gzdoom/src/m_cheat.h

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#ifndef __M_CHEAT_H__
#define __M_CHEAT_H__
//
// CHEAT SEQUENCE PACKAGE
//
// [RH] Functions that actually perform the cheating
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class FString;
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class player_t;
class PClassActor;
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void cht_DoMDK(player_t *player, const char *mod);
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void cht_DoCheat (player_t *player, int cheat);
void cht_Give (player_t *player, const char *item, int amount=1);
void cht_Take (player_t *player, const char *item, int amount=1);
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void cht_SetInv(player_t *player, const char *item, int amount = 1, bool beyondMax = false);
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void cht_Suicide (player_t *player);
FString cht_Morph (player_t *player, PClassActor *morphclass, bool quickundo);
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void cht_Takeweaps(player_t *player);
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#endif