gzdoom/code/R_plane.c

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Here is a core component: drawing the floors and ceilings,
// while maintaining a per column clipping list only.
// Moreover, the sky areas have to be determined.
//
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// MAXVISPLANES is no longer a limit on the number of visplanes,
// but a limit on the number of hash slots; larger numbers mean
// better performance usually but after a point they are wasted,
// and memory and time overheads creep in.
//
// For more information on visplanes, see:
//
// http://classicgaming.com/doom/editing/
//
// Lee Killough
//
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//-----------------------------------------------------------------------------
#include <stdlib.h>
#include "i_system.h"
#include "z_zone.h"
#include "w_wad.h"
#include "doomdef.h"
#include "doomstat.h"
#include "r_local.h"
#include "r_sky.h"
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#include "m_alloc.h"
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#include "v_video.h"
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planefunction_t floorfunc;
planefunction_t ceilingfunc;
// Here comes the obnoxious "visplane".
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#define MAXVISPLANES 128 /* must be a power of 2 */
static visplane_t *visplanes[MAXVISPLANES]; // killough
static visplane_t *freetail; // killough
static visplane_t **freehead = &freetail; // killough
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visplane_t *floorplane;
visplane_t *ceilingplane;
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// killough -- hash function for visplanes
// Empirically verified to be fairly uniform:
#define visplane_hash(picnum,lightlevel,height) \
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
//
// opening
//
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size_t maxopenings;
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short *openings;
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short *lastopening;
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//
// Clip values are the solid pixel bounding the range.
// floorclip starts out SCREENHEIGHT
// ceilingclip starts out -1
//
short *floorclip;
short *ceilingclip;
//
// spanstart holds the start of a plane span
// initialized to 0 at start
//
int *spanstart;
int *spanstop;
//
// texture mapping
//
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int* planezlight; // [RH] Changed from lighttable_t** to int*
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fixed_t planeheight;
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fixed_t *yslopetab; // [RH] Added for freelook. ylook points into it
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fixed_t *yslope;
fixed_t *distscale;
fixed_t basexscale;
fixed_t baseyscale;
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static fixed_t xoffs, yoffs; // killough 2/28/98: flat offsets
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fixed_t *cachedheight;
fixed_t *cacheddistance;
fixed_t *cachedxstep;
fixed_t *cachedystep;
//
// R_InitPlanes
// Only at game startup.
//
void R_InitPlanes (void)
{
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}
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//
// R_MapPlane
//
// Uses global vars:
// planeheight
// ds_source
// basexscale
// baseyscale
// viewx
// viewy
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// xoffs
// yoffs
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// basecolormap // [RH]
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//
// BASIC PRIMITIVE
//
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void R_MapPlane (int y, int x1, int x2)
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{
angle_t angle;
fixed_t distance;
fixed_t length;
unsigned index;
#ifdef RANGECHECK
if (x2 < x1
|| x1<0
|| x2>=viewwidth
|| (unsigned)y>(unsigned)viewheight)
{
I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
}
#endif
if (planeheight != cachedheight[y])
{
cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
}
else
{
distance = cacheddistance[y];
ds_xstep = cachedxstep[y];
ds_ystep = cachedystep[y];
}
length = FixedMul (distance,distscale[x1]);
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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// killough 2/28/98: Add offsets
ds_xfrac = viewx + FixedMul(finecosine[angle], length) + xoffs;
ds_yfrac = -viewy - FixedMul(finesine[angle], length) + yoffs;
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if (fixedcolormap)
ds_colormap = fixedcolormap;
else
{
index = distance >> LIGHTZSHIFT;
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if (index >= MAXLIGHTZ)
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index = MAXLIGHTZ-1;
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ds_colormap = planezlight[index] + basecolormap; // [RH] add basecolormap
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}
ds_y = y;
ds_x1 = x1;
ds_x2 = x2;
spanfunc ();
}
//
// R_ClearPlanes
// At begining of frame.
//
void R_ClearPlanes (void)
{
int i;
angle_t angle;
// opening / clipping determination
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for (i = 0; i < viewwidth ; i++)
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{
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floorclip[i] = (short)viewheight;
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ceilingclip[i] = -1;
}
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for (i = 0; i < MAXVISPLANES; i++) // new code -- killough
for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
freehead = &(*freehead)->next;
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lastopening = openings;
// texture calculation
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memset (cachedheight, 0, sizeof(*cachedheight) * screens[0].height);
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// left to right mapping
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angle = (viewangle - ANG90)>>ANGLETOFINESHIFT;
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// scale will be unit scale at SCREENWIDTH/2 distance
basexscale = FixedDiv (finecosine[angle],centerxfrac);
baseyscale = -FixedDiv (finesine[angle],centerxfrac);
}
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// New function, by Lee Killough
// [RH] top and bottom buffers get allocated immediately
// after the visplane.
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static visplane_t *new_visplane(unsigned hash)
{
visplane_t *check = freetail;
if (!check) {
check = Calloc (1, sizeof(*check) + sizeof(*check->top)*(screens[0].width*2));
check->bottom = &check->top[screens[0].width+2];
} else
if (!(freetail = freetail->next))
freehead = &freetail;
check->next = visplanes[hash];
visplanes[hash] = check;
return check;
}
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//
// R_FindPlane
//
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// killough 2/28/98: Add offsets
visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel,
fixed_t xoffs, fixed_t yoffs)
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{
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visplane_t *check;
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unsigned hash; // killough
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if (picnum == skyflatnum)
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height = lightlevel = 0; // all skys map together
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// New visplane algorithm uses hash table -- killough
hash = visplane_hash (picnum, lightlevel, height);
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for (check = visplanes[hash]; check; check = check->next) // killough
if (height == check->height &&
picnum == check->picnum &&
lightlevel == check->lightlevel &&
xoffs == check->xoffs && // killough 2/28/98: Add offset checks
yoffs == check->yoffs &&
basecolormap == check->colormap) // [RH] Add colormap check
return check;
check = new_visplane (hash); // killough
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check->height = height;
check->picnum = picnum;
check->lightlevel = lightlevel;
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check->xoffs = xoffs; // killough 2/28/98: Save offsets
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check->yoffs = yoffs;
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check->colormap = basecolormap; // [RH] Save colormap
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check->minx = screens[0].width;
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check->maxx = -1;
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memset (check->top, 0xff, sizeof(*check->top) * screens[0].width);
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return check;
}
//
// R_CheckPlane
//
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visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
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{
int intrl;
int intrh;
int unionl;
int unionh;
int x;
if (start < pl->minx)
{
intrl = pl->minx;
unionl = start;
}
else
{
unionl = pl->minx;
intrl = start;
}
if (stop > pl->maxx)
{
intrh = pl->maxx;
unionh = stop;
}
else
{
unionh = pl->maxx;
intrh = stop;
}
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for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
;
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if (x > intrh)
{
pl->minx = unionl;
pl->maxx = unionh;
}
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else
{
unsigned hash = visplane_hash (pl->picnum, pl->lightlevel, pl->height);
visplane_t *new_pl = new_visplane (hash);
new_pl->height = pl->height;
new_pl->picnum = pl->picnum;
new_pl->lightlevel = pl->lightlevel;
new_pl->xoffs = pl->xoffs; // killough 2/28/98
new_pl->yoffs = pl->yoffs;
new_pl->colormap = pl->colormap; // [RH] Copy colormap
pl = new_pl;
pl->minx = start;
pl->maxx = stop;
memset (pl->top, 0xff, sizeof(*pl->top) * screens[0].width);
}
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return pl;
}
//
// R_MakeSpans
//
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void R_MakeSpans (int x, int t1, int b1, int t2, int b2)
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{
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for (; t1 < t2 && t1 <= b1; t1++)
R_MapPlane(t1, spanstart[t1], x-1);
for (; b1 > b2 && b1 >= t1; b1--)
R_MapPlane(b1, spanstart[b1] ,x-1);
while (t2 < t1 && t2 <= b2)
spanstart[t2++] = x;
while (b2 > b1 && b2 >= t2)
spanstart[b2--] = x;
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}
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// [RH] This was separated from R_DrawPlanes() on 11.5.1998.
// Also added support for columns with holes since double skies
// opens up that possibility (modified from R_DrawMaskedColumn).
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// One implication of this is that the sky should always wrap
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// properly, provided that it is tall enough.
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static void R_DrawMaskedSky (int skytexture, int skypos, fixed_t scale, fixed_t height, visplane_t *pl)
{
int x, angle;
column_t *col, *column;
fixed_t basetexturemid = dc_texturemid;
fixed_t yl, yh, topscreen;
int min_yl, max_yh;
unsigned int top, bottom;
height = FixedMul (height, scale);
for (x=pl->minx ; x <= pl->maxx ; x++)
{
dc_x = x;
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angle = ((((viewangle + xtoviewangle[x])>>(ANGLETOSKYSHIFT-16)) + skypos)>>16);
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column = (column_t *) ((byte *)R_GetColumn(skytexture, angle) - 3);
if (column->topdelta == 0xff)
// empty colum
continue;
top = pl->top[x];
bottom = pl->bottom[x];
if (top <= bottom) {
min_yl = MAXINT;
max_yh = MININT;
topscreen = FixedMul (skytopfrac, scale);
while (topscreen > (signed)(top << FRACBITS))
topscreen -= height;
while (max_yh < (signed)bottom) {
col = column;
while (col->topdelta != 0xff) {
yl = scale * col->topdelta;
yh = yl + scale * col->length;
dc_yl = (yl + FRACUNIT - 1 + topscreen) >> FRACBITS;
dc_yh = (yh - 1 + topscreen) >> FRACBITS;
if (dc_yl < (signed)top)
dc_yl = top;
if ((unsigned)dc_yh > bottom)
dc_yh = bottom;
if (dc_yl <= dc_yh)
{
if (dc_yh > max_yh)
max_yh = dc_yh;
dc_source = (byte *)col + 3;
dc_texturemid = basetexturemid - (col->topdelta<<FRACBITS);
colfunc ();
}
col = (column_t *) ((byte *)col + col->length + 4);
}
topscreen += height;
}
}
}
dc_texturemid = basetexturemid;
}
static void R_DrawSky (int skytexture, int skypos, visplane_t *pl)
{
int x, angle;
for (x=pl->minx ; x <= pl->maxx ; x++) {
dc_yl = pl->top[x];
dc_yh = pl->bottom[x];
if (dc_yl <= dc_yh) {
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angle = ((((viewangle + xtoviewangle[x])>>(ANGLETOSKYSHIFT-16)) + skypos)>>16);
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dc_x = x;
dc_source = R_GetColumn(skytexture, angle);
colfunc ();
}
}
}
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//
// R_DrawPlanes
// At the end of each frame.
//
void R_DrawPlanes (void)
{
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visplane_t *pl;
int i;
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for (i = 0; i < MAXVISPLANES; i++)
for (pl = visplanes[i]; pl; pl = pl->next)
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{
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if (pl->minx > pl->maxx)
continue;
// sky flat
if (pl->picnum == skyflatnum)
{
// Sky is allways drawn full bright,
// i.e. colormaps[0] is used.
// Because of this hack, sky is not affected
// by INVUL inverse mapping.
dc_colormap = DefaultPalette->maps.colormaps;
if (level.flags & LEVEL_DOUBLESKY) {
dc_iscale = sky2iscale >> sky2stretch;
dc_texturemid = sky2texturemid;
if (textureheight[sky2texture] == (128<<FRACBITS))
R_DrawSky (sky2texture, sky2pos, pl);
else
R_DrawMaskedSky (sky2texture, sky2pos, sky2scale, sky2height, pl);
}
dc_iscale = sky1iscale >> sky1stretch;
dc_texturemid = sky1texturemid;
if ((level.flags & LEVEL_DOUBLESKY) || (textureheight[sky1texture] != (128<<FRACBITS)))
R_DrawMaskedSky (sky1texture, sky1pos, sky1scale, sky1height, pl);
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else
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R_DrawSky (sky1texture, sky1pos, pl);
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}
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else
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{
// regular flat
int light, stop, x;
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ds_source = W_CacheLumpNum(firstflat +
flattranslation[pl->picnum],
PU_STATIC);
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xoffs = pl->xoffs; // killough 2/28/98: Add offsets
yoffs = pl->yoffs;
basecolormap = pl->colormap; // [RH] set basecolormap
planeheight = abs(pl->height-viewz);
light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
if (light >= LIGHTLEVELS)
light = LIGHTLEVELS-1;
else if (light < 0)
light = 0;
planezlight = zlight[light];
pl->top[pl->maxx+1] = 0xffff;
pl->top[pl->minx-1] = 0xffff;
stop = pl->maxx + 1;
for (x = pl->minx; x <= stop; x++)
{
R_MakeSpans(x,pl->top[x-1],
pl->bottom[x-1],
pl->top[x],
pl->bottom[x]);
}
Z_ChangeTag (ds_source, PU_CACHE);
}
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}
}
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BOOL R_PlaneInitData (void)
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{
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if (floorclip) free (floorclip);
if (ceilingclip) free (ceilingclip);
if (spanstart) free (spanstart);
if (yslopetab) free (yslopetab);
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if (distscale) free (distscale);
if (cachedheight) free (cachedheight);
if (cacheddistance) free (cacheddistance);
if (cachedxstep) free (cachedxstep);
if (cachedystep) free (cachedystep);
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floorclip = Calloc (screens[0].width, sizeof(*floorclip));
ceilingclip = Calloc (screens[0].width, sizeof(*ceilingclip));
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spanstart = Calloc (screens[0].height, sizeof(*spanstart));
spanstop = Calloc (screens[0].height, sizeof(*spanstop));
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yslopetab = Calloc ((screens[0].height<<1)+(screens[0].height>>1), sizeof(*yslopetab));
distscale = Calloc (screens[0].width, sizeof(*distscale));
cachedheight = Calloc (screens[0].height, sizeof(*cachedheight));
cacheddistance = Calloc (screens[0].height, sizeof(*cacheddistance));
cachedxstep = Calloc (screens[0].height, sizeof(*cachedxstep));
cachedystep = Calloc (screens[0].height, sizeof(*cachedystep));
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// Free all visplanes and let them be re-allocated as needed.
{
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int i;
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visplane_t *pl = freetail;
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while (pl) {
visplane_t *next = pl->next;
free (pl);
pl = next;
}
freetail = NULL;
freehead = &freetail;
for (i = 0; i < MAXVISPLANES; i++) {
pl = visplanes[i];
visplanes[i] = NULL;
while (pl) {
visplane_t *next = pl->next;
free (pl);
pl = next;
}
}
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}
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return true;
}