gzdoom/src/sdl/crashcatcher.c

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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <string.h>
#include <errno.h>
#include <sys/ucontext.h>
// Solaris doesn't have SA_ONESHOT
// According to the Linux header this is the same.
#ifndef SA_ONESHOT
#define SA_ONESHOT SA_RESETHAND
#endif
static const char *cc_logfile = NULL;
static char respfile[256];
static char buf[256];
static char user_info_buf[1024];
static const struct {
const char *name;
int signum;
} signals[] = {
{ "Segmentation fault", SIGSEGV },
{ "Illegal instruction", SIGILL },
{ "FPU exception", SIGFPE },
{ "System BUS error", SIGBUS },
{ NULL, 0 }
};
static const struct {
int code;
const char *name;
} sigill_codes[] = {
#ifndef __FreeBSD__
{ ILL_ILLOPC, "Illegal opcode" },
{ ILL_ILLOPN, "Illegal operand" },
{ ILL_ILLADR, "Illegal addressing mode" },
{ ILL_ILLTRP, "Illegal trap" },
{ ILL_PRVOPC, "Privileged opcode" },
{ ILL_PRVREG, "Privileged register" },
{ ILL_COPROC, "Coprocessor error" },
{ ILL_BADSTK, "Internal stack error" },
#endif
{ 0, NULL }
};
static const struct {
int code;
const char *name;
} sigfpe_codes[] = {
{ FPE_INTDIV, "Integer divide by zero" },
{ FPE_INTOVF, "Integer overflow" },
{ FPE_FLTDIV, "Floating point divide by zero" },
{ FPE_FLTOVF, "Floating point overflow" },
{ FPE_FLTUND, "Floating point underflow" },
{ FPE_FLTRES, "Floating point inexact result" },
{ FPE_FLTINV, "Floating point invalid operation" },
{ FPE_FLTSUB, "Subscript out of range" },
{ 0, NULL }
};
static const struct {
int code;
const char *name;
} sigsegv_codes[] = {
#ifndef __FreeBSD__
{ SEGV_MAPERR, "Address not mapped to object" },
{ SEGV_ACCERR, "Invalid permissions for mapped object" },
#endif
{ 0, NULL }
};
static const struct {
int code;
const char *name;
} sigbus_codes[] = {
#ifndef __FreeBSD__
{ BUS_ADRALN, "Invalid address alignment" },
{ BUS_ADRERR, "Non-existent physical address" },
{ BUS_OBJERR, "Object specific hardware error" },
#endif
{ 0, NULL }
};
static int (*cc_user_info)(char*, char*);
static void gdb_info(pid_t pid)
{
FILE *f;
int fd;
/* Create a temp file to put gdb commands into */
strcpy(respfile, "gdb-respfile-XXXXXX");
if((fd = mkstemp(respfile)) >= 0 && (f = fdopen(fd, "w")))
{
fprintf(f, "signal SIGCHLD\n"
"shell echo \"\"\n"
"shell echo \"* Loaded Libraries\"\n"
"info sharedlibrary\n"
"shell echo \"\"\n"
"shell echo \"* Threads\"\n"
"info threads\n"
"shell echo \"\"\n"
"shell echo \"* FPU Status\"\n"
"info float\n"
"shell echo \"\"\n"
"shell echo \"* Registers\"\n"
"info registers\n"
"shell echo \"\"\n"
"shell echo \"* Bytes near %%eip:\"\n"
"x/x $eip-3\nx/x $eip\n"
"shell echo \"\"\n"
"shell echo \"* Backtrace\"\n"
"backtrace full\n"
#if 0 /* This sorta works to print out the core, but is too slow and skips 0's.. */
"shell echo \"\"\n"
"shell echo \"* Stack\"\n"
"set var $_sp = $esp\n"
"while $_sp <= $ebp - 12\n"
" printf \"%%08x: \", $_sp\n"
" set var $_i = $_sp\n"
" while $_i < $_sp + 16\n"
" printf \"%%08x \", {int} $_i\n"
" set $_i += 4\n"
" end\n"
" set var $_i = $_sp\n"
" while $_i < $_sp + 16\n"
" printf \"%%c\", {int} $_i\n"
" set ++$_i\n"
" end\n"
" set var $_sp += 16\n"
" printf \"\\n\"\n"
"end\n"
"if $_sp <= $ebp\n"
" printf \"%%08x: \", $esp\n"
" while $_sp <= $ebp\n"
" printf \"%%08x \", {int} $_i\n"
" set $_sp += 4\n"
" end\n"
" printf \"\\n\"\n"
"end\n"
#endif
"kill\n"
"quit\n");
fclose(f);
/* Run gdb and print process info. */
snprintf(buf, sizeof(buf), "gdb --quiet --batch --command=%s --pid=%i", respfile, pid);
printf("Executing: %s\n", buf);
fflush(stdout);
system(buf);
/* Clean up */
remove(respfile);
}
else
{
/* Error creating temp file */
if(fd >= 0)
{
close(fd);
remove(respfile);
}
printf("Could not create gdb command file\n");
}
fflush(stdout);
}
/* Generic system info */
static void sys_info(void)
{
#if (defined __unix__)
system("echo \"System: `uname -a`\"");
#endif
system("echo \"GCC version: `gcc -dumpversion`\"");
putchar('\n');
fflush(stdout);
}
static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
{
ucontext_t *ucontext = (ucontext_t*)context;
const char *sigdesc = NULL;
pid_t pid, dbg_pid;
struct stat sbuf;
#ifndef __FreeBSD__
struct rlimit rl;
#endif
int status, i;
FILE *f;
/* Get the signal description */
if(!siginfo)
{
for(i = 0;signals[i].name;++i)
{
if(signals[i].signum == signum)
{
sigdesc = signals[i].name;
break;
}
}
}
else
{
switch(signum)
{
case SIGSEGV:
for(i = 0;sigsegv_codes[i].name;++i)
{
if(sigsegv_codes[i].code == siginfo->si_code)
{
sigdesc = sigsegv_codes[i].name;
break;
}
}
break;
case SIGFPE:
for(i = 0;sigfpe_codes[i].name;++i)
{
if(sigfpe_codes[i].code == siginfo->si_code)
{
sigdesc = sigfpe_codes[i].name;
break;
}
}
break;
case SIGILL:
for(i = 0;sigill_codes[i].name;++i)
{
if(sigill_codes[i].code == siginfo->si_code)
{
sigdesc = sigill_codes[i].name;
break;
}
}
break;
case SIGBUS:
for(i = 0;sigbus_codes[i].name;++i)
{
if(sigbus_codes[i].code == siginfo->si_code)
{
sigdesc = sigbus_codes[i].name;
break;
}
}
break;
}
}
if(!sigdesc)
{
/* Unknown signal, let the default handler deal with it */
raise(signum);
return;
}
#if 0 /* Do we need this? */
/* Make sure the effective uid is the real uid */
if (getuid() != geteuid())
{
fprintf(stderr, "%s (signal %i)\ngetuid() does not match geteuid().\n", sigdesc, signum);
_exit(-1);
}
#endif
/* Create crash log file */
if(cc_logfile)
{
f = fopen(cc_logfile, "w");
if(!f)
{
fprintf(stderr, "Could not create %s following signal.\n", cc_logfile);
raise(signum);
return;
}
}
else
f = stderr;
/* Get current process id and fork off */
pid = getpid();
switch ((dbg_pid = fork()))
{
/* Error */
case -1:
break;
case 0:
fprintf(stderr, "\n\n*** Fatal Error ***\n"
"%s (signal %i)\n", sigdesc, signum);
/* Redirect shell output */
close(STDOUT_FILENO);
dup2(fileno(f), STDOUT_FILENO);
if(f != stderr)
{
fprintf(stderr, "\nGenerating %s and killing process %i, please wait... ", cc_logfile, pid);
fprintf(f, "*** Fatal Error ***\n"
"%s (signal %i)\n", sigdesc, signum);
}
if(siginfo)
fprintf(f, "Address: %p\n", siginfo->si_addr);
fputc('\n', f);
fflush(f);
/* Get info */
sys_info();
if(cc_user_info)
{
if(cc_user_info(user_info_buf, user_info_buf+sizeof(user_info_buf)) > 0)
{
fprintf(f, "%s\n", user_info_buf);
fflush(f);
}
}
gdb_info(pid);
#if 0 /* Why won't this work? */
if(ucontext)
{
unsigned char *ptr = ucontext->uc_stack.ss_sp;
size_t len;
fprintf(f, "\n* Stack\n");
for(len = ucontext->uc_stack.ss_size/4;len > 0; len -= 4)
{
fprintf(f, "0x%08x:", (int)ptr);
for(i = 0;i < ((len < 4) ? len : 4);++i)
{
fprintf(f, " %02x%02x%02x%02x", ptr[i*4 + 0], ptr[i*4 + 1],
ptr[i*4 + 2], ptr[i*4 + 3]);
}
fputc(' ', f);
fflush(f);
for(i = 0;i < ((len < 4) ? len : 4);++i)
{
fprintf(f, "%c", *(ptr++));
fprintf(f, "%c", *(ptr++));
fprintf(f, "%c", *(ptr++));
fprintf(f, "%c", *(ptr++));
}
fputc('\n', f);
fflush(f);
}
}
#endif
if(f != stderr)
{
fclose(f);
#if (defined __unix__)
if(cc_logfile)
{
char buf[256];
snprintf(buf, sizeof(buf),
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
"if (which gxmessage > /dev/null 2>&1);"
"then gxmessage -buttons \"Damn it:0\" -center -title \"Very Fatal Error\" -file %s;"
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
"elif (which xmessage > /dev/null 2>&1);"
"then xmessage -buttons \"Damn it:0\" -center -file %s -geometry 600x400;"
"fi", cc_logfile, cc_logfile);
system(buf);
}
#endif
}
_exit(0);
default:
/* Wait and let the child attach gdb */
waitpid(dbg_pid, NULL, 0);
}
}
int cc_install_handlers(int num_signals, int *signals, const char *logfile, int (*user_info)(char*, char*))
{
int retval = 0;
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_sigaction = crash_catcher;
#if !defined(__FreeBSD__) && !defined(__APPLE__)
sa.sa_flags = SA_ONESHOT | SA_NODEFER | SA_SIGINFO;
#else
sa.sa_flags = SA_NODEFER | SA_SIGINFO;
#endif
cc_logfile = logfile;
cc_user_info = user_info;
while(num_signals--)
{
if((*signals != SIGSEGV && *signals != SIGILL && *signals != SIGFPE &&
*signals != SIGBUS) || sigaction(*signals, &sa, NULL) == -1)
{
*signals = 0;
retval = -1;
}
++signals;
}
return retval;
}