gzdoom/src/gl/textures/gl_hirestex.cpp

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//
//---------------------------------------------------------------------------
//
// Copyright(C) 2005-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
/*
** Hires texture management
**
*/
#ifdef _MSC_VER
#define F_OK 0 /* Check for file existence */
#define W_OK 2 /* Check for write permission */
#define R_OK 4 /* Check for read permission */
#include <io.h>
#else
#include <unistd.h>
#endif
#include "w_wad.h"
#include "m_png.h"
#include "sbar.h"
#include "gi.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "doomstat.h"
#include "d_main.h"
#include "zstring.h"
#ifndef _WIN32
#define _access(a,b) access(a,b)
#endif
static int Doom2Wad = -1;
// quick'n dirty hack. Should be enough here...
static void SetDoom2Wad()
{
if (Doom2Wad == -1)
{
FString iwad = Wads.GetWadFullName(1);
iwad.ToLower();
if (iwad.IndexOf("plutonia") >= 0) Doom2Wad = 1;
else if (iwad.IndexOf("tnt") >= 0) Doom2Wad = 2;
else Doom2Wad = 0;
}
}
//==========================================================================
//
// Checks for the presence of a hires texture replacement in a Doomsday style PK3
//
//==========================================================================
int CheckDDPK3(FTexture *tex)
{
static const char * doom1texpath[]= {
"data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL };
static const char * doom2texpath[]= {
"data/jdoom/textures/doom2/%s.%s", "data/jdoom/textures/%s.%s", NULL };
static const char * pluttexpath[]= {
"data/jdoom/textures/doom2-plut/%s.%s", "data/jdoom/textures/plutonia/%s.%s", "data/jdoom/textures/%s.%s", NULL };
static const char * tnttexpath[]= {
"data/jdoom/textures/doom2-tnt/%s.%s", "data/jdoom/textures/tnt/%s.%s", "data/jdoom/textures/%s.%s", NULL };
static const char * heretictexpath[]= {
"data/jheretic/textures/%s.%s", NULL };
static const char * hexentexpath[]= {
"data/jhexen/textures/%s.%s", NULL };
static const char * strifetexpath[]= {
"data/jstrife/textures/%s.%s", NULL };
static const char * chextexpath[]= {
"data/jchex/textures/%s.%s", NULL };
static const char * doomflatpath[]= {
"data/jdoom/flats/%s.%s", NULL };
static const char * hereticflatpath[]= {
"data/jheretic/flats/%s.%s", NULL };
static const char * hexenflatpath[]= {
"data/jhexen/flats/%s.%s", NULL };
static const char * strifeflatpath[]= {
"data/jstrife/flats/%s.%s", NULL };
static const char * chexflatpath[]= {
"data/jchex/flats/%s.%s", NULL };
FString checkName;
const char ** checklist;
BYTE useType=tex->UseType;
if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar)
{
return -3;
}
bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ;
// for patches this doesn't work yet
if (ispatch) return -3;
if (!gameinfo.ConfigName.CompareNoCase("Doom"))
{
if (!(gameinfo.flags & GI_MAPxx))
{
checklist = useType==FTexture::TEX_Flat? doomflatpath : doom1texpath;
}
else
{
SetDoom2Wad();
if (Doom2Wad == 1)
checklist = useType==FTexture::TEX_Flat? doomflatpath : pluttexpath;
else if (Doom2Wad == 2)
checklist = useType==FTexture::TEX_Flat? doomflatpath : tnttexpath;
else
checklist = useType==FTexture::TEX_Flat? doomflatpath : doom2texpath;
}
}
else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
{
checklist = useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath;
}
else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
{
checklist = useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath;
}
else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
{
checklist = useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath;
}
else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
{
checklist = useType==FTexture::TEX_Flat? chexflatpath : chextexpath;
}
else
return -3;
while (*checklist)
{
static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
for (const char ** extp=extensions; *extp; extp++)
{
checkName.Format(*checklist, tex->Name.GetChars(), *extp);
int lumpnum = Wads.CheckNumForFullName(checkName);
if (lumpnum >= 0) return lumpnum;
}
checklist++;
}
return -3;
}
//==========================================================================
//
// Checks for the presence of a hires texture replacement
//
//==========================================================================
int CheckExternalFile(FTexture *tex, bool & hascolorkey)
{
static const char * doom1texpath[]= {
"%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s",
"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * doom2texpath[]= {
"%stextures/doom/doom2/%s.%s", "%stextures/doom/doom2/%s-ck.%s",
"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * pluttexpath[]= {
"%stextures/doom/plut/%s.%s", "%stextures/doom/plut/%s-ck.%s",
"%stextures/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/%s-ck.%s",
"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * tnttexpath[]= {
"%stextures/doom/tnt/%s.%s", "%stextures/doom/tnt/%s-ck.%s",
"%stextures/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/%s-ck.%s",
"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * heretictexpath[]= {
"%stextures/heretic/%s.%s", "%stextures/heretic/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * hexentexpath[]= {
"%stextures/hexen/%s.%s", "%stextures/hexen/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * strifetexpath[]= {
"%stextures/strife/%s.%s", "%stextures/strife/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * chextexpath[]= {
"%stextures/chex/%s.%s", "%stextures/chex/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
};
static const char * doom1flatpath[]= {
"%sflats/doom/doom1/%s.%s", "%stextures/doom/doom1/flat-%s.%s",
"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * doom2flatpath[]= {
"%sflats/doom/doom2/%s.%s", "%stextures/doom/doom2/flat-%s.%s",
"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * plutflatpath[]= {
"%sflats/doom/plut/%s.%s", "%stextures/doom/plut/flat-%s.%s",
"%sflats/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/flat-%s.%s",
"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * tntflatpath[]= {
"%sflats/doom/tnt/%s.%s", "%stextures/doom/tnt/flat-%s.%s",
"%sflats/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/flat-%s.%s",
"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * hereticflatpath[]= {
"%sflats/heretic/%s.%s", "%stextures/heretic/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * hexenflatpath[]= {
"%sflats/hexen/%s.%s", "%stextures/hexen/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * strifeflatpath[]= {
"%sflats/strife/%s.%s", "%stextures/strife/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * chexflatpath[]= {
"%sflats/chex/%s.%s", "%stextures/chex/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
};
static const char * doom1patchpath[]= {
"%spatches/doom/doom1/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
};
static const char * doom2patchpath[]= {
"%spatches/doom/doom2/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
};
static const char * plutpatchpath[]= {
"%spatches/doom/plut/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
};
static const char * tntpatchpath[]= {
"%spatches/doom/tnt/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
};
static const char * hereticpatchpath[]= {
"%spatches/heretic/%s.%s", "%spatches/%s.%s", NULL
};
static const char * hexenpatchpath[]= {
"%spatches/hexen/%s.%s", "%spatches/%s.%s", NULL
};
static const char * strifepatchpath[]= {
"%spatches/strife/%s.%s", "%spatches/%s.%s", NULL
};
static const char * chexpatchpath[]= {
"%spatches/chex/%s.%s", "%spatches/%s.%s", NULL
};
FString checkName;
const char ** checklist;
BYTE useType=tex->UseType;
if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar)
{
return -3;
}
bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ;
// for patches this doesn't work yet
if (ispatch) return -3;
if (!gameinfo.ConfigName.CompareNoCase("Doom"))
{
if (!(gameinfo.flags & GI_MAPxx))
{
checklist = ispatch ? doom1patchpath : useType==FTexture::TEX_Flat? doom1flatpath : doom1texpath;
}
else
{
SetDoom2Wad();
if (Doom2Wad == 1)
checklist = ispatch ? plutpatchpath : useType==FTexture::TEX_Flat? plutflatpath : pluttexpath;
else if (Doom2Wad == 2)
checklist = ispatch ? tntpatchpath : useType==FTexture::TEX_Flat? tntflatpath : tnttexpath;
else
checklist = ispatch ? doom2patchpath : useType==FTexture::TEX_Flat? doom2flatpath : doom2texpath;
}
}
else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
{
checklist = ispatch ? hereticpatchpath : useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath;
}
else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
{
checklist = ispatch ? hexenpatchpath : useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath;
}
else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
{
checklist = ispatch ?strifepatchpath : useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath;
}
else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
{
checklist = ispatch ?chexpatchpath : useType==FTexture::TEX_Flat? chexflatpath : chextexpath;
}
else
return -3;
while (*checklist)
{
static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
for (const char ** extp=extensions; *extp; extp++)
{
checkName.Format(*checklist, progdir.GetChars(), tex->Name.GetChars(), *extp);
if (_access(checkName, 0) == 0)
{
hascolorkey = !!strstr(checkName, "-ck.");
return Wads.AddExternalFile(checkName);
}
}
checklist++;
}
return -3;
}