2006-02-24 04:48:15 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/wait.h>
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#include <string.h>
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#include <errno.h>
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#include <sys/ucontext.h>
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2010-01-01 09:21:04 +00:00
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// Solaris doesn't have SA_ONESHOT
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// According to the Linux header this is the same.
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#ifndef SA_ONESHOT
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#define SA_ONESHOT SA_RESETHAND
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#endif
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2006-02-24 04:48:15 +00:00
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static const char *cc_logfile = NULL;
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static char respfile[256];
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static char buf[256];
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static char user_info_buf[1024];
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static const struct {
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const char *name;
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int signum;
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} signals[] = {
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{ "Segmentation fault", SIGSEGV },
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{ "Illegal instruction", SIGILL },
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{ "FPU exception", SIGFPE },
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{ "System BUS error", SIGBUS },
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{ NULL, 0 }
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};
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static const struct {
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int code;
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const char *name;
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} sigill_codes[] = {
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2009-01-04 15:00:29 +00:00
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#ifndef __FreeBSD__
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2006-02-24 04:48:15 +00:00
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{ ILL_ILLOPC, "Illegal opcode" },
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{ ILL_ILLOPN, "Illegal operand" },
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{ ILL_ILLADR, "Illegal addressing mode" },
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{ ILL_ILLTRP, "Illegal trap" },
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{ ILL_PRVOPC, "Privileged opcode" },
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{ ILL_PRVREG, "Privileged register" },
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{ ILL_COPROC, "Coprocessor error" },
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{ ILL_BADSTK, "Internal stack error" },
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2009-01-04 15:00:29 +00:00
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#endif
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2006-02-24 04:48:15 +00:00
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{ 0, NULL }
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};
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static const struct {
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int code;
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const char *name;
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} sigfpe_codes[] = {
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{ FPE_INTDIV, "Integer divide by zero" },
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{ FPE_INTOVF, "Integer overflow" },
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{ FPE_FLTDIV, "Floating point divide by zero" },
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{ FPE_FLTOVF, "Floating point overflow" },
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{ FPE_FLTUND, "Floating point underflow" },
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{ FPE_FLTRES, "Floating point inexact result" },
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{ FPE_FLTINV, "Floating point invalid operation" },
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{ FPE_FLTSUB, "Subscript out of range" },
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{ 0, NULL }
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};
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static const struct {
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int code;
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const char *name;
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} sigsegv_codes[] = {
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2009-01-04 15:00:29 +00:00
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#ifndef __FreeBSD__
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2006-02-24 04:48:15 +00:00
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{ SEGV_MAPERR, "Address not mapped to object" },
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{ SEGV_ACCERR, "Invalid permissions for mapped object" },
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2009-01-04 15:00:29 +00:00
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#endif
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2006-02-24 04:48:15 +00:00
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{ 0, NULL }
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};
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static const struct {
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int code;
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const char *name;
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} sigbus_codes[] = {
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2009-01-04 15:00:29 +00:00
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#ifndef __FreeBSD__
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2006-02-24 04:48:15 +00:00
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{ BUS_ADRALN, "Invalid address alignment" },
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{ BUS_ADRERR, "Non-existent physical address" },
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{ BUS_OBJERR, "Object specific hardware error" },
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2009-01-04 15:00:29 +00:00
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#endif
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2006-02-24 04:48:15 +00:00
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{ 0, NULL }
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};
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static int (*cc_user_info)(char*, char*);
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static void gdb_info(pid_t pid)
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{
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FILE *f;
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int fd;
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/* Create a temp file to put gdb commands into */
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strcpy(respfile, "gdb-respfile-XXXXXX");
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if((fd = mkstemp(respfile)) >= 0 && (f = fdopen(fd, "w")))
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{
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fprintf(f, "signal SIGCHLD\n"
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"shell echo \"\"\n"
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"shell echo \"* Loaded Libraries\"\n"
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"info sharedlibrary\n"
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"shell echo \"\"\n"
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"shell echo \"* Threads\"\n"
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"info threads\n"
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"shell echo \"\"\n"
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"shell echo \"* FPU Status\"\n"
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"info float\n"
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"shell echo \"\"\n"
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"shell echo \"* Registers\"\n"
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"info registers\n"
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"shell echo \"\"\n"
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"shell echo \"* Bytes near %%eip:\"\n"
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"x/x $eip-3\nx/x $eip\n"
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"shell echo \"\"\n"
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"shell echo \"* Backtrace\"\n"
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"backtrace full\n"
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#if 0 /* This sorta works to print out the core, but is too slow and skips 0's.. */
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"shell echo \"\"\n"
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"shell echo \"* Stack\"\n"
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"set var $_sp = $esp\n"
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"while $_sp <= $ebp - 12\n"
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" printf \"%%08x: \", $_sp\n"
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" set var $_i = $_sp\n"
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" while $_i < $_sp + 16\n"
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" printf \"%%08x \", {int} $_i\n"
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" set $_i += 4\n"
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" end\n"
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" set var $_i = $_sp\n"
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" while $_i < $_sp + 16\n"
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" printf \"%%c\", {int} $_i\n"
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" set ++$_i\n"
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" end\n"
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" set var $_sp += 16\n"
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" printf \"\\n\"\n"
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"end\n"
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"if $_sp <= $ebp\n"
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" printf \"%%08x: \", $esp\n"
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" while $_sp <= $ebp\n"
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" printf \"%%08x \", {int} $_i\n"
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" set $_sp += 4\n"
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" end\n"
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" printf \"\\n\"\n"
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"end\n"
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#endif
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"kill\n"
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"quit\n");
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fclose(f);
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/* Run gdb and print process info. */
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snprintf(buf, sizeof(buf), "gdb --quiet --batch --command=%s --pid=%i", respfile, pid);
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printf("Executing: %s\n", buf);
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fflush(stdout);
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system(buf);
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/* Clean up */
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remove(respfile);
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}
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else
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{
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/* Error creating temp file */
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if(fd >= 0)
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{
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close(fd);
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remove(respfile);
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}
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printf("Could not create gdb command file\n");
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}
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fflush(stdout);
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}
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/* Generic system info */
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static void sys_info(void)
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{
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#if (defined __unix__)
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system("echo \"System: `uname -a`\"");
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#endif
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system("echo \"GCC version: `gcc -dumpversion`\"");
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putchar('\n');
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fflush(stdout);
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}
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static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
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{
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ucontext_t *ucontext = (ucontext_t*)context;
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const char *sigdesc = NULL;
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pid_t pid, dbg_pid;
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struct stat sbuf;
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2009-01-04 15:00:29 +00:00
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#ifndef __FreeBSD__
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2006-02-24 04:48:15 +00:00
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struct rlimit rl;
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2009-01-04 15:00:29 +00:00
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#endif
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2006-02-24 04:48:15 +00:00
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int status, i;
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FILE *f;
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/* Get the signal description */
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if(!siginfo)
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{
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for(i = 0;signals[i].name;++i)
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{
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if(signals[i].signum == signum)
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{
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sigdesc = signals[i].name;
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break;
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}
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}
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}
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else
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{
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switch(signum)
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{
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case SIGSEGV:
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for(i = 0;sigsegv_codes[i].name;++i)
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{
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if(sigsegv_codes[i].code == siginfo->si_code)
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{
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sigdesc = sigsegv_codes[i].name;
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break;
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}
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}
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break;
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case SIGFPE:
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for(i = 0;sigfpe_codes[i].name;++i)
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{
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if(sigfpe_codes[i].code == siginfo->si_code)
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{
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sigdesc = sigfpe_codes[i].name;
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break;
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}
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}
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break;
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case SIGILL:
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for(i = 0;sigill_codes[i].name;++i)
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{
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if(sigill_codes[i].code == siginfo->si_code)
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{
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sigdesc = sigill_codes[i].name;
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break;
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}
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}
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break;
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case SIGBUS:
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for(i = 0;sigbus_codes[i].name;++i)
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{
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if(sigbus_codes[i].code == siginfo->si_code)
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{
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sigdesc = sigbus_codes[i].name;
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break;
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}
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}
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break;
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}
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}
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if(!sigdesc)
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{
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/* Unknown signal, let the default handler deal with it */
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raise(signum);
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return;
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}
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#if 0 /* Do we need this? */
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/* Make sure the effective uid is the real uid */
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if (getuid() != geteuid())
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{
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fprintf(stderr, "%s (signal %i)\ngetuid() does not match geteuid().\n", sigdesc, signum);
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_exit(-1);
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}
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#endif
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/* Create crash log file */
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if(cc_logfile)
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{
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f = fopen(cc_logfile, "w");
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if(!f)
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{
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fprintf(stderr, "Could not create %s following signal.\n", cc_logfile);
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raise(signum);
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return;
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}
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}
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else
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f = stderr;
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/* Get current process id and fork off */
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pid = getpid();
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switch ((dbg_pid = fork()))
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{
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/* Error */
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case -1:
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break;
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case 0:
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fprintf(stderr, "\n\n*** Fatal Error ***\n"
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"%s (signal %i)\n", sigdesc, signum);
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/* Redirect shell output */
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close(STDOUT_FILENO);
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dup2(fileno(f), STDOUT_FILENO);
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if(f != stderr)
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{
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fprintf(stderr, "\nGenerating %s and killing process %i, please wait... ", cc_logfile, pid);
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fprintf(f, "*** Fatal Error ***\n"
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"%s (signal %i)\n", sigdesc, signum);
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}
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if(siginfo)
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fprintf(f, "Address: %p\n", siginfo->si_addr);
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fputc('\n', f);
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fflush(f);
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/* Get info */
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sys_info();
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if(cc_user_info)
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{
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if(cc_user_info(user_info_buf, user_info_buf+sizeof(user_info_buf)) > 0)
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{
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fprintf(f, "%s\n", user_info_buf);
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fflush(f);
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}
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}
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gdb_info(pid);
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#if 0 /* Why won't this work? */
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if(ucontext)
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{
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unsigned char *ptr = ucontext->uc_stack.ss_sp;
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size_t len;
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fprintf(f, "\n* Stack\n");
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for(len = ucontext->uc_stack.ss_size/4;len > 0; len -= 4)
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{
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fprintf(f, "0x%08x:", (int)ptr);
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for(i = 0;i < ((len < 4) ? len : 4);++i)
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{
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fprintf(f, " %02x%02x%02x%02x", ptr[i*4 + 0], ptr[i*4 + 1],
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ptr[i*4 + 2], ptr[i*4 + 3]);
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}
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fputc(' ', f);
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fflush(f);
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for(i = 0;i < ((len < 4) ? len : 4);++i)
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{
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fprintf(f, "%c", *(ptr++));
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fprintf(f, "%c", *(ptr++));
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fprintf(f, "%c", *(ptr++));
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fprintf(f, "%c", *(ptr++));
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}
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fputc('\n', f);
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fflush(f);
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}
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}
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#endif
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if(f != stderr)
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{
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fclose(f);
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#if (defined __unix__)
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if(cc_logfile)
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{
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char buf[256];
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snprintf(buf, sizeof(buf),
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- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
ParseActorProperties().
- Fixed: The decorate FindFlag() function returned flags from ActorFlags
instead of the passed flags set.
- Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed
NULL player->mo checks.
- Fixed: The "give all" command didn't give the backpack in Doom, and it
must give the backpack before giving ammo.
- Fixed: P_SetPsprite() must not call the action function if the player is
not attached to an actor. This can happen, for instance, if the level is
destroyed while the player is holding a powered-up Phoenix Rod. As part
of its EndPowerup() function, it sets the psprite to the regular version,
but the player actor has already been destroyed.
- Fixed: FinishThingdef() needs to check for valid names, because weapons
could have inherited valid pointers from their superclass.
- Fixed: fuglyname didn't work.
- Fixed: Redefining $ambient sounds leaked memory.
- Added Jim's crashcatcher.c fix for better shell support.
- VC7.1 seems to have no trouble distinguishing between passing a (const
TypeInfo *) reference to operator<< and the generic, templated (object *)
version, so a few places that can benefit from it now use it. I believe
VC6 had problems with this, which is why I didn't do it all along. The
function's implementation was also moved out of dobject.cpp and into
farchive.cpp.
- Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the
last byte in a row if the image width is not an even multiple of the number
pixels per byte.
- Fixed: P_TranslateLineDef() should only clear monster activation for secret
useable lines, not crossable lines.
- Fixed: Some leftover P_IsHostile() calls still needed to be rewritten.
- Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances.
SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
|
|
|
"if (which gxmessage > /dev/null 2>&1);"
|
2006-02-24 04:48:15 +00:00
|
|
|
"then gxmessage -buttons \"Damn it:0\" -center -title \"Very Fatal Error\" -file %s;"
|
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
ParseActorProperties().
- Fixed: The decorate FindFlag() function returned flags from ActorFlags
instead of the passed flags set.
- Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed
NULL player->mo checks.
- Fixed: The "give all" command didn't give the backpack in Doom, and it
must give the backpack before giving ammo.
- Fixed: P_SetPsprite() must not call the action function if the player is
not attached to an actor. This can happen, for instance, if the level is
destroyed while the player is holding a powered-up Phoenix Rod. As part
of its EndPowerup() function, it sets the psprite to the regular version,
but the player actor has already been destroyed.
- Fixed: FinishThingdef() needs to check for valid names, because weapons
could have inherited valid pointers from their superclass.
- Fixed: fuglyname didn't work.
- Fixed: Redefining $ambient sounds leaked memory.
- Added Jim's crashcatcher.c fix for better shell support.
- VC7.1 seems to have no trouble distinguishing between passing a (const
TypeInfo *) reference to operator<< and the generic, templated (object *)
version, so a few places that can benefit from it now use it. I believe
VC6 had problems with this, which is why I didn't do it all along. The
function's implementation was also moved out of dobject.cpp and into
farchive.cpp.
- Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the
last byte in a row if the image width is not an even multiple of the number
pixels per byte.
- Fixed: P_TranslateLineDef() should only clear monster activation for secret
useable lines, not crossable lines.
- Fixed: Some leftover P_IsHostile() calls still needed to be rewritten.
- Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances.
SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
|
|
|
"elif (which xmessage > /dev/null 2>&1);"
|
|
|
|
"then xmessage -buttons \"Damn it:0\" -center -file %s -geometry 600x400;"
|
|
|
|
"fi", cc_logfile, cc_logfile);
|
2006-02-24 04:48:15 +00:00
|
|
|
system(buf);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
_exit(0);
|
|
|
|
|
|
|
|
default:
|
|
|
|
/* Wait and let the child attach gdb */
|
|
|
|
waitpid(dbg_pid, NULL, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int cc_install_handlers(int num_signals, int *signals, const char *logfile, int (*user_info)(char*, char*))
|
|
|
|
{
|
|
|
|
int retval = 0;
|
|
|
|
struct sigaction sa;
|
|
|
|
memset(&sa, 0, sizeof(sa));
|
|
|
|
|
|
|
|
sa.sa_sigaction = crash_catcher;
|
2009-01-04 15:00:29 +00:00
|
|
|
|
2009-09-01 02:08:53 +00:00
|
|
|
#if !defined(__FreeBSD__) && !defined(__APPLE__)
|
2006-02-24 04:48:15 +00:00
|
|
|
sa.sa_flags = SA_ONESHOT | SA_NODEFER | SA_SIGINFO;
|
2009-01-04 15:00:29 +00:00
|
|
|
#else
|
|
|
|
sa.sa_flags = SA_NODEFER | SA_SIGINFO;
|
|
|
|
#endif
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
cc_logfile = logfile;
|
|
|
|
cc_user_info = user_info;
|
|
|
|
|
|
|
|
while(num_signals--)
|
|
|
|
{
|
|
|
|
if((*signals != SIGSEGV && *signals != SIGILL && *signals != SIGFPE &&
|
|
|
|
*signals != SIGBUS) || sigaction(*signals, &sa, NULL) == -1)
|
|
|
|
{
|
|
|
|
*signals = 0;
|
|
|
|
retval = -1;
|
|
|
|
}
|
|
|
|
++signals;
|
|
|
|
}
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|