gzdoom/src/p_tick.h

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2016-03-01 15:47:10 +00:00
#ifndef __P_TICK__
#define __P_TICK__
// Called by C_Ticker,
// can call G_PlayerExited.
// Carries out all thinking of monsters and players.
void P_Ticker (void);
bool P_CheckTickerPaused ();
#endif