2016-09-23 00:44:56 +00:00
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/*
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** gl_interleaved3d.h
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** Interleaved stereoscopic 3D modes for GZDoom
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Christopher Bruns
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#ifndef GL_INTERLEAVED3D_H_
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#define GL_INTERLEAVED3D_H_
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#include "gl_stereo3d.h"
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#include "gl_stereo_leftright.h"
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#include "gl_sidebyside3d.h"
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#include "gl/system/gl_system.h"
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#include "gl/renderer/gl_renderstate.h"
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namespace s3d {
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2016-10-09 17:05:50 +00:00
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class CheckerInterleaved3D : public SideBySideSquished
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{
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public:
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static const CheckerInterleaved3D& getInstance(float ipd);
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CheckerInterleaved3D(double ipdMeters) : SideBySideSquished(ipdMeters) {}
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void Present() const override;
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void AdjustViewports() const override;
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};
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class ColumnInterleaved3D : public SideBySideSquished
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{
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public:
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static const ColumnInterleaved3D& getInstance(float ipd);
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ColumnInterleaved3D(double ipdMeters) : SideBySideSquished(ipdMeters) {}
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void Present() const override;
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};
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2016-09-23 00:44:56 +00:00
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class RowInterleaved3D : public TopBottom3D
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{
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public:
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static const RowInterleaved3D& getInstance(float ipd);
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2016-10-09 17:05:50 +00:00
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RowInterleaved3D(double ipdMeters) : TopBottom3D(ipdMeters) {}
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2016-09-23 00:44:56 +00:00
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void Present() const override;
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};
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} /* namespace s3d */
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#endif /* GL_INTERLEAVED3D_H_ */
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