mirror of
https://github.com/ZDoom/gzdoom.git
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175 lines
2.1 KiB
Text
175 lines
2.1 KiB
Text
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Class HereticKey : Key
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{
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Default
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{
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+NOTDMATCH
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Radius 20;
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Height 16;
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}
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}
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// Green key ------------------------------------------------------------
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Class KeyGreen : HereticKey
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{
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Default
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{
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Inventory.PickupMessage "$TXT_GOTGREENKEY";
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Inventory.Icon "GKEYICON";
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}
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States
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{
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Spawn:
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AKYY ABCDEFGHIJ 3 Bright;
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Loop;
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}
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}
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// Blue key -----------------------------------------------------------------
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Class KeyBlue : HereticKey
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{
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Default
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{
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Inventory.PickupMessage "$TXT_GOTBLUEKEY";
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Inventory.Icon "BKEYICON";
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}
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States
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{
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Spawn:
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BKYY ABCDEFGHIJ 3 Bright;
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Loop;
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}
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}
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// Yellow key ---------------------------------------------------------------
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Class KeyYellow : HereticKey
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{
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Default
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{
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Inventory.PickupMessage "$TXT_GOTYELLOWKEY";
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Inventory.Icon "YKEYICON";
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}
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States
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{
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Spawn:
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CKYY ABCDEFGHI 3 Bright;
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Loop;
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}
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}
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// --- Blue Key gizmo -----------------------------------------------------------
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Class KeyGizmoBlue : Actor
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{
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Default
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{
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Radius 16;
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Height 50;
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+SOLID
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}
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States
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{
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Spawn:
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KGZ1 A 1;
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KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatBlue", 0, 0, 60);
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KGZ1 A -1;
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Stop;
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}
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}
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Class KeyGizmoFloatBlue : Actor
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{
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Default
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{
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Radius 16;
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Height 16;
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+SOLID
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+NOGRAVITY
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}
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States
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{
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Spawn:
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KGZB A -1 Bright;
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Stop;
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}
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}
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// --- Green Key gizmo -----------------------------------------------------------
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Class KeyGizmoGreen : Actor
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{
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Default
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{
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Radius 16;
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Height 50;
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+SOLID
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}
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States
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{
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Spawn:
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KGZ1 A 1;
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KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatGreen", 0, 0, 60);
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KGZ1 A -1;
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Stop;
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}
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}
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Class KeyGizmoFloatGreen : Actor
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{
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Default
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{
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Radius 16;
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Height 16;
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+SOLID
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+NOGRAVITY
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}
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States
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{
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Spawn:
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KGZG A -1 Bright;
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Stop;
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}
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}
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// --- Yellow Key gizmo -----------------------------------------------------------
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Class KeyGizmoYellow : Actor
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{
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Default
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{
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Radius 16;
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Height 50;
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+SOLID
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}
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States
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{
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Spawn:
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KGZ1 A 1;
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KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatYellow", 0, 0, 60);
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KGZ1 A -1;
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Stop;
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}
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}
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Class KeyGizmoFloatYellow : Actor
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{
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Default
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{
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Radius 16;
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Height 16;
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+SOLID
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+NOGRAVITY
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}
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States
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{
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Spawn:
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KGZY A -1 Bright;
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Stop;
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}
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}
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