2017-01-03 06:17:54 +00:00
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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2016-12-30 07:11:06 +00:00
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#pragma once
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2016-12-31 11:45:07 +00:00
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#include "r_visiblesprite.h"
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2016-12-30 07:11:06 +00:00
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namespace swrenderer
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{
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void R_ProjectWallSprite(AActor *thing, const DVector3 &pos, FTextureID picnum, const DVector2 &scale, int renderflags);
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void R_DrawWallSprite(vissprite_t *spr);
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void R_WallSpriteColumn(int x, float maskedScaleY);
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}
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