gzdoom/src/maploader/postprocessor.cpp

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/*
** postprocessor.cpp
** Level postprocessing
**
**---------------------------------------------------------------------------
** Copyright 2009 Randy Heit
** Copyright 2009-2018 Christoph Oelckers
** Copyright 2019 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomstat.h"
#include "c_dispatch.h"
#include "gi.h"
#include "g_level.h"
#include "p_lnspec.h"
#include "p_tags.h"
#include "filesystem.h"
#include "textures.h"
#include "g_levellocals.h"
#include "actor.h"
#include "p_setup.h"
#include "maploader/maploader.h"
#include "types.h"
#include "vm.h"
//==========================================================================
//
// PostProcessLevel
//
//==========================================================================
class DLevelPostProcessor : public DObject
{
DECLARE_ABSTRACT_CLASS(DLevelPostProcessor, DObject)
public:
MapLoader *loader;
FLevelLocals *Level;
};
IMPLEMENT_CLASS(DLevelPostProcessor, true, false);
void MapLoader::PostProcessLevel(FName checksum)
{
auto lc = Create<DLevelPostProcessor>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
{
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelPostProcessor)))
{
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func == nullptr)
{
Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
auto argTypes = func->Variants[0].Proto->ArgumentTypes;
if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
{
Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
}
}
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, OffsetSectorPlane)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
PARAM_INT(planeval);
PARAM_FLOAT(delta);
if ((unsigned)sector < self->Level->sectors.Size())
{
sector_t *sec = &self->Level->sectors[sector];
secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
plane.ChangeHeight(delta);
sec->ChangePlaneTexZ(planeval, delta);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetSectorPlane)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
PARAM_INT(planeval);
PARAM_FLOAT(normal_x);
PARAM_FLOAT(normal_y);
PARAM_FLOAT(normal_z);
PARAM_FLOAT(d);
if ((unsigned)sector < self->Level->sectors.Size())
{
sector_t* sec = &self->Level->sectors[sector];
secplane_t& plane = sector_t::floor == planeval ? sec->floorplane : sec->ceilingplane;
if (normal_z != 0)
{
plane.normal = DVector3(normal_x, normal_y, normal_z);
plane.D = d;
plane.negiC = -1 / normal_z;
}
else
{
plane.normal = DVector3(0, 0, sector_t::floor == planeval ? 1 : -1);
plane.D = d;
plane.negiC = -1 / plane.normal.Z;
}
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearSectorTags)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
self->Level->tagManager.RemoveSectorTags(sector);
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddSectorTag)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(sector);
PARAM_INT(tag);
if ((unsigned)sector < self->Level->sectors.Size())
{
self->Level->tagManager.AddSectorTag(sector, tag);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearLineIDs)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(line);
self->Level->tagManager.RemoveLineIDs(line);
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddLineID)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_INT(line);
PARAM_INT(tag);
if ((unsigned)line < self->Level->lines.Size())
{
self->Level->tagManager.AddLineID(line, tag);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingCount)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
ACTION_RETURN_INT(self->loader->MapThingsConverted.Size());
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddThing)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(ednum);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_INT(angle);
PARAM_UINT(skills);
PARAM_UINT(flags);
auto &things = self->loader->MapThingsConverted;
const unsigned newindex = things.Size();
things.Resize(newindex + 1);
auto &newthing = things.Last();
memset(&newthing, 0, sizeof newthing);
newthing.Gravity = 1;
newthing.SkillFilter = skills;
newthing.ClassFilter = 0xFFFF;
newthing.RenderStyle = STYLE_Count;
newthing.Alpha = -1;
newthing.Health = 1;
newthing.FloatbobPhase = -1;
newthing.pos.X = x;
newthing.pos.Y = y;
newthing.pos.Z = z;
newthing.angle = angle;
newthing.EdNum = ednum;
newthing.info = DoomEdMap.CheckKey(ednum);
newthing.flags = flags;
ACTION_RETURN_INT(newindex);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingEdNum)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const int ednum = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].EdNum : 0;
ACTION_RETURN_INT(ednum);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingEdNum)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_UINT(ednum);
if (thing < self->loader->MapThingsConverted.Size())
{
auto &mti = self->loader->MapThingsConverted[thing];
mti.EdNum = ednum;
mti.info = DoomEdMap.CheckKey(ednum);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingPos)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const DVector3 pos = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].pos
: DVector3(0, 0, 0);
ACTION_RETURN_VEC3(pos);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
if (thing < self->loader->MapThingsConverted.Size())
{
auto& pos = self->loader->MapThingsConverted[thing].pos;
pos.X = x;
pos.Y = y;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_FLOAT(z);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].pos.Z = z;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingAngle)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const int angle = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].angle : 0;
ACTION_RETURN_INT(angle);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingAngle)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_INT(angle);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].angle = angle;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSkills)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const int skills = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].SkillFilter : 0;
ACTION_RETURN_INT(skills);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_UINT(skillmask);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingFlags)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const unsigned flags = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].flags : 0;
ACTION_RETURN_INT(flags);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_UINT(flags);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].flags = flags;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSpecial)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const int special = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].special : 0;
ACTION_RETURN_INT(special);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSpecial)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_INT(special);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].special = special;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingArgument)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_UINT(index);
const int argument = index < 5 && thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].args[index] : 0;
ACTION_RETURN_INT(argument);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingStringArgument)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const FName argument = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].arg0str : NAME_None;
ACTION_RETURN_INT(argument.GetIndex());
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingArgument)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_UINT(index);
PARAM_INT(value);
if (index < 5 && thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].args[index] = value;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingStringArgument)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_INT(value);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].arg0str = ENamedName(value);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingID)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
const int id = thing < self->loader->MapThingsConverted.Size()
? self->loader->MapThingsConverted[thing].thingid : 0;
ACTION_RETURN_INT(id);
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingID)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(thing);
PARAM_INT(id);
if (thing < self->loader->MapThingsConverted.Size())
{
self->loader->MapThingsConverted[thing].thingid = id;
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(vertex);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
if (vertex < self->Level->vertexes.Size())
{
self->Level->vertexes[vertex].p = DVector2(x, y);
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetVertexZ)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(vertex);
PARAM_INT(planeval);
double value = 0;
bool isset = false;
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
{
vertexdata_t& data = self->loader->vertexdatas[vertex];
value = sector_t::floor == planeval ? data.zFloor : data.zCeiling;
isset = data.flags & (sector_t::floor == planeval ? VERTEXFLAG_ZFloorEnabled : VERTEXFLAG_ZCeilingEnabled);
}
if (numret > 1)
{
numret = 2;
ret[1].SetInt(isset);
}
if (numret > 0)
{
ret[0].SetFloat(value);
}
return numret;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertexZ)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(vertex);
PARAM_INT(planeval);
PARAM_FLOAT(z);
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
{
vertexdata_t& data = self->loader->vertexdatas[vertex];
if (sector_t::floor == planeval) {
data.flags |= VERTEXFLAG_ZFloorEnabled;
data.zFloor = z;
}
else
{
data.flags |= VERTEXFLAG_ZCeilingEnabled;
data.zCeiling = z;
}
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, RemoveVertexZ)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(vertex);
PARAM_INT(planeval);
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
{
vertexdata_t& data = self->loader->vertexdatas[vertex];
data.flags &= ~(sector_t::floor == planeval ? VERTEXFLAG_ZFloorEnabled : VERTEXFLAG_ZCeilingEnabled);
}
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(lineidx);
PARAM_UINT(vertexidx1);
PARAM_UINT(vertexidx2);
if (lineidx < self->Level->lines.Size() &&
vertexidx1 < self->Level->vertexes.Size() &&
vertexidx2 < self->Level->vertexes.Size())
{
line_t *line = &self->Level->lines[lineidx];
vertex_t *vertex1 = &self->Level->vertexes[vertexidx1];
vertex_t *vertex2 = &self->Level->vertexes[vertexidx2];
line->v1 = vertex1;
line->v2 = vertex2;
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLineSideRefs)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(lineidx);
if (lineidx < self->Level->lines.Size())
{
line_t *line = &self->Level->lines[lineidx];
side_t *side1 = line->sidedef[1];
side_t *side2 = line->sidedef[0];
if (!!side1 && !!side2) // don't flip single-sided lines
{
sector_t *frontsector = line->sidedef[1]->sector;
sector_t *backsector = line->sidedef[0]->sector;
line->sidedef[0] = side1;
line->sidedef[1] = side2;
line->frontsector = frontsector;
line->backsector = backsector;
}
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(lineidx);
PARAM_UINT(sideidx);
PARAM_UINT(sectoridx);
if ( sideidx < 2
&& lineidx < self->Level->lines.Size()
&& sectoridx < self->Level->sectors.Size())
{
line_t *line = &self->Level->lines[lineidx];
side_t *side = line->sidedef[sideidx];
side->sector = &self->Level->sectors[sectoridx];
if (sideidx == 0) line->frontsector = side->sector;
else line->backsector = side->sector;
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetDefaultActor)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_NAME(actorclass);
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
}
DEFINE_FIELD(DLevelPostProcessor, Level);