gzdoom/src/sdl/i_gui.cpp

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// Moved from sdl/i_system.cpp
#include <string.h>
#include <SDL.h>
#include "bitmap.h"
#include "v_palette.h"
#include "textures.h"
extern SDL_Surface *cursorSurface;
extern SDL_Rect cursorBlit;
bool I_SetCursor(FTexture *cursorpic)
{
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
{
// Must be no larger than 32x32.
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
{
return false;
}
#ifdef USE_XCURSOR
if (UseXCursor)
{
if (FirstCursor == NULL)
{
FirstCursor = SDL_GetCursor();
}
X11Cursor = CreateColorCursor(cursorpic);
if (X11Cursor != NULL)
{
SDL_SetCursor(X11Cursor);
return true;
}
}
#endif
if (cursorSurface == NULL)
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
SDL_ShowCursor(0);
SDL_LockSurface(cursorSurface);
BYTE buffer[32*32*4];
memset(buffer, 0, 32*32*4);
FBitmap bmp(buffer, 32*4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);
}
else
{
SDL_ShowCursor(1);
if (cursorSurface != NULL)
{
SDL_FreeSurface(cursorSurface);
cursorSurface = NULL;
}
#ifdef USE_XCURSOR
if (X11Cursor != NULL)
{
SDL_SetCursor(FirstCursor);
SDL_FreeCursor(X11Cursor);
X11Cursor = NULL;
}
#endif
}
return true;
}
void I_SetMainWindowVisible(bool visible)
{
}
const char* I_GetBackEndName()
{
return "SDL";
}