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48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
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// [RH] I don't link against any of the DirectX libraries anymore, so
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// I needed to provide substitutes for the information provided in
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// them (primarily dinput.dll).
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#include <dinput.h>
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const GUID GUID_XAxis = {0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
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const GUID GUID_YAxis = {0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
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const GUID GUID_ZAxis = {0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
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const GUID GUID_Key = {0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
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const GUID GUID_SysMouse = {0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
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const GUID GUID_SysKeyboard = {0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00};
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static DIOBJECTDATAFORMAT KeyboardObjectData[256];
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const DIDATAFORMAT c_dfDIKeyboard = {
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24, 16, 2, 256, 256, KeyboardObjectData
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};
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static DIOBJECTDATAFORMAT MouseObjectData[7] = {
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{&GUID_XAxis, 0, 0x00ffff03, 0},
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{&GUID_YAxis, 4, 0x00ffff03, 0},
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{&GUID_ZAxis, 8, 0x80ffff03, 0},
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{NULL, 12, 0x00ffff0c, 0},
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{NULL, 13, 0x00ffff0c, 0},
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{NULL, 14, 0x80ffff0c, 0},
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{NULL, 15, 0x80ffff0c, 0}
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};
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const DIDATAFORMAT c_dfDIMouse = {
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24, 16, 2, 16, 7, MouseObjectData
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};
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// Using this instead of using a pre-initialized array
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// chops ~4k off the size of the executable. Big deal,
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// but I felt like doing it anyway.
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void InitKeyboardObjectData (void)
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{
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int i;
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for (i = 0; i < 256; i++) {
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KeyboardObjectData[i].pguid = &GUID_Key;
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KeyboardObjectData[i].dwOfs = i;
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KeyboardObjectData[i].dwType = 0x8000000c | (i << 8);
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KeyboardObjectData[i].dwFlags = 0;
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}
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}
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