gzdoom/wadsrc/static/shaders/glsl/bloomcombine.fp

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2016-07-27 19:50:30 +00:00
#version 330
in vec2 TexCoord;
out vec4 FragColor;
uniform sampler2D Bloom;
void main()
{
FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
}