mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
539 lines
22 KiB
Text
539 lines
22 KiB
Text
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include "xlat/defines.i"
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1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
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2 = WALK, Door_Open (tag, D_SLOW)
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3 = WALK, Door_Close (tag, D_SLOW)
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4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
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5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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6 = WALK, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
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7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
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8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
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9 = USE, Floor_Donut (tag, DORATE, DORATE)
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10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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11 = USE, Exit_Normal (0)
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12 = WALK, Light_MaxNeighbor (tag)
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13 = WALK, Light_ChangeToValue (tag, 255)
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14 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
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15 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
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16 = WALK, Door_CloseWaitOpen (tag, D_SLOW, 240)
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17 = WALK, Light_StrobeDoom (tag, 5, 35)
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18 = USE, Floor_RaiseToNearest (tag, F_SLOW)
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19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
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20 = USE, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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21 = USE, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT)
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22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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23 = USE, Floor_LowerToLowest (tag, F_SLOW)
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24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, BCard | CardIsSkull, tag)
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27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, YCard | CardIsSkull, tag)
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28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, RCard | CardIsSkull, tag)
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29 = USE, Door_Raise (tag, D_SLOW, VDOORWAIT)
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30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
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31 = USE, Door_Open (0, D_SLOW, tag)
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32 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)
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33 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)
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34 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)
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35 = WALK, Light_ChangeToValue (tag, 35)
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36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136)
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37 = WALK, Floor_LowerToLowestTxTy (tag, F_SLOW)
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38 = WALK, Floor_LowerToLowest (tag, F_SLOW)
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39 = WALK|MONST, Teleport (0, tag)
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40 = WALK, Generic_Ceiling (tag, C_SLOW, 0, 1, 8)
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41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
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42 = USE|REP, Door_Close (tag, D_SLOW)
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43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
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44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
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45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
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46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
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47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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48 = 0, Scroll_Texture_Left (SCROLL_UNIT)
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49 = USE, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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50 = USE, Door_Close (tag, D_SLOW)
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51 = USE, Exit_Secret (0)
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52 = WALK, Exit_Normal (0)
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53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
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54 = WALK, Plat_Stop (tag)
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55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10)
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56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10)
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57 = WALK, Ceiling_CrushStop (tag)
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58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 24)
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59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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60 = USE|REP, Floor_LowerToLowest (tag, F_SLOW)
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61 = USE|REP, Door_Open (tag, D_SLOW)
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62 = USE|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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63 = USE|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
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64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
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66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
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67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
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68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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69 = USE|REP, Floor_RaiseToNearest (tag, F_SLOW)
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70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136)
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71 = USE, Floor_LowerToHighest (tag, F_FAST, 136)
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72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
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73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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74 = WALK|REP, Ceiling_CrushStop (tag)
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75 = WALK|REP, Door_Close (tag, D_SLOW)
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76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
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77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
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78 = USE|REP, Floor_TransferNumeric (tag) // <- BOOM special
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79 = WALK|REP, Light_ChangeToValue (tag, 35)
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80 = WALK|REP, Light_MaxNeighbor (tag)
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81 = WALK|REP, Light_ChangeToValue (tag, 255)
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82 = WALK|REP, Floor_LowerToLowest (tag, F_SLOW)
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83 = WALK|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
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84 = WALK|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
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85 = 0, Scroll_Texture_Right (SCROLL_UNIT) // <- BOOM special
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86 = WALK|REP, Door_Open (tag, D_SLOW)
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87 = WALK|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
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88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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89 = WALK|REP, Plat_Stop (tag)
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90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
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91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
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93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
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95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
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97 = WALK|REP|MONST, Teleport (0, tag)
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98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136)
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99 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
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100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
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103 = USE, Door_Open (tag, D_SLOW)
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104 = WALK, Light_MinNeighbor (tag)
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105 = WALK|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
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106 = WALK|REP, Door_Open (tag, D_FAST)
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107 = WALK|REP, Door_Close (tag, D_FAST)
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108 = WALK, Door_Raise (tag, D_FAST, VDOORWAIT)
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109 = WALK, Door_Open (tag, D_FAST)
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110 = WALK, Door_Close (tag, D_FAST)
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111 = USE, Door_Raise (tag, D_FAST, VDOORWAIT)
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112 = USE, Door_Open (tag, D_FAST)
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113 = USE, Door_Close (tag, D_FAST)
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114 = USE|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
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115 = USE|REP, Door_Open (tag, D_FAST)
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116 = USE|REP, Door_Close (tag, D_FAST)
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117 = USE|REP, Door_Raise (0, D_FAST, VDOORWAIT, tag)
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118 = USE, Door_Open (0, D_FAST, tag)
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119 = WALK, Floor_RaiseToNearest (tag, F_SLOW)
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120 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
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121 = WALK, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
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122 = USE, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
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123 = USE|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
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124 = WALK, Exit_Secret (0)
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125 = MONWALK, Teleport (0, tag)
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126 = MONWALK|REP, Teleport (0, tag)
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127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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128 = WALK|REP, Floor_RaiseToNearest (tag, F_SLOW)
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129 = WALK|REP, Floor_RaiseToNearest (tag, F_FAST)
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130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
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131 = USE, Floor_RaiseToNearest (tag, F_FAST)
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132 = USE|REP, Floor_RaiseToNearest (tag, F_FAST)
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133 = USE, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
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134 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
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135 = USE, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
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136 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
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137 = USE, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
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138 = USE|REP, Light_ChangeToValue (tag, 255)
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139 = USE|REP, Light_ChangeToValue (tag, 35)
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140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
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141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
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/****** The following are all new to BOOM ******/
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142 = WALK, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
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143 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
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144 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
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145 = WALK, Ceiling_LowerToFloor (tag, C_SLOW)
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146 = WALK, Floor_Donut (tag, DORATE, DORATE)
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147 = WALK|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
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148 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
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149 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
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150 = WALK|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
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151 = WALK|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
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152 = WALK|REP, Ceiling_LowerToFloor (tag, C_SLOW)
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153 = WALK, Floor_TransferTrigger (tag)
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154 = WALK|REP, Floor_TransferTrigger (tag)
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155 = WALK|REP, Floor_Donut (tag, DORATE, DORATE)
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156 = WALK|REP, Light_StrobeDoom (tag, 5, 35)
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157 = WALK|REP, Light_MinNeighbor (tag)
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158 = USE, Floor_RaiseByTexture (tag, F_SLOW)
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159 = USE, Floor_LowerToLowestTxTy (tag, F_SLOW)
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160 = USE, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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161 = USE, Floor_RaiseByValue (tag, F_SLOW, 24)
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162 = USE, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
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163 = USE, Plat_Stop (tag)
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164 = USE, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
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165 = USE, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
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166 = USE, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
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167 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
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168 = USE, Ceiling_CrushStop (tag)
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169 = USE, Light_MaxNeighbor (tag)
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170 = USE, Light_ChangeToValue (tag, 35)
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171 = USE, Light_ChangeToValue (tag, 255)
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172 = USE, Light_StrobeDoom (tag, 5, 35)
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173 = USE, Light_MinNeighbor (tag)
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174 = USE|MONST, Teleport (0, tag)
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175 = USE, Door_CloseWaitOpen (tag, F_SLOW, 240)
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176 = USE|REP, Floor_RaiseByTexture (tag, F_SLOW)
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177 = USE|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
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178 = USE|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
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179 = USE|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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180 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
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181 = USE|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
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182 = USE|REP, Plat_Stop (tag)
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183 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
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184 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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185 = USE|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
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186 = USE|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
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187 = USE|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
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188 = USE|REP, Ceiling_CrushStop (tag)
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189 = USE, Floor_TransferTrigger (tag)
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190 = USE|REP, Floor_TransferTrigger (tag)
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191 = USE|REP, Floor_Donut (tag, DORATE, DORATE)
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192 = USE|REP, Light_MaxNeighbor (tag)
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193 = USE|REP, Light_StrobeDoom (tag, 5, 35)
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194 = USE|REP, Light_MinNeighbor (tag)
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195 = USE|REP|MONST, Teleport (0, tag)
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196 = USE|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
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197 = SHOOT, Exit_Normal (0)
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198 = SHOOT, Exit_Secret (0)
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199 = WALK, Ceiling_LowerToLowest (tag, C_SLOW)
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200 = WALK, Ceiling_LowerToHighestFloor (tag, C_SLOW)
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201 = WALK|REP, Ceiling_LowerToLowest (tag, C_SLOW)
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202 = WALK|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
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203 = USE, Ceiling_LowerToLowest (tag, C_SLOW)
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204 = USE, Ceiling_LowerToHighestFloor (tag, C_SLOW)
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205 = USE|REP, Ceiling_LowerToLowest (tag, C_SLOW)
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206 = USE|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
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207 = WALK|MONST, Teleport_NoFog (0, 0, tag)
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208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag)
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209 = USE|MONST, Teleport_NoFog (0, 0, tag)
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210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag)
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211 = USE|REP, Plat_ToggleCeiling (tag)
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212 = WALK|REP, Plat_ToggleCeiling (tag)
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213 = 0, Transfer_FloorLight (tag)
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214 = 0, Scroll_Ceiling (tag, 6, 0, 0, 0)
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215 = 0, Scroll_Floor (tag, 6, 0, 0, 0)
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216 = 0, Scroll_Floor (tag, 6, 1, 0, 0)
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217 = 0, Scroll_Floor (tag, 6, 2, 0, 0)
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218 = 0, Scroll_Texture_Model (lineid, 2)
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219 = WALK, Floor_LowerToNearest (tag, F_SLOW)
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220 = WALK|REP, Floor_LowerToNearest (tag, F_SLOW)
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221 = USE, Floor_LowerToNearest (tag, F_SLOW)
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222 = USE|REP, Floor_LowerToNearest (tag, F_SLOW)
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223 = 0, Sector_SetFriction (tag, 0)
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224 = 0, Sector_SetWind (tag, 0, 0, 1)
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225 = 0, Sector_SetCurrent (tag, 0, 0, 1)
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226 = 0, PointPush_SetForce (tag, 0, 0, 1)
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227 = WALK, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
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228 = WALK|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
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229 = USE, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
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230 = USE|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
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231 = WALK, Elevator_LowerToNearest (tag, ELEVATORSPEED)
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232 = WALK|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
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233 = USE, Elevator_LowerToNearest (tag, ELEVATORSPEED)
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234 = USE|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
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235 = WALK, Elevator_MoveToFloor (tag, ELEVATORSPEED)
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236 = WALK|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
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237 = USE, Elevator_MoveToFloor (tag, ELEVATORSPEED)
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238 = USE|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
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239 = WALK, Floor_TransferNumeric (tag)
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240 = WALK|REP, Floor_TransferNumeric (tag)
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241 = USE, Floor_TransferNumeric (tag)
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242 = 0, Transfer_Heights (tag)
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243 = WALK|MONST, Teleport_Line (tag, tag, 0)
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244 = WALK|REP|MONST, Teleport_Line (tag, tag, 0)
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245 = 0, Scroll_Ceiling (tag, 5, 0, 0, 0)
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246 = 0, Scroll_Floor (tag, 5, 0, 0, 0)
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247 = 0, Scroll_Floor (tag, 5, 1, 0, 0)
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248 = 0, Scroll_Floor (tag, 5, 2, 0, 0)
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249 = 0, Scroll_Texture_Model (lineid, 1)
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||
|
250 = 0, Scroll_Ceiling (tag, 4, 0, 0, 0)
|
||
|
251 = 0, Scroll_Floor (tag, 4, 0, 0, 0)
|
||
|
252 = 0, Scroll_Floor (tag, 4, 1, 0, 0)
|
||
|
253 = 0, Scroll_Floor (tag, 4, 2, 0, 0)
|
||
|
254 = 0, Scroll_Texture_Model (lineid, 0)
|
||
|
255 = 0, Scroll_Texture_Offsets ()
|
||
|
256 = WALK|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
|
||
|
257 = WALK|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
|
||
|
258 = USE|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
|
||
|
259 = USE|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
|
||
|
260 = 0, TranslucentLine (lineid, 168) // Changed to better reflect the BOOM default
|
||
|
261 = 0, Transfer_CeilingLight (tag)
|
||
|
262 = WALK|MONST, Teleport_Line (tag, tag, 1)
|
||
|
263 = WALK|REP|MONST, Teleport_Line (tag, tag, 1)
|
||
|
264 = MONWALK, Teleport_Line (tag, tag, 1)
|
||
|
265 = MONWALK|REP, Teleport_Line (tag, tag, 1)
|
||
|
266 = MONWALK, Teleport_Line (tag, tag, 0)
|
||
|
267 = MONWALK|REP, Teleport_Line (tag, tag, 0)
|
||
|
268 = MONWALK, Teleport_NoFog (0, 0, tag)
|
||
|
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag)
|
||
|
|
||
|
/****** MBF linetypes ******/
|
||
|
|
||
|
271 = 0, Static_Init (tag, Init_TransferSky, 0)
|
||
|
272 = 0, Static_Init (tag, Init_TransferSky, 1)
|
||
|
|
||
|
/****** Legacy linetype ******/
|
||
|
|
||
|
280 = 0, Transfer_Heights (tag, 12)
|
||
|
|
||
|
// No, I haven't actually looked at these in Legacy. But these look like they
|
||
|
// should give results equivalent to hardware Legacy rendering.
|
||
|
284 = 0, TranslucentLine (lineid, 128, 0)
|
||
|
285 = 0, TranslucentLine (lineid, 192, 0)
|
||
|
286 = 0, TranslucentLine (lineid, 48, 0)
|
||
|
287 = 0, TranslucentLine (lineid, 128, 1)
|
||
|
|
||
|
281 = 0, ExtraFloor_LightOnly (tag, 0) // thick extra floor
|
||
|
301 = 0, ExtraFloor_LightOnly (tag, 1) // thick water
|
||
|
302 = 0, ExtraFloor_LightOnly (tag, 1) // fog
|
||
|
303 = 0, ExtraFloor_LightOnly (tag, 0) // light
|
||
|
304 = 0, ExtraFloor_LightOnly (tag, 1) // opaque water
|
||
|
305 = 0, ExtraFloor_LightOnly (tag, 1) // light block
|
||
|
|
||
|
/****** ZDoom linetypes ******/
|
||
|
|
||
|
333 = 0, Static_Init (tag, Init_Gravity)
|
||
|
334 = 0, Static_Init (tag, Init_Color)
|
||
|
335 = 0, Static_Init (tag, Init_Damage)
|
||
|
336 = 0, Line_Mirror ()
|
||
|
337 = 0, Line_Horizon ()
|
||
|
338 = WALK, Floor_Waggle (tag, 24, 32, 0, 0)
|
||
|
339 = WALK, Floor_Waggle (tag, 12, 32, 0, 0)
|
||
|
|
||
|
340 = 0, Plane_Align (1, 0) // Slope front floor
|
||
|
341 = 0, Plane_Align (0, 1) // Slope front ceiling
|
||
|
342 = 0, Plane_Align (1, 1) // Slope front floor and ceiling
|
||
|
343 = 0, Plane_Align (2, 0) // Slope back floor
|
||
|
344 = 0, Plane_Align (0, 2) // Slope back ceiling
|
||
|
345 = 0, Plane_Align (2, 2) // Slope back floor and ceiling
|
||
|
346 = 0, Plane_Align (2, 1) // Slope b.f. and f.c.
|
||
|
347 = 0, Plane_Align (1, 2) // Slope f.f. and b.c.
|
||
|
|
||
|
348 = WALK, Autosave ()
|
||
|
349 = USE, Autosave ()
|
||
|
|
||
|
350 = 0, Transfer_Heights (tag, 2) // Just fake the floor
|
||
|
351 = 0, Transfer_Heights (tag, 6) // Just fake the floor and clip it too
|
||
|
|
||
|
/****** EDGE linetypes ******/
|
||
|
|
||
|
400 = 0, ExtraFloor_LightOnly (tag, 0) // thick
|
||
|
401 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_upper
|
||
|
402 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_lower
|
||
|
403 = 0, ExtraFloor_LightOnly (tag, 2) // opaque liquid, flooder
|
||
|
404 = 0, ExtraFloor_LightOnly (tag, 2) // 80% liquid, flooder
|
||
|
405 = 0, ExtraFloor_LightOnly (tag, 2) // 60% liquid, flooder
|
||
|
406 = 0, ExtraFloor_LightOnly (tag, 2) // 40% liquid, flooder
|
||
|
407 = 0, ExtraFloor_LightOnly (tag, 2) // 20% liquid, flooder
|
||
|
408 = 0, ExtraFloor_LightOnly (tag, 0) // light
|
||
|
413 = 0, ExtraFloor_LightOnly (tag, 0) // thin opaque floor
|
||
|
414 = 0, ExtraFloor_LightOnly (tag, 0) // thin 80% floor
|
||
|
415 = 0, ExtraFloor_LightOnly (tag, 0) // thin 60% floor
|
||
|
416 = 0, ExtraFloor_LightOnly (tag, 0) // thin 40% floor
|
||
|
417 = 0, ExtraFloor_LightOnly (tag, 0) // thin 20% floor
|
||
|
|
||
|
409 = 0, TranslucentLine (lineid, 204) // 80% translucent
|
||
|
410 = 0, TranslucentLine (lineid, 153) // 60% translucent
|
||
|
411 = 0, TranslucentLine (lineid, 101) // 40% translucent
|
||
|
412 = 0, TranslucentLine (lineid, 50) // 20% translucent
|
||
|
422 = 0, Scroll_Texture_Right (SCROLL_UNIT)
|
||
|
423 = 0, Scroll_Texture_Up (SCROLL_UNIT)
|
||
|
424 = 0, Scroll_Texture_Down (SCROLL_UNIT)
|
||
|
425 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, 0, SCROLL_UNIT)
|
||
|
426 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, SCROLL_UNIT, 0)
|
||
|
427 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, 0, SCROLL_UNIT)
|
||
|
428 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, SCROLL_UNIT, 0)
|
||
|
434 = USE, Floor_RaiseByValue (tag, F_SLOW, 2)
|
||
|
435 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
|
||
|
436 = WALK, Floor_RaiseByValue (tag, F_SLOW, 2)
|
||
|
437 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
|
||
|
438 = SHOOT, Floor_RaiseByValue (tag, F_SLOW, 2)
|
||
|
439 = SHOOT|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
|
||
|
|
||
|
/****** BOOM generalized linetypes ******
|
||
|
*
|
||
|
* The general structure for a BOOM generalized translator is
|
||
|
*
|
||
|
* [ZDoom Line Special] (first line type for this, last line type for this)
|
||
|
* {
|
||
|
* one or more stores
|
||
|
* }
|
||
|
*
|
||
|
* Stores have the form:
|
||
|
*
|
||
|
* <destination> <op> <value>
|
||
|
*
|
||
|
* <destination> can be arg2, arg3, arg4, arg5, or flags. Arg1 will always
|
||
|
* be set to the line's tag, so it cannot be specified in a store.
|
||
|
*
|
||
|
* <op> can be |= or =. If it is =, then <value> is simply stored in
|
||
|
* <destination>. If it is |=, then <value> is logically or'ed with
|
||
|
* whatever is already in <destination>.
|
||
|
*
|
||
|
* <value> can be either a simple number, which will always be stored in
|
||
|
* <destination> based on <op>, or it can be a list of numbers chosen
|
||
|
* by using a bitmask. When using a list, this form is used:
|
||
|
*
|
||
|
* mask [choices]
|
||
|
*
|
||
|
* There can be at most 15 choices in a list. (If you need more, use
|
||
|
* more than one list.) Each choice is separated from the other choices
|
||
|
* by a comma. Each individual choice has the form:
|
||
|
*
|
||
|
* <selector> : <value>
|
||
|
*
|
||
|
* When ZDoom processes one of these lists, the linetype is logically
|
||
|
* and'ed with the mask. It then searches the list for a selector that
|
||
|
* matches the result of this operation. If it finds one, the selector's
|
||
|
* corresponding value is used as the value for <op> to store into
|
||
|
* <destination>.
|
||
|
*/
|
||
|
|
||
|
|
||
|
// Generalized crusher (tag, dnspeed, upspeed, silent, damage)
|
||
|
[Generic_Crusher] (0x2f80, 0x2fff)
|
||
|
{
|
||
|
flags |= 0x0020 [0x0020 : MONST]
|
||
|
arg2 = 0x0018 [0x0000 : C_SLOW,
|
||
|
0x0008 : C_NORMAL,
|
||
|
0x0010 : C_FAST,
|
||
|
0x0018 : C_TURBO]
|
||
|
arg3 = 0x0018 [0x0000 : C_SLOW,
|
||
|
0x0008 : C_NORMAL,
|
||
|
0x0010 : C_FAST,
|
||
|
0x0018 : C_TURBO]
|
||
|
arg4 = 0x0040 [0x0040 : 1]
|
||
|
arg5 = 10
|
||
|
}
|
||
|
|
||
|
// Generalized stairs (tag, speed, step, dir/igntxt, reset)
|
||
|
[Generic_Stairs] (0x3000, 0x33ff)
|
||
|
{
|
||
|
flags |= 0x0020 [0x0020 : MONST]
|
||
|
arg2 = 0x0018 [0x0000 : ST_SLOW,
|
||
|
0x0008 : ST_NORMAL,
|
||
|
0x0010 : ST_FAST,
|
||
|
0x0018 : ST_TURBO]
|
||
|
arg3 = 0x00c0 [0x0000 : 4,
|
||
|
0x0040 : 8,
|
||
|
0x0080 : 16,
|
||
|
0x00c0 : 24]
|
||
|
arg4 = 0x0300 [0x0100 : 1,
|
||
|
0x0200 : 2,
|
||
|
0x0300 : 3]
|
||
|
}
|
||
|
|
||
|
// Generalized lift (tag, speed, delay, target, height)
|
||
|
[Generic_Lift] (0x3400, 0x37ff)
|
||
|
{
|
||
|
flags |= 0x0020 [0x0020 : MONST]
|
||
|
arg2 = 0x0018 [0x0000 : P_SLOW*2,
|
||
|
0x0008 : P_NORMAL*2,
|
||
|
0x0010 : P_FAST*2,
|
||
|
0x0018 : P_TURBO*2]
|
||
|
arg3 = 0x00c0 [0x0000 : 8,
|
||
|
0x0040 : 24,
|
||
|
0x0080 : 40,
|
||
|
0x00c0 : 80]
|
||
|
arg4 = 0x0300 [0x0000 : 1,
|
||
|
0x0100 : 2,
|
||
|
0x0200 : 3,
|
||
|
0x0300 : 4]
|
||
|
}
|
||
|
|
||
|
// Generalized locked door (tag, speed, kind, delay, lock)
|
||
|
[Generic_Door] (0x3800, 0x3bff)
|
||
|
{
|
||
|
arg2 = 0x0018 [0x0000 : D_SLOW,
|
||
|
0x0008 : D_NORMAL,
|
||
|
0x0010 : D_FAST,
|
||
|
0x0018 : D_TURBO]
|
||
|
arg3 = 0x0020 [0x0020 : 1]
|
||
|
arg4 = 0x0020 [0 : 34]
|
||
|
arg5 = 0x01c0 [0x0000 : AnyKey,
|
||
|
0x0040 : RCard,
|
||
|
0x0080 : BCard,
|
||
|
0x00c0 : YCard,
|
||
|
0x0100 : RSkull,
|
||
|
0x0140 : BSkull,
|
||
|
0x0180 : YSkull,
|
||
|
0x01c0 : AllKeys]
|
||
|
arg5 |= 0x0200 [0x0200 : CardIsSkull]
|
||
|
}
|
||
|
|
||
|
// Generalized door (tag, speed, kind, delay, lock)
|
||
|
[Generic_Door] (0x3c00, 0x3fff)
|
||
|
{
|
||
|
flags |= 0x0080 [0x0080 : MONST]
|
||
|
arg2 = 0x0018 [0x0000 : D_SLOW,
|
||
|
0x0008 : D_NORMAL,
|
||
|
0x0010 : D_FAST,
|
||
|
0x0018 : D_TURBO]
|
||
|
arg3 = 0x0060 [0x0000 : 0,
|
||
|
0x0020 : 1,
|
||
|
0x0040 : 2,
|
||
|
0x0060 : 3]
|
||
|
arg4 = 0x0300 [0x0000 : 8,
|
||
|
0x0100 : 34,
|
||
|
0x0200 : 69,
|
||
|
0x0300 : 240]
|
||
|
}
|
||
|
|
||
|
// Generalized ceiling (tag, speed, height, target, change/model/direct/crush)
|
||
|
[Generic_Ceiling] (0x4000, 0x5fff)
|
||
|
{
|
||
|
flags |= 0x0c20 [0x0020 : MONST]
|
||
|
arg2 = 0x0018 [0x0000 : F_SLOW,
|
||
|
0x0008 : F_NORMAL,
|
||
|
0x0010 : F_FAST,
|
||
|
0x0018 : F_TURBO]
|
||
|
arg3 = 0x0380 [0x0300 : 24,
|
||
|
0x0380 : 32]
|
||
|
arg4 = 0x0380 [0x0000 : 1,
|
||
|
0x0080 : 2,
|
||
|
0x0100 : 3,
|
||
|
0x0180 : 4,
|
||
|
0x0200 : 5,
|
||
|
0x0280 : 6]
|
||
|
arg5 = 0x0c00 [0x0000 : 0,
|
||
|
0x0400 : 1,
|
||
|
0x0800 : 2,
|
||
|
0x0c00 : 3]
|
||
|
arg5 |= 0x0060 [0x0020 : 4,
|
||
|
0x0040 : 8,
|
||
|
0x0060 : 12]
|
||
|
arg5 |= 0x1000 [0x1000 : 16]
|
||
|
}
|
||
|
|
||
|
// Generalized floor (tag, speed, height, target, change/model/direct/crush)
|
||
|
[Generic_Floor] (0x6000, 0x7fff)
|
||
|
{
|
||
|
flags |= 0x0c20 [0x0020 : MONST]
|
||
|
arg2 = 0x0018 [0x0000 : F_SLOW,
|
||
|
0x0008 : F_NORMAL,
|
||
|
0x0010 : F_FAST,
|
||
|
0x0018 : F_TURBO]
|
||
|
arg3 = 0x0380 [0x0300 : 24,
|
||
|
0x0380 : 32]
|
||
|
arg4 = 0x0380 [0x0000 : 1,
|
||
|
0x0080 : 2,
|
||
|
0x0100 : 3,
|
||
|
0x0180 : 4,
|
||
|
0x0200 : 5,
|
||
|
0x0280 : 6]
|
||
|
arg5 = 0x0c00 [0x0000 : 0,
|
||
|
0x0400 : 1,
|
||
|
0x0800 : 2,
|
||
|
0x0c00 : 3]
|
||
|
arg5 |= 0x0060 [0x0020 : 4,
|
||
|
0x0040 : 8,
|
||
|
0x0060 : 12]
|
||
|
arg5 |= 0x1000 [0x1000 : 16]
|
||
|
}
|