gzdoom/src/menu/joystickmenu.cpp

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/*
** joystickmenu.cpp
** The joystick configuration menus
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <float.h>
#include "menu/menu.h"
#include "c_dispatch.h"
#include "w_wad.h"
#include "sc_man.h"
#include "v_font.h"
#include "g_level.h"
#include "d_player.h"
#include "v_video.h"
#include "gi.h"
#include "i_system.h"
#include "c_bind.h"
#include "v_palette.h"
#include "d_event.h"
#include "d_gui.h"
#include "i_music.h"
#include "m_joy.h"
#include "vm.h"
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static TArray<IJoystickConfig *> Joysticks;
DEFINE_ACTION_FUNCTION(IJoystickConfig, GetSensitivity)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
ACTION_RETURN_FLOAT(self->GetSensitivity());
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, SetSensitivity)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_FLOAT(sens);
self->SetSensitivity((float)sens);
return 0;
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, GetAxisScale)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
ACTION_RETURN_FLOAT(self->GetAxisScale(axis));
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, SetAxisScale)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
PARAM_FLOAT(sens);
self->SetAxisScale(axis, (float)sens);
return 0;
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, GetAxisDeadZone)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
ACTION_RETURN_FLOAT(self->GetAxisDeadZone(axis));
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, SetAxisDeadZone)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
PARAM_FLOAT(dz);
self->SetAxisDeadZone(axis, (float)dz);
return 0;
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, GetAxisMap)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
ACTION_RETURN_INT(self->GetAxisMap(axis));
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, SetAxisMap)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
PARAM_INT(map);
self->SetAxisMap(axis, (EJoyAxis)map);
return 0;
}
DEFINE_ACTION_FUNCTION(IJoystickConfig, GetName)
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{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
ACTION_RETURN_STRING(self->GetName());
}
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DEFINE_ACTION_FUNCTION(IJoystickConfig, GetAxisName)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
PARAM_INT(axis);
ACTION_RETURN_STRING(self->GetAxisName(axis));
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}
DEFINE_ACTION_FUNCTION(IJoystickConfig, GetNumAxes)
{
PARAM_SELF_STRUCT_PROLOGUE(IJoystickConfig);
ACTION_RETURN_INT(self->GetNumAxes());
}
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void UpdateJoystickMenu(IJoystickConfig *selected)
{
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_JoystickOptions);
DMenuDescriptor **ddesc = MenuDescriptors.CheckKey("JoystickOptionsDefaults");
if (ddesc == nullptr) return; // without any data the menu cannot be set up and must remain empty.
if (desc != NULL && (*desc)->IsKindOf(RUNTIME_CLASS(DOptionMenuDescriptor)))
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{
DOptionMenuDescriptor *opt = (DOptionMenuDescriptor *)*desc;
DOptionMenuDescriptor *dopt = (DOptionMenuDescriptor *)*ddesc;
if (dopt == nullptr) return;
DMenuItemBase *it;
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int i;
int itemnum = -1;
I_GetJoysticks(Joysticks);
if ((unsigned)itemnum >= Joysticks.Size())
{
itemnum = Joysticks.Size() - 1;
}
if (selected != NULL)
{
for (i = 0; (unsigned)i < Joysticks.Size(); ++i)
{
if (Joysticks[i] == selected)
{
itemnum = i;
break;
}
}
}
opt->mItems = dopt->mItems;
it = opt->GetItem("ConfigureMessage");
if (it != nullptr) it->SetValue(0, !!Joysticks.Size());
it = opt->GetItem("ConnectMessage1");
if (it != nullptr) it->SetValue(0, !use_joystick);
it = opt->GetItem("ConnectMessage2");
if (it != nullptr) it->SetValue(0, !use_joystick);
for (int i = 0; i < (int)Joysticks.Size(); ++i)
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{
it = CreateOptionMenuItemJoyConfigMenu(Joysticks[i]->GetName(), Joysticks[i]);
GC::WriteBarrier(opt, it);
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opt->mItems.Push(it);
if (i == itemnum) opt->mSelectedItem = opt->mItems.Size();
}
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if (opt->mSelectedItem >= (int)opt->mItems.Size())
{
opt->mSelectedItem = opt->mItems.Size() - 1;
}
//opt->CalcIndent();
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// If the joystick config menu is open, close it if the device it's open for is gone.
if (CurrentMenu != nullptr && (CurrentMenu->IsKindOf("JoystickConfigMenu")))
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{
auto p = CurrentMenu->PointerVar<IJoystickConfig>("mJoy");
if (p != nullptr)
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{
unsigned i;
for (i = 0; i < Joysticks.Size(); ++i)
{
if (Joysticks[i] == p)
{
break;
}
}
if (i == Joysticks.Size())
{
CurrentMenu->Close();
}
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}
}
}
}