gzdoom/code/win32/I_sound.h

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_sound.h,v 1.1.1.1 1997/12/28 12:59:03 pekangas Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
//
// DESCRIPTION:
// System interface, sound.
//
//-----------------------------------------------------------------------------
#ifndef __I_SOUND__
#define __I_SOUND__
#include "doomdef.h"
#include "doomstat.h"
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#include "s_sound.h"
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// Init at program start...
void I_InitSound();
// ... update sound buffer and audio device at runtime...
void I_UpdateSound(void);
// ... shut down and relase at program termination.
void I_ShutdownSound(void);
void I_SetSfxVolume(int volume);
//
// SFX I/O
//
// Initialize channels?
void I_SetChannels();
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// load a sound from disk
void I_LoadSound (struct sfxinfo_struct *sfx);
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// Starts a sound in a particular sound channel.
int
I_StartSound
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( struct sfxinfo_struct *sfx,
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int vol,
int sep,
int pitch,
int priority );
// Stops a sound channel.
void I_StopSound(int handle);
// Called by S_*() functions
// to see if a channel is still playing.
// Returns 0 if no longer playing, 1 if playing.
int I_SoundIsPlaying(int handle);
// Updates the volume, separation,
// and pitch of a sound channel.
void
I_UpdateSoundParams
( int handle,
int vol,
int sep,
int pitch );
#endif