gzdoom/src/swrenderer/things/r_visiblespritelist.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
namespace swrenderer
{
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struct DrawSegment;
class VisibleSprite;
class VisibleSpriteList
{
public:
void Clear();
void PushPortal();
void PopPortal();
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void Push(VisibleSprite *sprite, bool isVoxel = false);
void Sort();
TArray<VisibleSprite *> SortedSprites;
private:
TArray<VisibleSprite *> Sprites;
TArray<unsigned int> StartIndices;
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bool DrewAVoxel = false;
};
}