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https://github.com/ZDoom/gzdoom.git
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93 lines
2.5 KiB
C
93 lines
2.5 KiB
C
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// Matrix class based on code from VSML:
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/** ----------------------------------------------------------
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* \class VSMathLib
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*
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* Lighthouse3D
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*
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* VSMathLib - Very Simple Matrix Library
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*
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* Full documentation at
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* http://www.lighthouse3d.com/very-simple-libs
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*
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* This class aims at easing geometric transforms, camera
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* placement and projection definition for programmers
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* working with OpenGL core versions.
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*
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*
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---------------------------------------------------------------*/
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#ifndef __VSMatrix__
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#define __VSMatrix__
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#include <stdlib.h>
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class VSMatrix {
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public:
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VSMatrix()
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{
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}
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VSMatrix(int)
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{
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loadIdentity();
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}
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void translate(double x, double y, double z);
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void scale(double x, double y, double z);
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void rotate(double angle, double x, double y, double z);
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void loadIdentity();
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void multMatrix(const float *aMatrix);
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void multMatrix(const double *aMatrix);
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void multMatrix(const VSMatrix &aMatrix)
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{
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multMatrix(aMatrix.mMatrix);
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}
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void loadMatrix(const double *aMatrix);
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void loadMatrix(const float *aMatrix);
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void lookAt(double xPos, double yPos, double zPos, double xLook, double yLook, double zLook, double xUp, double yUp, double zUp);
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void perspective(double fov, double ratio, double nearp, double farp);
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void ortho(double left, double right, double bottom, double top, double nearp=-1.0f, double farp=1.0f);
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void frustum(double left, double right, double bottom, double top, double nearp, double farp);
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void copy(double * pDest)
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{
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memcpy(pDest, mMatrix, 16 * sizeof(double));
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}
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void copy(float * pDest)
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{
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for (int i = 0; i < 16; i++)
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{
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pDest[i] = (float)mMatrix[i];
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}
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}
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void matrixToGL(int location);
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void multMatrixPoint(const double *point, double *res);
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void computeNormalMatrix(const float *aMatrix);
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void computeNormalMatrix(const double *aMatrix);
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void computeNormalMatrix(const VSMatrix &aMatrix)
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{
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computeNormalMatrix(aMatrix.mMatrix);
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}
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protected:
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static void crossProduct(const double *a, const double *b, double *res);
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static double dotProduct(const double *a, const double * b);
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static void normalize(double *a);
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static void subtract(const double *a, const double *b, double *res);
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static void add(const double *a, const double *b, double *res);
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static double length(const double *a);
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static void multMatrix(double *resMatrix, const double *aMatrix);
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static void setIdentityMatrix(double *mat, int size = 4);
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/// The storage for matrices
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double mMatrix[16];
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};
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#endif
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