gzdoom/src/r_compiler/fixedfunction/drawcolumncodegen.cpp

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#include "i_system.h"
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#include "r_compiler/llvm_include.h"
#include "r_compiler/fixedfunction/drawcolumncodegen.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_scope.h"
#include "r_compiler/ssa/ssa_for_block.h"
#include "r_compiler/ssa/ssa_if_block.h"
#include "r_compiler/ssa/ssa_stack.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_struct_type.h"
#include "r_compiler/ssa/ssa_value.h"
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void DrawColumnCodegen::Generate(DrawColumnVariant variant, SSAValue args, SSAValue thread_data)
{
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dest = args[0][0].load();
source = args[0][1].load();
colormap = args[0][2].load();
translation = args[0][3].load();
basecolors = args[0][4].load();
pitch = args[0][5].load();
count = args[0][6].load();
dest_y = args[0][7].load();
iscale = args[0][8].load();
texturefrac = args[0][9].load();
light = args[0][10].load();
color = SSAVec4i::unpack(args[0][11].load());
srccolor = SSAVec4i::unpack(args[0][12].load());
srcalpha = args[0][13].load();
destalpha = args[0][14].load();
SSAShort light_alpha = args[0][15].load();
SSAShort light_red = args[0][16].load();
SSAShort light_green = args[0][17].load();
SSAShort light_blue = args[0][18].load();
SSAShort fade_alpha = args[0][19].load();
SSAShort fade_red = args[0][20].load();
SSAShort fade_green = args[0][21].load();
SSAShort fade_blue = args[0][22].load();
SSAShort desaturate = args[0][23].load();
SSAInt flags = args[0][24].load();
shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
shade_constants.desaturate = desaturate.zext_int();
thread.core = thread_data[0][0].load();
thread.num_cores = thread_data[0][1].load();
thread.pass_start_y = thread_data[0][2].load();
thread.pass_end_y = thread_data[0][3].load();
is_simple_shade = (flags & DrawColumnArgs::simple_shade) == SSAInt(DrawColumnArgs::simple_shade);
count = count_for_thread(dest_y, count, thread);
dest = dest_for_thread(dest_y, pitch, dest, thread);
pitch = pitch * thread.num_cores;
stack_frac.store(texturefrac + iscale * skipped_by_thread(dest_y, thread));
iscale = iscale * thread.num_cores;
SSAIfBlock branch;
branch.if_block(is_simple_shade);
Loop(variant, true);
branch.else_block();
Loop(variant, false);
branch.end_block();
}
void DrawColumnCodegen::Loop(DrawColumnVariant variant, bool isSimpleShade)
{
stack_index.store(SSAInt(0));
{
SSAForBlock loop;
SSAInt index = stack_index.load();
loop.loop_block(index < count);
SSAInt frac = stack_frac.load();
SSAInt offset = index * pitch * 4;
SSAVec4i bgcolor = dest[offset].load_vec4ub();
SSAInt alpha, inv_alpha;
SSAVec4i outcolor;
switch (variant)
{
default:
case DrawColumnVariant::Draw:
outcolor = blend_copy(Shade(ColormapSample(frac), isSimpleShade));
break;
case DrawColumnVariant::DrawAdd:
case DrawColumnVariant::DrawAddClamp:
outcolor = blend_add(Shade(ColormapSample(frac), isSimpleShade), bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::DrawShaded:
alpha = SSAInt::MAX(SSAInt::MIN(ColormapSample(frac), SSAInt(64)), SSAInt(0)) * 4;
inv_alpha = 256 - alpha;
outcolor = blend_add(color, bgcolor, alpha, inv_alpha);
break;
case DrawColumnVariant::DrawSubClamp:
outcolor = blend_sub(Shade(ColormapSample(frac), isSimpleShade), bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::DrawRevSubClamp:
outcolor = blend_revsub(Shade(ColormapSample(frac), isSimpleShade), bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::DrawTranslated:
outcolor = blend_copy(Shade(TranslateSample(frac), isSimpleShade));
break;
case DrawColumnVariant::DrawTlatedAdd:
case DrawColumnVariant::DrawAddClampTranslated:
outcolor = blend_add(Shade(TranslateSample(frac), isSimpleShade), bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::DrawSubClampTranslated:
outcolor = blend_sub(Shade(TranslateSample(frac), isSimpleShade), bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::DrawRevSubClampTranslated:
outcolor = blend_revsub(Shade(TranslateSample(frac), isSimpleShade), bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::Fill:
outcolor = blend_copy(color);
break;
case DrawColumnVariant::FillAdd:
alpha = srccolor[3];
alpha = alpha + (alpha >> 7);
inv_alpha = 256 - alpha;
outcolor = blend_add(srccolor, bgcolor, alpha, inv_alpha);
break;
case DrawColumnVariant::FillAddClamp:
outcolor = blend_add(srccolor, bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::FillSubClamp:
outcolor = blend_sub(srccolor, bgcolor, srcalpha, destalpha);
break;
case DrawColumnVariant::FillRevSubClamp:
outcolor = blend_revsub(srccolor, bgcolor, srcalpha, destalpha);
break;
}
dest[offset].store_vec4ub(outcolor);
stack_index.store(index + 1);
stack_frac.store(frac + iscale);
loop.end_block();
}
}
SSAInt DrawColumnCodegen::ColormapSample(SSAInt frac)
{
SSAInt sample_index = frac >> FRACBITS;
return colormap[source[sample_index].load().zext_int()].load().zext_int();
}
SSAInt DrawColumnCodegen::TranslateSample(SSAInt frac)
{
SSAInt sample_index = frac >> FRACBITS;
return translation[source[sample_index].load().zext_int()].load().zext_int();
}
SSAVec4i DrawColumnCodegen::Shade(SSAInt palIndex, bool isSimpleShade)
{
if (isSimpleShade)
return shade_pal_index_simple(palIndex, light, basecolors);
else
return shade_pal_index_advanced(palIndex, light, shade_constants, basecolors);
}