gzdoom/wadsrc/static/zscript/actors/hexen/boostarmor.zs

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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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class ArtiBoostArmor : Inventory
{
Default
{
+COUNTITEM
+FLOATBOB
Inventory.DefMaxAmount;
Inventory.PickupFlash "PickupFlash";
+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
Inventory.Icon "ARTIBRAC";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR";
Tag "$TAG_ARTIBOOSTARMOR";
}
States
{
Spawn:
BRAC ABCDEFGH 4 Bright;
Loop;
}
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override bool Use (bool pickup)
{
int count = 0;
if (gameinfo.gametype == GAME_Hexen)
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{
HexenArmor armor;
for (int i = 0; i < 4; ++i)
{
armor = HexenArmor(Spawn(GetHexenArmorClass()));
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armor.bDropped = true;
armor.health = i;
armor.Amount = 1;
if (!armor.CallTryPickup (Owner))
{
armor.Destroy ();
}
else
{
count++;
}
}
return count != 0;
}
else
{
BasicArmorBonus armor = BasicArmorBonus(Spawn("BasicArmorBonus"));
armor.bDropped = true;
armor.SaveAmount = 50;
armor.MaxSaveAmount = 300;
if (!armor.CallTryPickup (Owner))
{
armor.Destroy ();
return false;
}
else
{
return true;
}
}
}
}