gzdoom/code/win32/dxcrap.c

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1998-07-14 00:00:00 +00:00
// [RH] I don't link against any of the DirectX libraries anymore, so
// I needed to provide substitutes for the information provided in
// them (primarily dinput.dll).
#include <dinput.h>
const GUID GUID_XAxis = {0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
const GUID GUID_YAxis = {0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
const GUID GUID_ZAxis = {0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
const GUID GUID_Key = {0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
const GUID GUID_SysMouse = {0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
const GUID GUID_SysKeyboard = {0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
static DIOBJECTDATAFORMAT KeyboardObjectData[256];
const DIDATAFORMAT c_dfDIKeyboard = {
24, 16, 2, 256, 256, KeyboardObjectData
};
static DIOBJECTDATAFORMAT MouseObjectData[7] = {
{&GUID_XAxis, 0, 0x00ffff03, 0},
{&GUID_YAxis, 4, 0x00ffff03, 0},
{&GUID_ZAxis, 8, 0x80ffff03, 0},
{NULL, 12, 0x00ffff0c, 0},
{NULL, 13, 0x00ffff0c, 0},
{NULL, 14, 0x80ffff0c, 0},
{NULL, 15, 0x80ffff0c, 0}
};
const DIDATAFORMAT c_dfDIMouse = {
24, 16, 2, 16, 7, MouseObjectData
};
// Using this instead of using a pre-initialized array
// chops ~4k off the size of the executable. Big deal,
// but I felt like doing it anyway.
void InitKeyboardObjectData (void)
{
int i;
for (i = 0; i < 256; i++) {
KeyboardObjectData[i].pguid = &GUID_Key;
KeyboardObjectData[i].dwOfs = i;
KeyboardObjectData[i].dwType = 0x8000000c | (i << 8);
KeyboardObjectData[i].dwFlags = 0;
}
}