GetPlaneLight(sector_t::floor)
|
|
|
|
|
|
|
|
// killough 3/7/98: Add checks for (x,y) offsets
|
|
|
|
|| backsector->planes[sector_t::floor].xform != frontsector->planes[sector_t::floor].xform
|
|
|
|
|| backsector->GetAlpha(sector_t::floor) != frontsector->GetAlpha(sector_t::floor)
|
|
|
|
|
|
|
|
// killough 4/15/98: prevent 2s normals
|
|
|
|
// from bleeding through deep water
|
|
|
|
|| frontsector->heightsec
|
|
|
|
|
|
|
|
|| backsector->GetVisFlags(sector_t::floor) != frontsector->GetVisFlags(sector_t::floor)
|
|
|
|
|
|
|
|
// [RH] Add checks for colormaps
|
|
|
|
|| backsector->ColorMap != frontsector->ColorMap
|
|
|
|
|
|
|
|
|
|
|
|
// kg3D - add fake lights
|
|
|
|
|| (frontsector->e && frontsector->e->XFloor.lightlist.Size())
|
|
|
|
|| (backsector->e && backsector->e->XFloor.lightlist.Size())
|
|
|
|
|
|
|
|
|| (sidedef->GetTexture(side_t::mid).isValid() &&
|
|
|
|
((linedef->flags & (ML_CLIP_MIDTEX | ML_WRAP_MIDTEX)) ||
|
|
|
|
(sidedef->Flags & (WALLF_CLIP_MIDTEX | WALLF_WRAP_MIDTEX))))
|
|
|
|
;
|
|
|
|
|
|
|
|
markceiling = (frontsector->GetTexture(sector_t::ceiling) != skyflatnum ||
|
|
|
|
backsector->GetTexture(sector_t::ceiling) != skyflatnum) &&
|
|
|
|
(rw_mustmarkceiling
|
|
|
|
|| backsector->ceilingplane != frontsector->ceilingplane
|
|
|
|
|| backsector->lightlevel != frontsector->lightlevel
|
|
|
|
|| backsector->GetTexture(sector_t::ceiling) != frontsector->GetTexture(sector_t::ceiling)
|
|
|
|
|
|
|
|
// killough 3/7/98: Add checks for (x,y) offsets
|
|
|
|
|| backsector->planes[sector_t::ceiling].xform != frontsector->planes[sector_t::ceiling].xform
|
|
|
|
|| backsector->GetAlpha(sector_t::ceiling) != frontsector->GetAlpha(sector_t::ceiling)
|
|
|
|
|
|
|
|
// killough 4/15/98: prevent 2s normals
|
|
|
|
// from bleeding through fake ceilings
|
|
|
|
|| (frontsector->heightsec && frontsector->GetTexture(sector_t::ceiling) != skyflatnum)
|
|
|
|
|
|
|
|
|| backsector->GetPlaneLight(sector_t::ceiling) != frontsector->GetPlaneLight(sector_t::ceiling)
|
|
|
|
|| backsector->GetFlags(sector_t::ceiling) != frontsector->GetFlags(sector_t::ceiling)
|
|
|
|
|
|
|
|
// [RH] Add check for colormaps
|
|
|
|
|| backsector->ColorMap != frontsector->ColorMap
|
|
|
|
|
|
|
|
// kg3D - add fake lights
|
|
|
|
|| (frontsector->e && frontsector->e->XFloor.lightlist.Size())
|
|
|
|
|| (backsector->e && backsector->e->XFloor.lightlist.Size())
|
|
|
|
|
|
|
|
|| (sidedef->GetTexture(side_t::mid).isValid() &&
|
|
|
|
((linedef->flags & (ML_CLIP_MIDTEX | ML_WRAP_MIDTEX)) ||
|
|
|
|
(sidedef->Flags & (WALLF_CLIP_MIDTEX | WALLF_WRAP_MIDTEX))))
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rw_havehigh)
|
|
|
|
{ // top texture
|
|
|
|
toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
|
|
|
|
|
|
|
|
rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
|
|
|
|
rowoffset = sidedef->GetTextureYOffset(side_t::top);
|
|
|
|
rw_toptexturescalex = sidedef->GetTextureXScale(side_t::top);
|
|
|
|
rw_toptexturescaley = sidedef->GetTextureYScale(side_t::top);
|
|
|
|
yrepeat = toptexture->Scale.Y * rw_toptexturescaley;
|
|
|
|
if (yrepeat >= 0)
|
|
|
|
{ // normal orientation
|
|
|
|
if (linedef->flags & ML_DONTPEGTOP)
|
|
|
|
{ // top of texture at top
|
|
|
|
rw_toptexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
|
|
|
if (rowoffset < 0 && toptexture != NULL)
|
|
|
|
{
|
|
|
|
rowoffset += toptexture->GetHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // bottom of texture at bottom
|
|
|
|
rw_toptexturemid = (backsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + toptexture->GetHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // upside down
|
|
|
|
rowoffset = -rowoffset;
|
|
|
|
if (linedef->flags & ML_DONTPEGTOP)
|
|
|
|
{ // bottom of texture at top
|
|
|
|
rw_toptexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + toptexture->GetHeight();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // top of texture at bottom
|
|
|
|
rw_toptexturemid = (backsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (toptexture->bWorldPanning)
|
|
|
|
{
|
|
|
|
rw_toptexturemid += rowoffset * yrepeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rw_toptexturemid += rowoffset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (rw_havelow)
|
|
|
|
{ // bottom texture
|
|
|
|
bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
|
|
|
|
|
|
|
|
rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
|
|
|
|
rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
|
|
|
|
rw_bottomtexturescalex = sidedef->GetTextureXScale(side_t::bottom);
|
|
|
|
rw_bottomtexturescaley = sidedef->GetTextureYScale(side_t::bottom);
|
|
|
|
yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
|
|
|
|
if (yrepeat >= 0)
|
|
|
|
{ // normal orientation
|
|
|
|
if (linedef->flags & ML_DONTPEGBOTTOM)
|
|
|
|
{ // bottom of texture at bottom
|
|
|
|
rw_bottomtexturemid = (rw_frontlowertop - ViewPos.Z) * yrepeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // top of texture at top
|
|
|
|
rw_bottomtexturemid = (backsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
|
|
|
|
if (rowoffset < 0 && bottomtexture != NULL)
|
|
|
|
{
|
|
|
|
rowoffset += bottomtexture->GetHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // upside down
|
|
|
|
rowoffset = -rowoffset;
|
|
|
|
if (linedef->flags & ML_DONTPEGBOTTOM)
|
|
|
|
{ // top of texture at bottom
|
|
|
|
rw_bottomtexturemid = (rw_frontlowertop - ViewPos.Z) * yrepeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // bottom of texture at top
|
|
|
|
rw_bottomtexturemid = (backsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + bottomtexture->GetHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (bottomtexture->bWorldPanning)
|
|
|
|
{
|
|
|
|
rw_bottomtexturemid += rowoffset * yrepeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rw_bottomtexturemid += rowoffset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rw_markportal = linedef->isVisualPortal();
|
|
|
|
}
|
|
|
|
|
|
|
|
// if a floor / ceiling plane is on the wrong side of the view plane,
|
|
|
|
// it is definitely invisible and doesn't need to be marked.
|
|
|
|
|
|
|
|
// killough 3/7/98: add deep water check
|
|
|
|
if (frontsector->GetHeightSec() == NULL)
|
|
|
|
{
|
|
|
|
int planeside;
|
|
|
|
|
|
|
|
planeside = frontsector->floorplane.PointOnSide(ViewPos);
|
|
|
|
if (frontsector->floorplane.fC() < 0) // 3D floors have the floor backwards
|
|
|
|
planeside = -planeside;
|
|
|
|
if (planeside <= 0) // above view plane
|
|
|
|
markfloor = false;
|
|
|
|
|
|
|
|
if (frontsector->GetTexture(sector_t::ceiling) != skyflatnum)
|
|
|
|
{
|
|
|
|
planeside = frontsector->ceilingplane.PointOnSide(ViewPos);
|
|
|
|
if (frontsector->ceilingplane.fC() > 0) // 3D floors have the ceiling backwards
|
|
|
|
planeside = -planeside;
|
|
|
|
if (planeside <= 0) // below view plane
|
|
|
|
markceiling = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FTexture *midtex = TexMan(sidedef->GetTexture(side_t::mid), true);
|
|
|
|
|
|
|
|
bool segtextured = midtex != NULL || toptexture != NULL || bottomtexture != NULL;
|
|
|
|
|
|
|
|
// calculate light table
|
|
|
|
if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
|
|
|
|
{
|
|
|
|
lwallscale =
|
|
|
|
midtex ? (midtex->Scale.X * sidedef->GetTextureXScale(side_t::mid)) :
|
|
|
|
toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScale(side_t::top)) :
|
|
|
|
bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScale(side_t::bottom)) :
|
|
|
|
1.;
|
|
|
|
|
|
|
|
PrepWall(swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
|
|
|
|
|
|
|
|
if (fixedcolormap == NULL && fixedlightlev < 0)
|
|
|
|
{
|
|
|
|
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(foggy, frontsector->lightlevel)
|
|
|
|
+ r_actualextralight);
|
|
|
|
GlobVis = r_WallVisibility;
|
|
|
|
rw_lightleft = float(GlobVis / WallC.sz1);
|
|
|
|
rw_lightstep = float((GlobVis / WallC.sz2 - rw_lightleft) / (WallC.sx2 - WallC.sx1));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rw_lightleft = 1;
|
|
|
|
rw_lightstep = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool IsFogBoundary(sector_t *front, sector_t *back)
|
|
|
|
{
|
|
|
|
return r_fogboundary && fixedcolormap == NULL && front->ColorMap->Fade &&
|
|
|
|
front->ColorMap->Fade != back->ColorMap->Fade &&
|
|
|
|
(front->GetTexture(sector_t::ceiling) != skyflatnum || back->GetTexture(sector_t::ceiling) != skyflatnum);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draws zero, one, or two textures for walls.
|
|
|
|
// Can draw or mark the starting pixel of floor and ceiling textures.
|
|
|
|
void R_RenderSegLoop(int x1, int x2)
|
|
|
|
{
|
|
|
|
int x;
|
|
|
|
double xscale;
|
|
|
|
double yscale;
|
|
|
|
fixed_t xoffset = rw_offset;
|
|
|
|
|
|
|
|
if (fixedlightlev >= 0)
|
|
|
|
R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
|
|
|
|
else if (fixedcolormap != NULL)
|
|
|
|
R_SetColorMapLight(fixedcolormap, 0, 0);
|
|
|
|
|
|
|
|
// clip wall to the floor and ceiling
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
if (walltop[x] < ceilingclip[x])
|
|
|
|
{
|
|
|
|
walltop[x] = ceilingclip[x];
|
|
|
|
}
|
|
|
|
if (wallbottom[x] > floorclip[x])
|
|
|
|
{
|
|
|
|
wallbottom[x] = floorclip[x];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// mark ceiling areas
|
|
|
|
if (markceiling)
|
|
|
|
{
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
short top = (fakeFloor && fake3D & 2) ? fakeFloor->ceilingclip[x] : ceilingclip[x];
|
|
|
|
short bottom = MIN(walltop[x], floorclip[x]);
|
|
|
|
if (top < bottom)
|
|
|
|
{
|
|
|
|
ceilingplane->top[x] = top;
|
|
|
|
ceilingplane->bottom[x] = bottom;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// mark floor areas
|
|
|
|
if (markfloor)
|
|
|
|
{
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
short top = MAX(wallbottom[x], ceilingclip[x]);
|
|
|
|
short bottom = (fakeFloor && fake3D & 1) ? fakeFloor->floorclip[x] : floorclip[x];
|
|
|
|
if (top < bottom)
|
|
|
|
{
|
|
|
|
assert(bottom <= viewheight);
|
|
|
|
floorplane->top[x] = top;
|
|
|
|
floorplane->bottom[x] = bottom;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// kg3D - fake planes clipping
|
|
|
|
if (fake3D & FAKE3D_REFRESHCLIP)
|
|
|
|
{
|
|
|
|
if (fake3D & FAKE3D_CLIPBOTFRONT)
|
|
|
|
{
|
|
|
|
memcpy(fakeFloor->floorclip + x1, wallbottom + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
walllower[x] = MIN(MAX(walllower[x], ceilingclip[x]), wallbottom[x]);
|
|
|
|
}
|
|
|
|
memcpy(fakeFloor->floorclip + x1, walllower + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
if (fake3D & FAKE3D_CLIPTOPFRONT)
|
|
|
|
{
|
|
|
|
memcpy(fakeFloor->ceilingclip + x1, walltop + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
wallupper[x] = MAX(MIN(wallupper[x], floorclip[x]), walltop[x]);
|
|
|
|
}
|
|
|
|
memcpy(fakeFloor->ceilingclip + x1, wallupper + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (fake3D & 7) return;
|
|
|
|
|
|
|
|
FLightNode *light_list = (curline && curline->sidedef) ? curline->sidedef->lighthead : nullptr;
|
|
|
|
|
|
|
|
// draw the wall tiers
|
|
|
|
if (midtexture)
|
|
|
|
{ // one sided line
|
|
|
|
if (midtexture->UseType != FTexture::TEX_Null && viewactive)
|
|
|
|
{
|
|
|
|
dc_texturemid = rw_midtexturemid;
|
|
|
|
rw_pic = midtexture;
|
|
|
|
xscale = rw_pic->Scale.X * rw_midtexturescalex;
|
|
|
|
yscale = rw_pic->Scale.Y * rw_midtexturescaley;
|
|
|
|
if (xscale != lwallscale)
|
|
|
|
{
|
|
|
|
PrepLWall(lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
|
|
|
lwallscale = xscale;
|
|
|
|
}
|
|
|
|
if (midtexture->bWorldPanning)
|
|
|
|
{
|
|
|
|
rw_offset = xs_RoundToInt(rw_offset_mid * xscale);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rw_offset = rw_offset_mid;
|
|
|
|
}
|
|
|
|
if (xscale < 0)
|
|
|
|
{
|
|
|
|
rw_offset = -rw_offset;
|
|
|
|
}
|
|
|
|
R_DrawWallSegment(rw_pic, x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false, wallshade, light_list);
|
|
|
|
}
|
|
|
|
fillshort(ceilingclip + x1, x2 - x1, viewheight);
|
|
|
|
fillshort(floorclip + x1, x2 - x1, 0xffff);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // two sided line
|
|
|
|
if (toptexture != NULL && toptexture->UseType != FTexture::TEX_Null)
|
|
|
|
{ // top wall
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
wallupper[x] = MAX(MIN(wallupper[x], floorclip[x]), walltop[x]);
|
|
|
|
}
|
|
|
|
if (viewactive)
|
|
|
|
{
|
|
|
|
dc_texturemid = rw_toptexturemid;
|
|
|
|
rw_pic = toptexture;
|
|
|
|
xscale = rw_pic->Scale.X * rw_toptexturescalex;
|
|
|
|
yscale = rw_pic->Scale.Y * rw_toptexturescaley;
|
|
|
|
if (xscale != lwallscale)
|
|
|
|
{
|
|
|
|
PrepLWall(lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
|
|
|
lwallscale = xscale;
|
|
|
|
}
|
|
|
|
if (toptexture->bWorldPanning)
|
|
|
|
{
|
|
|
|
rw_offset = xs_RoundToInt(rw_offset_top * xscale);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rw_offset = rw_offset_top;
|
|
|
|
}
|
|
|
|
if (xscale < 0)
|
|
|
|
{
|
|
|
|
rw_offset = -rw_offset;
|
|
|
|
}
|
|
|
|
R_DrawWallSegment(rw_pic, x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false, wallshade, light_list);
|
|
|
|
}
|
|
|
|
memcpy(ceilingclip + x1, wallupper + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
else if (markceiling)
|
|
|
|
{ // no top wall
|
|
|
|
memcpy(ceilingclip + x1, walltop + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (bottomtexture != NULL && bottomtexture->UseType != FTexture::TEX_Null)
|
|
|
|
{ // bottom wall
|
|
|
|
for (x = x1; x < x2; ++x)
|
|
|
|
{
|
|
|
|
walllower[x] = MIN(MAX(walllower[x], ceilingclip[x]), wallbottom[x]);
|
|
|
|
}
|
|
|
|
if (viewactive)
|
|
|
|
{
|
|
|
|
dc_texturemid = rw_bottomtexturemid;
|
|
|
|
rw_pic = bottomtexture;
|
|
|
|
xscale = rw_pic->Scale.X * rw_bottomtexturescalex;
|
|
|
|
yscale = rw_pic->Scale.Y * rw_bottomtexturescaley;
|
|
|
|
if (xscale != lwallscale)
|
|
|
|
{
|
|
|
|
PrepLWall(lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
|
|
|
|
lwallscale = xscale;
|
|
|
|
}
|
|
|
|
if (bottomtexture->bWorldPanning)
|
|
|
|
{
|
|
|
|
rw_offset = xs_RoundToInt(rw_offset_bottom * xscale);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rw_offset = rw_offset_bottom;
|
|
|
|
}
|
|
|
|
if (xscale < 0)
|
|
|
|
{
|
|
|
|
rw_offset = -rw_offset;
|
|
|
|
}
|
|
|
|
R_DrawWallSegment(rw_pic, x1, x2, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false, wallshade, light_list);
|
|
|
|
}
|
|
|
|
memcpy(floorclip + x1, walllower + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
else if (markfloor)
|
|
|
|
{ // no bottom wall
|
|
|
|
memcpy(floorclip + x1, wallbottom + x1, (x2 - x1) * sizeof(short));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rw_offset = xoffset;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2017-01-01 09:28:35 +00:00
|
|
|
// Transform and clip coordinates. Returns true if it was clipped away
|
|
|
|
bool FWallCoords::Init(const DVector2 &pt1, const DVector2 &pt2, double too_close)
|
|
|
|
{
|
|
|
|
tleft.X = float(pt1.X * ViewSin - pt1.Y * ViewCos);
|
|
|
|
tright.X = float(pt2.X * ViewSin - pt2.Y * ViewCos);
|
|
|
|
|
|
|
|
tleft.Y = float(pt1.X * ViewTanCos + pt1.Y * ViewTanSin);
|
|
|
|
tright.Y = float(pt2.X * ViewTanCos + pt2.Y * ViewTanSin);
|
|
|
|
|
|
|
|
if (MirrorFlags & RF_XFLIP)
|
|
|
|
{
|
|
|
|
float t = -tleft.X;
|
|
|
|
tleft.X = -tright.X;
|
|
|
|
tright.X = t;
|
|
|
|
swapvalues(tleft.Y, tright.Y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tleft.X >= -tleft.Y)
|
|
|
|
{
|
|
|
|
if (tleft.X > tleft.Y) return true; // left edge is off the right side
|
|
|
|
if (tleft.Y == 0) return true;
|
|
|
|
sx1 = xs_RoundToInt(CenterX + tleft.X * CenterX / tleft.Y);
|
|
|
|
sz1 = tleft.Y;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (tright.X < -tright.Y) return true; // wall is off the left side
|
|
|
|
float den = tleft.X - tright.X - tright.Y + tleft.Y;
|
|
|
|
if (den == 0) return true;
|
|
|
|
sx1 = 0;
|
|
|
|
sz1 = tleft.Y + (tright.Y - tleft.Y) * (tleft.X + tleft.Y) / den;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sz1 < too_close)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (tright.X <= tright.Y)
|
|
|
|
{
|
|
|
|
if (tright.X < -tright.Y) return true; // right edge is off the left side
|
|
|
|
if (tright.Y == 0) return true;
|
|
|
|
sx2 = xs_RoundToInt(CenterX + tright.X * CenterX / tright.Y);
|
|
|
|
sz2 = tright.Y;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (tleft.X > tleft.Y) return true; // wall is off the right side
|
|
|
|
float den = tright.Y - tleft.Y - tright.X + tleft.X;
|
|
|
|
if (den == 0) return true;
|
|
|
|
sx2 = viewwidth;
|
|
|
|
sz2 = tleft.Y + (tright.Y - tleft.Y) * (tleft.X - tleft.Y) / den;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sz2 < too_close || sx2 <= sx1)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void FWallTmapVals::InitFromWallCoords(const FWallCoords *wallc)
|
|
|
|
{
|
|
|
|
const FVector2 *left = &wallc->tleft;
|
|
|
|
const FVector2 *right = &wallc->tright;
|
|
|
|
|
|
|
|
if (MirrorFlags & RF_XFLIP)
|
|
|
|
{
|
|
|
|
swapvalues(left, right);
|
|
|
|
}
|
|
|
|
UoverZorg = left->X * centerx;
|
|
|
|
UoverZstep = -left->Y;
|
|
|
|
InvZorg = (left->X - right->X) * centerx;
|
|
|
|
InvZstep = right->Y - left->Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FWallTmapVals::InitFromLine(const DVector2 &left, const DVector2 &right)
|
|
|
|
{
|
|
|
|
// Coordinates should have already had viewx,viewy subtracted
|
|
|
|
|
|
|
|
double fullx1 = left.X * ViewSin - left.Y * ViewCos;
|
|
|
|
double fullx2 = right.X * ViewSin - right.Y * ViewCos;
|
|
|
|
double fully1 = left.X * ViewTanCos + left.Y * ViewTanSin;
|
|
|
|
double fully2 = right.X * ViewTanCos + right.Y * ViewTanSin;
|
|
|
|
|
|
|
|
if (MirrorFlags & RF_XFLIP)
|
|
|
|
{
|
|
|
|
fullx1 = -fullx1;
|
|
|
|
fullx2 = -fullx2;
|
|
|
|
}
|
|
|
|
|
|
|
|
UoverZorg = float(fullx1 * centerx);
|
|
|
|
UoverZstep = float(-fully1);
|
|
|
|
InvZorg = float((fullx1 - fullx2) * centerx);
|
|
|
|
InvZstep = float(fully2 - fully1);
|
|
|
|
}
|
|
|
|
}
|