gzdoom/src/sound/music_timidity_mididevice.cpp

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/*
** music_timidity_mididevice.cpp
** Provides access to TiMidity as a generic MIDI device.
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
#include "w_wad.h"
#include "v_text.h"
#include "timidity/timidity.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
struct FmtChunk
{
DWORD ChunkID;
DWORD ChunkLen;
WORD FormatTag;
WORD Channels;
DWORD SamplesPerSec;
DWORD AvgBytesPerSec;
WORD BlockAlign;
WORD BitsPerSample;
WORD ExtensionSize;
WORD ValidBitsPerSample;
DWORD ChannelMask;
DWORD SubFormatA;
WORD SubFormatB;
WORD SubFormatC;
BYTE SubFormatD[8];
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR(Bool, timidity_watch, false, 0)
// CODE --------------------------------------------------------------------
//==========================================================================
//
// TimidityMIDIDevice Constructor
//
//==========================================================================
TimidityMIDIDevice::TimidityMIDIDevice()
{
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
Renderer = NULL;
Renderer = new Timidity::Renderer(GSnd->GetOutputRate());
}
//==========================================================================
//
// TimidityMIDIDevice Constructor with rate parameter
//
//==========================================================================
TimidityMIDIDevice::TimidityMIDIDevice(int rate)
{
// Need to support multiple instances with different playback rates
// before we can use this parameter.
rate = (int)GSnd->GetOutputRate();
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
Renderer = NULL;
Renderer = new Timidity::Renderer((float)rate);
}
//==========================================================================
//
// TimidityMIDIDevice Destructor
//
//==========================================================================
TimidityMIDIDevice::~TimidityMIDIDevice()
{
Close();
if (Renderer != NULL)
{
delete Renderer;
}
}
//==========================================================================
//
// TimidityMIDIDevice :: Open
//
// Returns 0 on success.
//
//==========================================================================
int TimidityMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
{
Stream = GSnd->CreateStream(FillStream, int(Renderer->rate / 2) * 4,
SoundStream::Float, int(Renderer->rate), this);
if (Stream == NULL)
{
return 2;
}
Callback = callback;
CallbackData = userdata;
Tempo = 500000;
Division = 100;
CalcTickRate();
Renderer->Reset();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: Close
//
//==========================================================================
void TimidityMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
Started = false;
}
//==========================================================================
//
// TimidityMIDIDevice :: IsOpen
//
//==========================================================================
bool TimidityMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
//
// TimidityMIDIDevice :: GetTechnology
//
//==========================================================================
int TimidityMIDIDevice::GetTechnology() const
{
return MOD_SWSYNTH;
}
//==========================================================================
//
// TimidityMIDIDevice :: SetTempo
//
//==========================================================================
int TimidityMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: SetTimeDiv
//
//==========================================================================
int TimidityMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: CalcTickRate
//
// Tempo is the number of microseconds per quarter note.
// Division is the number of ticks per quarter note.
//
//==========================================================================
void TimidityMIDIDevice::CalcTickRate()
{
SamplesPerTick = Renderer->rate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
//
// TimidityMIDIDevice :: Resume
//
//==========================================================================
int TimidityMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(true, 1/*timidity_mastervolume*/))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: Stop
//
//==========================================================================
void TimidityMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// TimidityMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int TimidityMIDIDevice::StreamOutSync(MIDIHDR *header)
{
CritSec.Enter();
StreamOut(header);
CritSec.Leave();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int TimidityMIDIDevice::StreamOut(MIDIHDR *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
Position = 0;
}
else
{
MIDIHDR **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: PrepareHeader
//
//==========================================================================
int TimidityMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: UnprepareHeader
//
//==========================================================================
int TimidityMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: FakeVolume
//
// Since the TiMidity output is rendered as a normal stream, its volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool TimidityMIDIDevice::FakeVolume()
{
return false;
}
//==========================================================================
//
// TimidityMIDIDevice :: NeedThreadedCallabck
//
// OPL can service the callback directly rather than using a separate
// thread.
//
//==========================================================================
bool TimidityMIDIDevice::NeedThreadedCallback()
{
return false;
}
//==========================================================================
//
// TimidityMIDIDevice :: TimidityVolumeChanged
//
//==========================================================================
void TimidityMIDIDevice::TimidityVolumeChanged()
{
/*
if (Stream != NULL)
{
Stream->SetVolume(timidity_mastervolume);
}
*/
}
//==========================================================================
//
// TimidityMIDIDevice :: Pause
//
//==========================================================================
bool TimidityMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
}
//==========================================================================
//
// TimidityMIDIDevice :: PrecacheInstruments
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
//==========================================================================
void TimidityMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
{
for (int i = 0; i < count; ++i)
{
Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
}
Renderer->load_missing_instruments();
}
//==========================================================================
//
// TimidityMIDIDevice :: PlayTick
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
//
//==========================================================================
int TimidityMIDIDevice::PlayTick()
{
DWORD delay = 0;
while (delay == 0 && Events != NULL)
{
DWORD *event = (DWORD *)(Events->lpData + Position);
if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
{
SetTempo(MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
{
Renderer->HandleLongMessage((BYTE *)&event[3], MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
Renderer->HandleEvent(status, parm1, parm2);
if (timidity_watch)
{
static const char *const commands[8] =
{
"Note off",
"Note on",
"Poly press",
"Ctrl change",
"Prgm change",
"Chan press",
"Pitch bend",
"SysEx"
};
#ifdef _WIN32
char buffer[128];
sprintf(buffer, "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
OutputDebugString(buffer);
#else
fprintf(stderr, "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
#endif
}
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(MOM_DONE, CallbackData, 0, 0);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(DWORD *)(Events->lpData + Position);
}
return delay;
}
//==========================================================================
//
// TimidityMIDIDevice :: ServiceStream
//
//==========================================================================
bool TimidityMIDIDevice::ServiceStream (void *buff, int numbytes)
{
float *samples = (float *)buff;
float *samples1;
int numsamples = numbytes / sizeof(float) / 2;
bool prev_ended = false;
bool res = true;
samples1 = samples;
memset(buff, 0, numbytes);
CritSec.Enter();
while (Events != NULL && numsamples > 0)
{
double ticky = NextTickIn;
int tick_in = int(NextTickIn);
int samplesleft = MIN(numsamples, tick_in);
if (samplesleft > 0)
{
Renderer->ComputeOutput(samples1, samplesleft);
assert(NextTickIn == ticky);
NextTickIn -= samplesleft;
assert(NextTickIn >= 0);
numsamples -= samplesleft;
samples1 += samplesleft * 2;
}
if (NextTickIn < 1)
{
int next = PlayTick();
assert(next >= 0);
if (next == 0)
{ // end of song
if (numsamples > 0)
{
Renderer->ComputeOutput(samples1, numsamples);
}
res = false;
break;
}
else
{
NextTickIn += SamplesPerTick * next;
assert(NextTickIn >= 0);
}
}
}
if (Events == NULL)
{
res = false;
}
CritSec.Leave();
return res;
}
//==========================================================================
//
// TimidityMIDIDevice :: FillStream static
//
//==========================================================================
bool TimidityMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
{
TimidityMIDIDevice *device = (TimidityMIDIDevice *)userdata;
return device->ServiceStream(buff, len);
}
//==========================================================================
//
// TimidityMIDIDevice :: GetStats
//
//==========================================================================
FString TimidityMIDIDevice::GetStats()
{
FString dots;
FString out;
int i, used;
CritSec.Enter();
for (i = used = 0; i < Renderer->voices; ++i)
{
switch (Renderer->voice[i].status)
{
case Timidity::VOICE_FREE:
dots << TEXTCOLOR_PURPLE".";
break;
case Timidity::VOICE_ON:
dots << TEXTCOLOR_GREEN;
break;
case Timidity::VOICE_SUSTAINED:
dots << TEXTCOLOR_BLUE;
break;
case Timidity::VOICE_OFF:
dots << TEXTCOLOR_ORANGE;
break;
case Timidity::VOICE_DIE:
dots << TEXTCOLOR_RED;
break;
}
if (Renderer->voice[i].status != Timidity::VOICE_FREE)
{
used++;
if (Renderer->voice[i].envelope_increment == 0)
{
dots << TEXTCOLOR_BLUE"+";
}
else
{
dots << ('1' + Renderer->voice[i].envelope_stage);
}
}
}
CritSec.Leave();
out.Format(TEXTCOLOR_YELLOW"%3d/%3d ", used, Renderer->voices);
out += dots;
if (Renderer->cut_notes | Renderer->lost_notes)
{
out.AppendFormat(TEXTCOLOR_RED" %d/%d", Renderer->cut_notes, Renderer->lost_notes);
}
return out;
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice Constructor
//
//==========================================================================
TimidityWaveWriterMIDIDevice::TimidityWaveWriterMIDIDevice(const char *filename, int rate)
{
File = fopen(filename, "wb");
if (File != NULL)
{ // Write wave header
DWORD work[3];
FmtChunk fmt;
work[0] = MAKE_ID('R','I','F','F');
work[1] = 0; // filled in later
work[2] = MAKE_ID('W','A','V','E');
if (3 != fwrite(work, 4, 3, File)) goto fail;
fmt.ChunkID = MAKE_ID('f','m','t',' ');
fmt.ChunkLen = LittleLong(sizeof(fmt) - 8);
fmt.FormatTag = LittleShort(0xFFFE); // WAVE_FORMAT_EXTENSIBLE
fmt.Channels = LittleShort(2);
fmt.SamplesPerSec = LittleLong((int)Renderer->rate);
fmt.AvgBytesPerSec = LittleLong((int)Renderer->rate * 8);
fmt.BlockAlign = LittleShort(8);
fmt.BitsPerSample = LittleShort(32);
fmt.ExtensionSize = LittleShort(2 + 4 + 16);
fmt.ValidBitsPerSample = LittleShort(32);
fmt.ChannelMask = LittleLong(3);
fmt.SubFormatA = LittleLong(0x00000003); // Set subformat to KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
fmt.SubFormatB = LittleShort(0x0000);
fmt.SubFormatC = LittleShort(0x0010);
fmt.SubFormatD[0] = 0x80;
fmt.SubFormatD[1] = 0x00;
fmt.SubFormatD[2] = 0x00;
fmt.SubFormatD[3] = 0xaa;
fmt.SubFormatD[4] = 0x00;
fmt.SubFormatD[5] = 0x38;
fmt.SubFormatD[6] = 0x9b;
fmt.SubFormatD[7] = 0x71;
if (1 != fwrite(&fmt, sizeof(fmt), 1, File)) goto fail;
work[0] = MAKE_ID('d','a','t','a');
work[1] = 0; // filled in later
if (2 != fwrite(work, 4, 2, File)) goto fail;
return;
fail:
Printf("Failed to write %s: %s\n", filename, strerror(errno));
fclose(File);
File = NULL;
}
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice Destructor
//
//==========================================================================
TimidityWaveWriterMIDIDevice::~TimidityWaveWriterMIDIDevice()
{
if (File != NULL)
{
long pos = ftell(File);
DWORD size;
// data chunk size
size = LittleLong(pos - 8);
if (0 == fseek(File, 4, SEEK_SET))
{
if (1 == fwrite(&size, 4, 1, File))
{
size = LittleLong(pos - 12 - sizeof(FmtChunk) - 8);
if (0 == fseek(File, 4 + sizeof(FmtChunk) + 4, SEEK_CUR))
{
if (1 == fwrite(&size, 4, 1, File))
{
fclose(File);
return;
}
}
}
}
Printf("Could not finish writing wave file: %s\n", strerror(errno));
fclose(File);
}
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice :: Resume
//
//==========================================================================
int TimidityWaveWriterMIDIDevice::Resume()
{
float writebuffer[4096];
while (ServiceStream(writebuffer, sizeof(writebuffer)))
{
if (fwrite(writebuffer, sizeof(writebuffer), 1, File) != 1)
{
Printf("Could not write entire wave file: %s\n", strerror(errno));
return 1;
}
}
return 0;
}
//==========================================================================
//
// TimidityWaveWriterMIDIDevice Stop
//
//==========================================================================
void TimidityWaveWriterMIDIDevice::Stop()
{
}